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IIIaKa

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Everything posted by IIIaKa

  1. IIIaKa

    Wipe Status

    Hello. I recommend using the "Image_Local" property, which allows you to store images directly on your server(*SERVER*\oxide\data\AdvancedStatus\Images), thereby avoiding dependency on third-party services. Also, all icons for my status plugins are available in the AdvancedStatus plugin archive, in the \data\AdvancedStatus\Images folder. You can either use a local image or upload the image to any image hosting service you prefer.
  2. Hello. Sorry for bringing up an old topic, but I'm a bit confused. Does CheckSkinOwnership only work for building skins? It only accepts an int, while all skinIDs are of type ulong. Also, the steamDlc property is null for many items, for example, if you take the ItemDefinition of the Ice Throne(from Ice King Pack), its steamDlc is null. How can one check the availability of an item by skinID and separately by itemid/ItemDefinition? Introduce rules but not provide a working tool to enforce them, in classic Facepunch style...
  3. IIIaKa

    Skull Trophy

    Hello, at the moment it may cause issues by giving random items(skull trophies and etc) that a specific player might not have access to. But this isn't the full functionality of the plugin anyway. And in the next update, I'll add an option to give items only if the player owns the DLC/skin.
  4. The site allows users to follow creators. Is it possible to add a feature where followers receive a configurable discount percentage for being subscribed to an author's profile? For example, I could set a 5% discount for anyone who has been following my profile for at least one month(configurable). Then, when they purchase any product, bundle and etc, they would receive this additional 5%, on top of any other applicable discounts. Or, to have the ability to define a list of discounts based on how long a user has been following the profile(for example) : 1 month = 1% 3 months = 3% 6 months = 5% 1 year = 10% I think this would give customers one more reason to buy on this site and they would appreciate it as well. And this would only apply if the creator chooses to enable this discount, it would be disabled by default.
  5. Hello. If you want the permission time to be added to the previous remaining time(if any), you should specify false at the end or leave it unspecified. If you want the previous permission time to be reset(if it existed), then you need to specify true. /tperm grant user iiiaka realpve.vip 3600 false - This command grants or extends the realpve.vip permission for the player iiiaka for 3600 seconds. /tperm grant user iiiaka realpve.vip 3600 true - This command works the same as with false by granting the realpve.vip permission to the player iiiaka for 3600 seconds. However, if the player already had remaining time for this permission, that time will be reset, and only the newly specified duration will be applied. P.S. I recommend always using the userID instead of the username, because usernames can contain spaces and various special characters.
  6. IIIaKa

    Real PvE

    Hello, yes, this plugin works with RaidableBases. In this plugin, the entire map is a PvE zone, but PvP zones can be created through 3rd party plugins(MonumentsWatcher, DynamicPVP, RaidableBases, AbandonedBases, Arena plugins and etc). And most importantly, with this plugin you can keep server.pve true, which allows your server to have the PvE tag in the server browser.
  7. It would also be nice to have the ability to add a comment when manually granting access to the plugin, since over time it's easy to forget why the access was given. And to have the ability to revoke a manually issued license so that it doesn't get deleted, but is instead marked as expired.
  8. @Death Hello. It would be great if the plugin's purchase page showed the price at which a person bought their license, and also indicated when the author manually granted access to the plugin. Additionally, when granting access manually, it would be helpful to be able to specify the exact date and time of the license issuance, because right now it is automatically set to the current day at 00:00.
  9. IIIaKa

    Flying God Status

    Hello, I didn't quite understand your question. But status bars work(on my side) for both noclip and god mode, together and separately. Could you provide a bit more detail so I can understand what's going on?
  10. IIIaKa

    Zone Status

    Hello. I think it’s possible, but I can’t promise anything. Unfortunately, I’m currently busy updating other plugins. But once I get to this one, I’ll try to add your suggestion. Thank you!
  11. IIIaKa

    Real PvE

    Hello. In the next update, support for the ServerRewards plugin will be added, but if both the Economics and ServerRewards plugins are present, Economics will take priority.
  12. Hello, yes, this command was removed in 0.1.6 version. This command was used for hud button, now it merged with internal ui command. Anyway players couldn't open ui panel if they are not sitting on the chairs near to betting terminals.
  13. IIIaKa

    Warehouse

    Version 0.1.1

    78 downloads

    A multifunctional warehouse system for managing item storage and automated giveaways. Presence of unique dialogues with warehouse keeper that mimic vanilla-style interactions; The ability to create an unlimited number of custom permissions; The ability to configure permissions individually, allowing flexible customization for any preferences; The ability to limit the total number of available storages; The ability to adjust the number of slots for each individual storage; The ability to restrict which items can be stored; The ability to store food items with a configurable spoilage rate(fridge ability) ; Warehouse keepers with automatic spawning in all vanilla safe zones, as well as support for custom spawn points; The ability to customize the appearance of each warehouse keeper; The ability to restrict warehouse access to mission completion(in progress) or payment; The ability to configure a daily storage rent fee calculated based on the number of slots; The ability to apply an extra fine when attempting to renew an expired storage; The ability to automatically move all items from fully expired storages to the giveaway warehouse; The ability to host daily item giveaways(if items are available) ; The ability to preview items from the upcoming giveaway; The ability to define a forbidden item list for the giveaway warehouse; The ability to automatically move all items from players who die in safe zones(offline) to the giveaway warehouse; The ability to transfer dropped items(when disappear) to the giveaway warehouse; The ability to transfer items from a player's warehouse when the player is banned; The ability to transfer items from a player's body when the player is banned; The ability to transfer items from all of a player's storages when the player is banned; The ability to artificially fill the giveaway warehouse if it contains too few items; The ability to fill the giveaway warehouse by transferring items from all existing lootable boxes; The ability to notify players right before a giveaway starts. { "Chat command": "wh", "Is it worth enabling GameTips for messages?": true, "List of language keys for creating language files": [ "en" ], "Date display format": "MM/dd/yyyy hh:mm tt", "Price to skip mission": 200.0, "Storage purchase price": 100.0, "Storage slot purchase price": 50.0, "Storage slot daily rental fee": 10.0, "Interval in seconds for checking rent expiration": 600.0, "Number of hours before the rent expires during which renewal becomes available. A value of 0 disables the limit": 5, "Available slot options for new storage purchase": [ 1, 6, 18, 48 ], "Daily giveaway time. Format: HH:mm": "20:00", "Forced giveaway start upon reaching the specified amount. Note: when there are a large number of items, the server may experience lag.": 480, "Minimum number of items required for the giveaway to take place. A value of 0 disables the limit": 0, "Time in seconds(1–600) before the giveaway starts to notify players": 300.0, "Number of items dropped per second": 16, "Is it worth moving lost items(BuriedItems) to the giveaway?": true, "Is it worth moving items from a player's warehouse to the giveaway when they are banned?": true, "Is it worth moving items from a player's body to the giveaway when they are banned?": true, "Is it worth moving items from a player's storage boxes to the giveaway when they are banned?": true, "List of forbidden items for giveaways": [ "blood" ], "List of warehouse permissions": [ { "Permission Name": "warehouse.default", "Limit of available storages. A value of 0 disables the limit": 1, "Limit on the number of slots per storage": 6, "Price multiplier for purchasing a storage": 1.0, "Price multiplier for purchasing a storage slot": 1.0, "Price multiplier for storage slot rental": 1.0, "Price multiplier for storage rental in case of delay": 1.5, "Food spoilage multiplier": 1.0, "List of forbidden items to storage": [ "blood" ] }, { "Permission Name": "warehouse.vip", "Limit of available storages. A value of 0 disables the limit": 2, "Limit on the number of slots per storage": 24, "Price multiplier for purchasing a storage": 0.9, "Price multiplier for purchasing a storage slot": 0.9, "Price multiplier for storage slot rental": 0.9, "Price multiplier for storage rental in case of delay": 1.4, "Food spoilage multiplier": 0.5, "List of forbidden items to storage": [ "blood" ] }, { "Permission Name": "realpve.vip", "Limit of available storages. A value of 0 disables the limit": 3, "Limit on the number of slots per storage": 48, "Price multiplier for purchasing a storage": 0.8, "Price multiplier for purchasing a storage slot": 0.8, "Price multiplier for storage slot rental": 0.8, "Price multiplier for storage rental in case of delay": 1.3, "Food spoilage multiplier": 0.0, "List of forbidden items to storage": [ "blood" ] } ], "List of custom spawn positions for Keeper NPCs": [], "List of spawn offsets in monuments for Keeper NPCs": { "compound": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": true, "Position X": -19.28, "Position Y": 0.81, "Position Z": 2.25, "Rotation X": 0.0, "Rotation Y": -0.97, "Rotation Z": 0.02, "Rotation W": -0.25, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] }, "bandit_town": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": true, "Position X": 11.75, "Position Y": 1.91, "Position Z": -41.14, "Rotation X": 0.08, "Rotation Y": -0.1, "Rotation Z": 0.0, "Rotation W": 1.0, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] }, "fishing_village_a": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": false, "Position X": -26.76, "Position Y": 2.13, "Position Z": -20.55, "Rotation X": 0.04, "Rotation Y": 0.01, "Rotation Z": 0.0, "Rotation W": 1.0, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] }, "fishing_village_b": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": false, "Position X": -10.16, "Position Y": 2.02, "Position Z": 20.73, "Rotation X": 0.05, "Rotation Y": -0.85, "Rotation Z": 0.08, "Rotation W": 0.51, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] }, "fishing_village_c": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": false, "Position X": -3.0, "Position Y": 2.06, "Position Z": 11.47, "Rotation X": 0.06, "Rotation Y": 0.03, "Rotation Z": 0.0, "Rotation W": 1.0, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] }, "stables_a": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": false, "Position X": 2.47, "Position Y": 3.04, "Position Z": -14.16, "Rotation X": 0.0, "Rotation Y": -0.97, "Rotation Z": 0.02, "Rotation W": -0.25, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] }, "stables_b": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": false, "Position X": 2.79, "Position Y": 3.0, "Position Z": 29.68, "Rotation X": -0.02, "Rotation Y": -0.73, "Rotation Z": 0.02, "Rotation W": -0.69, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] } }, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 1 } } EN: { "CmdEconomicsNotEnough": "Not enough funds!", "CmdMain": "Available warehouse commands:\n\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>keeper</color> - Manage warehouse keepers\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>giveaway</color> - Manage item giveaways\n\n--------------------------------------------------", "CmdKeeperMain": "Manage warehouse keepers:\n\n<color=#D1CBCB>/wh keeper</color> <color=#D1AB9A>spawn *name*(optional)</color> - Spawn a Keeper at your position\n<color=#D1CBCB>/wh keeper</color> <color=#D1AB9A>kill</color> - Remove the Keeper you are looking at\n<color=#D1CBCB>/wh keeper</color> <color=#D1AB9A>name *name*</color> - Change the name of the Keeper you are looking at\n<color=#D1CBCB>/wh keeper</color> <color=#D1AB9A>wear</color> - Copy your items to the keeper\n\n--------------------------------------------------", "CmdKeeperNotFound": "Warehouse Keeper not found! You need to be looking directly at them.", "CmdKeeperSpawned": "Warehouse Keeper successfully spawned!", "CmdKeeperKilled": "Warehouse Keeper successfully killed!", "CmdKeeperNamed": "Warehouse Keeper's name successfully changed!", "CmdKeeperWearCopied": "Your outfit was successfully copied to the Warehouse Keeper!", "CmdGiveawayMain": "Manage item giveaways:\n\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>start</color> - Force start the giveaway\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>skip</color> - Force stop the active giveaway\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>set \"HH:mm\"</color> - Set a new daily giveaway time\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>fill *amount*(optional)</color> - Force fill the giveaway with random items\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>clear</color> - Force clear all items from the giveaway storage\n\n--------------------------------------------------", "CmdGiveawayAlreadyActive": "You can't perform this action because a giveaway is already active!", "CmdGiveawayNotActive": "You can't perform this action because no giveaway is currently active!", "CmdGiveawaySetFailed": "Failed to set '{0}' as the new giveaway time. Correct format: HH:mm, e.g. 20:00.", "CmdGiveawaySet": "The value '{0}' has been successfully set as the new giveaway time!", "CmdGiveawayFillStart": "You have successfully started forcibly filling the giveaway storage with {0} random items!", "CmdGiveawayFillFinish": "The giveaway storage has been successfully filled with {0} random items in {1} seconds!", "CmdGiveawayClear": "The giveaway storage has been successfully cleared of all items!", "DialogueNotAllowed": "You do not have permission to access the storage!", "DialogueStranger": "Stranger", "DialogueBtnExit": "I don't think I'm interested. Farewell.", "DialogueInitialMain": "Hello! Have we met before? I don't recall seeing you around here...\nHow can I help you?", "DialogueInitialBtnIntroduction": "My name is {0}. And you? What do you do?", "DialogueInitialBtnExit": "Just passing by. Looking around.", "DialogueIntroductionMain": "My name is {0}, I'm with the Keepers Guild. We're a small group, but present in every safe zone.\nOur job is to ensure the safety of belongings that their owners can no longer protect. We guarantee complete security, you can store absolutely anything with us. Of course, this is a paid service.\n\n{1}, you say? Never heard of you...\nUnfortunately, we don't work with strangers. You can't really rely on them.", "DialogueIntroductionBtnGetMission": "I have some items for storage. How can I prove I'm trustworthy?", "DialogueGetMissionMain": "Hmm... Let me think...\nYou know, there is something.\nWe maintain close ties with the Guild of Wandering Merchants and I have a letter I haven't been able to deliver to them. They usually stop by the water towers.\n\nI could entrust it to you. What do you say?", "DialogueGetMissionBtnStart": "Perfect, I was heading that way anyway. I'm ready to help.", "DialogueGetMissionBtnPay": "I'd love to help, but this task seems too complicated for me.\nHow about I offer ${0} as a goodwill gesture instead?", "DialogueMissionStartedMain": "{0}, good to see you again!\nHow's the task I gave you coming along?", "DialogueMissionStartedBtnCancel": "Sorry, but I can no longer continue your task.", "DialogueMissionStartedBtnExit": "I'm still working on it.", "DialogueMissionCanceledMain": "I'm sorry you couldn't complete my task...", "DialogueMissionCanceledBtnGetMission": "I'm sorry too, but I'd like to prove my reliability once again.", "DialogueMissionCompletedMain": "{0}, you did a great job! I couldn't have managed without you.\nHow can I help you?", "DialogueMissionPayedMain": "${0}?\nHa, now we're speaking the same language.\nHow can I help you?", "DialogueDefaultMain": "Greetings, {0}! Long time no see. How can I help you?", "DialogueDefaultBtnForbiddenList": "I'd like to know which items are forbidden from being stored.", "DialogueDefaultBtnStorageList": "I'd like to check my storage.", "DialogueDefaultBtnGiveaway": "I'd like to know about item giveaways.", "DialogueForbiddenListMain": "Here's a list of items you're unfortunately not allowed to store:\n\n{0}", "DialogueStorageListMain": "Would you like to open one of your storages or acquire a new one?", "DialogueStorageListBtnStorageBuy": "Get new storage.", "DialogueStorageListBtnOpenStorage": "Open '{0}' with {1} slot(s).", "DialogueStorageListBtnBack": "Maybe next time.", "DialogueStorageBuyMain": "Great! Which purchase method would you prefer?\n\nThe price to purchase storage: ${0}\nThe price to purchase one slot: ${1}\nDaily maintenance fee per slot: ${2}\n\nKeep in mind that the size of any storage can be adjusted at any time, from 1 to 48 slots.", "DialogueStorageBuyOutLimit": "It looks like you've already used up your available storage limit.", "DialogueStorageBuyBtnBuy": "Purchase storage with {0} slot(s) for ${1}.", "DialogueStorageBuyBtnBack": "Maybe next time.", "DialogueGiveawayMain": "We regularly hold giveaways of unwanted and lost items.\n\nUsually, these include:\n- items from storages with expired rent\n- items left behind by players who left the game in a safe zone\n- items lost during battles\n\nThe next giveaway is scheduled for {0}(UTC), in {1}!\nHowever, the giveaway may start earlier if the number of items exceeds {2}.\nMake sure to come, you might get lucky and grab something valuable!", "DialogueGiveawayMainActive": "We regularly hold giveaways of unwanted and lost items.\n\nUsually, these include:\n- items from storages with expired rent\n- items left behind by players who left the game in a safe zone\n- items lost during battles\n\nThe giveaway is in full swing! If you don't want to miss out, hurry to {0}({1})!", "DialogueGiveawayBtnShow": "I'd like to know what items will be in the upcoming giveaway.", "DialogueGiveawayBtnBack": "Maybe next time.", "GiveawayStorageName": "Giveaway Storage", "GiveawayStartNotEnough": "Unfortunately, there weren't enough items collected for the giveaway. Don't miss the next giveaway, which will take place in {0}(UTC)!", "GiveawayStartAnnounce": "The item giveaway will start soon!\nEveryone, hurry to {0}({1})! Only {2} seconds left!", "GiveawayPauseAnnounce": "{0} items have been successfully given away! But that's not all! We still have more items left, we'll continue in {1} seconds!", "GiveawayEndAnnounce": "The item giveaway has ended! Over {0} items were given away! Don't miss the next giveaway, which will take place in {1}(UTC)!", "UiStorageUntil": "Until: {0}(UTC)", "UiStorageExpired": "Rent expired", "UiStorageNote": "Slot purchase price: ${1}.\nDaily rent per slot: ${2}.\nCurrent daily rent cost: ${3}.", "UiStorageNoteRestricted": "<b>Note:</b> You can only pay rent up to {0}h before it expires.\nSlot purchase price: ${1}, daily rent per slot: ${2}.\nCurrent daily rent cost: ${3}.", "UiStorageRental": "Pay Rent", "UiStorageRentPayed": "You have successfully paid the storage rent!", "UiStorageSlotsOcupied": "You can't reduce the number of slots because one of the reduced slots contains an item!", "UiStorageSlotsAdjusted": "The number of slots has been changed from {0} to {1}!" } RU: { "CmdEconomicsNotEnough": "Не достаточно средств!", "CmdMain": "Доступные команды хранилища:\n\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>keeper</color> - Управление хранителями хранилища\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>giveaway</color> - Управление раздачей вещей\n\n--------------------------------------------------", "CmdKeeperMain": "Управление хранителями хранилища:\n\n<color=#D1CBCB>/wh keeper</color> <color=#D1AB9A>spawn *имя*(опционально)</color> - Создать хранителя на вашей позиции\n<color=#D1CBCB>/wh keeper</color> <color=#D1AB9A>kill</color> - Удалить хранителя, на которого вы смотрите\n<color=#D1CBCB>/wh keeper</color> <color=#D1AB9A>name *имя*</color> - Изменить имя хранителя, на которого вы смотрите\n<color=#D1CBCB>/wh keeper</color> <color=#D1AB9A>wear</color> - Скопировать ваши вещи на хранителя\n\n--------------------------------------------------", "CmdKeeperNotFound": "Хранитель хранилища не найден! Вам необходимо смотреть прямо на него.", "CmdKeeperSpawned": "Хранитель хранилища успешно создан!", "CmdKeeperKilled": "Хранитель хранилища успешно удалён!", "CmdKeeperNamed": "Имя хранителя хранилища успешно изменено!", "CmdKeeperWearCopied": "Ваша одежда была успешно скопирована на хранителя!", "CmdGiveawayMain": "Управление раздачей вещей:\n\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>start</color> - Принудительно начать раздачу\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>skip</color> - Принудительно остановить активную раздачу\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>set \"HH:mm\"</color> - Установить новое время ежедневной раздачи\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>fill *количество*(опционально)</color> - Принудительно заполнить раздачу случайными вещами\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>clear</color> - Принудительно очистить раздачу от всех вещей\n\n--------------------------------------------------", "CmdGiveawayAlreadyActive": "Вы не можете выполнить это действие, так как уже идет активная раздача предметов!", "CmdGiveawayNotActive": "Вы не можете выполнить это действие, так как раздача предметов не активна!", "CmdGiveawaySetFailed": "Не удалось установить '{0}' в качестве нового времени для раздачи. Правильный формат: HH:mm, пример 20:00.", "CmdGiveawaySet": "Значение '{0}' успешно установлено в качестве нового времени для раздачи!", "CmdGiveawayFillStart": "Вы успешно начали принудительное заполнение хранилища для раздач {0} случайными предметами!", "CmdGiveawayFillFinish": "Хранилище для раздач успешно заполнено {0} случайными предметами за {1} секунд!", "CmdGiveawayClear": "Хранилище для раздач успешно очищено от всех предметов!", "DialogueNotAllowed": "У вас недостаточно прав для использования хранилища!", "DialogueStranger": "Незнакомец", "DialogueBtnExit": "Думаю, мне это неинтересно. Прощайте.", "DialogueInitialMain": "Привет! Мы раньше встречались? Что-то не припоминаю, чтобы видел вас здесь...\nЧем могу помочь?", "DialogueInitialBtnIntroduction": "Меня зовут {0}. А вы кто? Чем занимаетесь?", "DialogueInitialBtnExit": "Я просто прохожу мимо. Осматриваюсь.", "DialogueIntroductionMain": "Меня зовут {0}, я из Гильдии Хранителей. Нас немного, но мы есть в каждой безопасной зоне.\nНаша задача — обеспечивать сохранность вещей, которые их владельцы не в силах защитить самостоятельно. Мы гарантируем полную безопасность, у нас можно оставить абсолютно любые предметы. Разумеется, это платная услуга.\n\n{1}, говорите? Никогда о вас не слышал...\nК сожалению, мы не работаем с незнакомцами. На таких нельзя полагаться.", "DialogueIntroductionBtnGetMission": "У меня есть несколько вещей для хранения. Как я могу доказать свою надёжность?", "DialogueGetMissionMain": "Хм... Дайте-ка подумать... Знаете, есть одно дельце.\nМы поддерживаем тесные связи с Гильдией странствующих торговцев, и у меня есть письмо, которое я никак не могу им передать. Они обычно останавливаются на водокачках.\nЯ мог бы поручить это вам. Что скажете?", "DialogueGetMissionBtnStart": "Отлично, мне как раз по пути. Я готов помочь.", "DialogueGetMissionBtnPay": "Я бы с радостью помог, но это для меня слишком сложное задание.\nКак насчёт {0}$ от меня, так сказать, в знак доброй воли?", "DialogueMissionStartedMain": "{0}, рад вас снова видеть!\nКак продвигается выполнение моего поручения?", "DialogueMissionStartedBtnCancel": "Извините, но я больше не могу продолжать выполнение вашего задания.", "DialogueMissionStartedBtnExit": "Я всё ещё работаю над этим.", "DialogueMissionCanceledMain": "Мне жаль, что вы не смогли выполнить моё поручение...", "DialogueMissionCanceledBtnGetMission": "Мне тоже жаль, но я хотел бы ещё раз доказать свою надёжность.", "DialogueMissionCompletedMain": "{0}, ты просто молодец! Без тебя я бы точно не справился.\nЧем могу быть полезен?", "DialogueMissionPayedMain": "{0}$? Ха, теперь мы говорим на одном языке.\nЧем могу быть полезен?", "DialogueDefaultMain": "Приветствую, {0}! Давненько не виделись. Чем могу быть полезен?", "DialogueDefaultBtnForbiddenList": "Я бы хотел узнать, какие вещи запрещено сдавать на хранение.", "DialogueDefaultBtnStorageList": "Я бы хотел заглянуть в своё хранилище.", "DialogueDefaultBtnGiveaway": "Я бы хотел узнать о раздаче вещей.", "DialogueForbiddenListMain": "Вот список вещей, которые, к сожалению, вам нельзя сдавать на хранение:\n\n{0}", "DialogueStorageListMain": "Хотите открыть одно из ваших хранилищ или оформить новое?", "DialogueStorageListBtnStorageBuy": "Оформить новое хранилище.", "DialogueStorageListBtnOpenStorage": "Открыть '{0}' на {1} слот(ов).", "DialogueStorageListBtnBack": "Пожалуй, в другой раз.", "DialogueStorageBuyMain": "Прекрасно! Какой способ покупки вас интересует?\n\nСтоимость покупки хранилища: {0}$\nСтоимость покупки одного слота: {1}$\nЕжедневная плата за обслуживание одного слота: {2}$\n\nУчтите, что объём любого хранилища можно изменять в любое время, от 1 до 48 слотов.", "DialogueStorageBuyOutLimit": "Похоже, вы уже использовали весь доступный лимит хранилищ.", "DialogueStorageBuyBtnBuy": "Приобрести хранилище на {0} слот(ов) за {1}$.", "DialogueStorageBuyBtnBack": "Пожалуй, в другой раз.", "DialogueGiveawayMain": "У нас регулярно проходят раздачи ненужного и потерянного имущества.\n\nОбычно это:\n- предметы из хранилищ, за которые не была вовремя оплачена аренда\n- предметы, оставшиеся у игроков, покинувших игру в безопасной зоне\n- утраченные во время боёв предметы\n\nСледующая раздача намечена на {0}(UTC), до раздачи осталось {1}!\nОднако раздача может начаться и раньше, если количество предметов превысит {2}.\nОбязательно приходите, возможно, вам повезёт урвать что-нибудь ценное!", "DialogueGiveawayMainActive": "У нас регулярно проходят раздачи ненужного и потерянного имущества.\n\nОбычно это:\n- предметы из хранилищ, за которые не была вовремя оплачена аренда\n- предметы, оставшиеся у игроков, покинувших игру в безопасной зоне\n- утраченные во время боёв предметы\n\nРаздача в самом разгаре! Если не хотите пропустить, срочно приходите в {0}({1})!", "DialogueGiveawayBtnShow": "Я бы хотел узнать, какие вещи будут в грядущей раздаче.", "DialogueGiveawayBtnBack": "Пожалуй, в другой раз.", "GiveawayStorageName": "Хранилище раздачи", "GiveawayStartNotEnough": "К сожалению для раздачи не набралось достаточного количества предметов. Не упустите следующую раздачу, которая будет в {0}(UTC)!", "GiveawayStartAnnounce": "Раздача вещей скоро начнётся!\nВсем срочно в {0}({1})! До начала осталось {2} секунд!", "GiveawayPauseAnnounce": "Было успешно роздано {0} вещей! Но это ещё не всё! У нас остались ещё вещи, продолжим через {1} секунд!", "GiveawayEndAnnounce": "Раздача вещей завершена! В раздаче было свыше {0} предметов! Не упустите следующую раздачу, которая будет в {1}(UTC)!", "UiStorageUntil": "До: {0}(UTC)", "UiStorageExpired": "Аренда просрочена", "UiStorageNote": "Покупка слота: {1}$.\nЕжедневная аренда за слот: {2}$.\nТекущая стоимость ежедневной аренды: {3}$.", "UiStorageNoteRestricted": "<b>Примечание:</b> продлить аренду можно только за {0}ч до её истечения.\nПокупка слота: {1}$, ежедневная аренда за слот: {2}$.\nТекущая стоимость ежедневной аренды: {3}$.", "UiStorageRental": "Оплатить аренду", "UiStorageRentPayed": "Вы успешно продлили аренду хранилища!", "UiStorageSlotsOcupied": "Вы не можете уменьшить количество слотов, так как один из уменьшенных слотов содержит предмет!", "UiStorageSlotsAdjusted": "Количество слотов было изменено с {0} до {1}!" } To access the commands, you must have the "warehouse.admin" permission. keeper - Manage warehouse keepers: spawn *name*(optional) - Spawn a Keeper at your position; kill - Remove the Keeper you are looking at; name *name* - Change the name of the Keeper you are looking at; wear - Copy your items to the keeper. giveaway - Manage item giveaways: start - Force start the giveaway; skip - Force stop the active giveaway; set "HH:mm" - Set a new daily giveaway time; fill *amount*(optional) - Force fill the giveaway with random items; clear - Force clear all items from the giveaway storage. Example: /wh keeper spawn "Custom Keeper" /wh giveaway start /wh giveaway set "21:30" /wh giveaway fill 124
    $30.00
  14. IIIaKa

    Warehouse

    Welcome to the Warehouse Plugin Discussion Section! Hello! This section is exclusively for discussing Warehouse plugin. Encountered Issues? If you're facing any difficulties with the plugin's functionality, feel free to create a topic in the Support section for assistance! Ideas and Suggestions? Have ideas to share or new features to suggest? Feel free to start a discussion by creating a topic in the Support section. Feel free to share your thoughts and experiences - together we can make our plugin even better!
  15. IIIaKa

    Permissions Status

    Hello, unfortunately no. TimedPermissions is missing a lot of things needed for proper compatibility, and it has been abandoned and not updated for a long time. The last update was 4 years ago. You can use another free plugin, TemporaryPermissions, which has more features than TimedPermissions.
  16. IIIaKa

    Developer API

    [PluginReference] private Plugin TemporaryPermissions; There are 30 methods: IsReady User's Permissions: GrantUserPermission RevokeUserPermission UserHasPermission GrantActiveUsersPermission GrantAllUsersPermission RevokeActiveUsersPermission RevokeAllUsersPermission UserGetAllPermissions UserGetPermissionByExpiry UserGetAllPermissionsByExpiry ActiveUsersGetAllPermissions AllUsersGetAllPermissions User's Groups: AddUserGroup RemoveUserGroup UserHasGroup AddActiveUsersGroup AddAllUsersGroup RemoveActiveUsersGroup RemoveAllUsersGroup UserGetAllGroups ActiveUsersGetAllGroups AllUsersGetAllGroups Group's Permissions: GrantGroupPermission RevokeGroupPermission GroupHasPermission GrantAllGroupsPermission RevokeAllGroupsPermission GroupGetAllPermissions AllGroupsGetAllPermissions IsReady: Used to check if the TemporaryPermissions plugin is loaded and ready to work. The IsReady method returns true if it is ready, or null if it is not. (bool)TemporaryPermissions?.Call("IsReady");//Calling the IsReady method. If the result is not null(bool true), the plugin is ready. GrantUserPermission: Used to grant a temporary permission to a player. Returns true if the grant was successful. To call the GrantUserPermission method, you need to pass 5 parameters, 3 of which are optional: IPlayer or BasePlayer or <string>playerID - The player object or their Id; <string>permName - The name of the permission; <int>secondsToAdd or <DateTime>expireDate - Optional. The time in seconds to add, or the end date. If a number less than 1 is specified, or if this parameter is not specified, the permission will be valid until the wipe; <bool>fromNow or <DateTime>assignedDate - Optional. true/false to specify whether the seconds should be added to the current date or to the existing time, or an exact assignment date. Defaults to the current date; <bool>checkExistence - Optional. Whether to check for the existence of the permission. (bool)TemporaryPermissions?.Call("GrantUserPermission", player.UserIDString, "realpve.vip");//Calling the GrantUserPermission method without specifying the third parameter, to grant temporary permission until the wipe. (bool)TemporaryPermissions?.Call("GrantUserPermission", player.UserIDString, "realpve.vip", 0);//Calling the GrantUserPermission method with the specified number less than 1, to grant temporary permission until the wipe. (bool)TemporaryPermissions?.Call("GrantUserPermission", player.UserIDString, "realpve.vip", 3600, true, true);//Calling the GrantUserPermission method with the specified number of seconds to add. (bool)TemporaryPermissions?.Call("GrantUserPermission", player.UserIDString, "realpve.vip", expireDate, assignedDate, true);//Calling the GrantUserPermission method with the specified DateTime for the end and start of the temporary permission. RevokeUserPermission: Used to revoke a temporary permission from a player. Returns true if the revoke was successful. To call the RevokeUserPermission method, you need to pass 2 parameters: IPlayer or BasePlayer or <string>playerID - The player object or their Id; <string>permName - The name of the permission. (bool)TemporaryPermissions?.Call("RevokeUserPermission", player.UserIDString, "realpve.vip"); UserHasPermission: Used to check if a player has a temporary permission. Returns true if the player has the specified temporary permission. To call the UserHasPermission method, you need to pass 2 parameters: IPlayer or BasePlayer or <string>playerID - The player object or their Id; <string>permName - The name of the permission. (bool)TemporaryPermissions?.Call("UserHasPermission", player.UserIDString, "realpve.vip"); GrantActiveUsersPermission: Used to temporarily grant a permission to all online players. Returns the <int>number of successful grants of temporary permissions to players. To call the GrantActiveUsersPermission method, you need to pass 3 parameters, 2 of which is optional: <string>permName - The name of the permission; <int>secondsToAdd or <DateTime>expireDate - Optional. The time in seconds to add, or the end date. If a number less than 1 is specified, or if this parameter is not specified, the permission will be valid until the wipe; <bool>fromNow or <DateTime>assignedDate - Optional. true/false to specify whether the seconds should be added to the current date or to the existing time, or an exact assignment date. Defaults to the current date. (int)TemporaryPermissions?.Call("GrantActiveUsersPermission", "realpve.vip");// Calling the GrantActiveUsersPermission method without specifying the second parameter, to grant all online players temporary permission until the wipe. (int)TemporaryPermissions?.Call("GrantActiveUsersPermission", "realpve.vip", 0);//Calling the GrantActiveUsersPermission method with the specified number less than 1, to grant all online players temporary permission until the wipe. (int)TemporaryPermissions?.Call("GrantActiveUsersPermission", "realpve.vip", 3600, true);//Calling the GrantActiveUsersPermission method with the specified number of seconds to add. (int)TemporaryPermissions?.Call("GrantActiveUsersPermission", "realpve.vip", expireDate, assignedDate);//Calling the GrantActiveUsersPermission method with the specified DateTime for the end and start of the temporary permission. GrantAllUsersPermission: Used to grant a temporary permission to all players. Returns the <int>number of successful grants of temporary permissions to players. To call the GrantAllUsersPermission method, you need to pass 3 parameters, 2 of which is optional: <string>permName - The name of the permission; <int>secondsToAdd or <DateTime>expireDate - Optional. The time in seconds to add, or the end date. If a number less than 1 is specified, or if this parameter is not specified, the permission will be valid until the wipe; <bool>fromNow or <DateTime>assignedDate - Optional. true/false to specify whether the seconds should be added to the current date or to the existing time, or an exact assignment date. Defaults to the current date. (int)TemporaryPermissions?.Call("GrantAllUsersPermission", "realpve.vip");//Calling the GrantAllUsersPermission method without specifying the second parameter, to grant all players temporary permission until the wipe. (int)TemporaryPermissions?.Call("GrantAllUsersPermission", "realpve.vip", 0);//Calling the GrantAllUsersPermission method with the specified number less than 1, to grant all players temporary permission until the wipe. (int)TemporaryPermissions?.Call("GrantAllUsersPermission", "realpve.vip", 3600, true);//Calling the GrantAllUsersPermission method with the specified number of seconds to add. (int)TemporaryPermissions?.Call("GrantAllUsersPermission", "realpve.vip", expireDate, assignedDate);//Calling the GrantAllUsersPermission method with the specified DateTime for the end and start of the temporary permission. RevokeActiveUsersPermission: Used to revoke a temporary permission from all online players. Returns the <int>number of successful revokes of temporary permissions to players. To call the RevokeActiveUsersPermission method, you need to pass 1 parameter: <string>permName - The name of the permission. (int)TemporaryPermissions?.Call("RevokeActiveUsersPermission", "realpve.vip"); RevokeAllUsersPermission: Used to revoke a temporary permission from all players. Returns the <int>number of successful revokes of temporary permissions to players. To call the RevokeAllUsersPermission method, you need to pass 1 parameter: <string>permName - The name of the permission. (int)TemporaryPermissions?.Call("RevokeAllUsersPermission", "realpve.vip"); UserGetAllPermissions: Used to retrieve all temporary permissions of a player. Returns a Dictionary<string, DateTime[]> where the key is the permission name and the value is an array of 2 DateTimes: the first date is the assignment date and the second date is the expiration date of the permission. If the expiration date is set to default, it means the permission is valid until the wipe. To call the UserGetAllPermissions method, you need to pass 1 parameter: <string>playerID - The player's Id. (Dictionary<string, DateTime[]>)TemporaryPermissions?.Call("UserGetAllPermissions", player.UserIDString); UserGetPermissionByExpiry: Used to get the expiration date of a player's temporary permission, considering the temporary permission for the group they may belong to. The latest date is taken. Returns a DateTime[]: the first date is the assignment date and the second date is the expiration date of the permission. If the expiration date is set to default, it means the permission is valid until the wipe. To call the UserGetPermissionByExpiry method, you need to pass 2 parameters: IPlayer or BasePlayer or <string>playerID - The player object or their Id; <string>permName - The name of the permission. (DateTime[])TemporaryPermissions?.Call("UserGetPermissionByExpiry", player.UserIDString, "realpve.vip"); UserGetAllPermissionsByExpiry: Used to get the expiration date of all temporary permissions for a player, considering the temporary permissions for the group they may belong to. The latest date is taken. Returns a Dictionary<string, DateTime[]> where the key is the permission name and the value is an array of 2 DateTimes: the first date is the assignment date and the second date is the expiration date of the permission. If the expiration date is set to default, it means the permission is valid until the wipe. To call the UserGetAllPermissionsByExpiry method, you need to pass 1 parameter: IPlayer or BasePlayer or <string>playerID - The player object or their Id. (Dictionary<string, DateTime[]>)TemporaryPermissions?.Call("UserGetAllPermissionsByExpiry", player.UserIDString); ActiveUsersGetAllPermissions: Used to retrieve all temporary permissions of all online players who have temporary permissions. Returns a Dictionary<string, Dictionary<string, DateTime[]>> where the key is userID and the value is another Dictionary<string, DateTime[]>, where the key is the permission name and the value is an array of 2 DateTimes: the first date is the assignment date and the second date is the expiration date of the permission. If the expiration date is set to default, it means the permission is valid until the wipe. (Dictionary<string, Dictionary<string, DateTime[]>>)TemporaryPermissions?.Call("ActiveUsersGetAllPermissions"); AllUsersGetAllPermissions: Used to retrieve all temporary permissions of all players who have temporary permissions. Returns a Dictionary<string, Dictionary<string, DateTime[]>> where the key is userID and the value is another Dictionary<string, DateTime[]>, where the key is the permission name and the value is an array of 2 DateTimes: the first date is the assignment date and the second date is the expiration date of the permission. If the expiration date is set to default, it means the permission is valid until the wipe. (Dictionary<string, Dictionary<string, DateTime[]>>)TemporaryPermissions?.Call("AllUsersGetAllPermissions"); AddUserGroup: Used to temporarily add a player to a group. Returns true if the addition was successful. To call the AddUserGroup method, you need to pass 5 parameters, 3 of which are optional: IPlayer or BasePlayer or <string>playerID - The player object or their Id; <string>groupName - The name of the group; <int>secondsToAdd or <DateTime>expireDate - Optional. The time in seconds to add, or the end date. If a number less than 1 is specified, or if this parameter is not specified, the group will be valid until the wipe; <bool>fromNow or <DateTime>assignedDate - Optional. true/false to specify whether the seconds should be added to the current date or to the existing time, or an exact assignment date. Defaults to the current date; <bool>checkExistence - Optional. Whether to check for the existence of the group. (bool)TemporaryPermissions?.Call("AddUserGroup", player.UserIDString, "vip");//Calling the AddUserGroup method without specifying the third parameter to temporarily add a player, to a group until the wipe. (bool)TemporaryPermissions?.Call("AddUserGroup", player.UserIDString, "vip", 0);//Calling the AddUserGroup method with the specified number less than 1, to temporarily add a player to a group until the wipe. (bool)TemporaryPermissions?.Call("AddUserGroup", player.UserIDString, "vip", 3600, true, true);//Calling the AddUserGroup method with the specified number of seconds to add. (bool)TemporaryPermissions?.Call("AddUserGroup", player.UserIDString, "vip", expireDate, assignedDate, true);//Calling the AddUserGroup method with the specified DateTime for the end and start of the temporary permission. RemoveUserGroup: Used to remove a temporary group from a player. Returns true if the removal was successful. To call the RemoveUserGroup method, you need to pass 2 parameters: IPlayer or BasePlayer or <string>playerID - The player object or their Id; <string>groupName - The name of the group. (bool)TemporaryPermissions?.Call("RemoveUserGroup", player.UserIDString, "vip"); UserHasGroup: Used to check if a player has a temporary group. Returns true if the player has the specified temporary group. To call the UserHasGroup method, you need to pass 2 parameters: IPlayer or BasePlayer or <string>playerID - The player object or their Id; <string>groupName - The name of the group. (bool)TemporaryPermissions?.Call("UserHasGroup", player.UserIDString, "vip"); AddActiveUsersGroup: Used to temporarily add a group to all online players. Returns the <int>number of successful additions of the temporary group to players. To call the AddActiveUsersGroup method, you need to pass 3 parameters, 2 of which is optional: <string>groupName - The name of the group; <int>secondsToAdd or <DateTime>expireDate - Optional. The time in seconds to add, or the end date. If a number less than 1 is specified, or if this parameter is not specified, the group will be valid until the wipe; <bool>fromNow or <DateTime>assignedDate - Optional. true/false to specify whether the seconds should be added to the current date or to the existing time, or an exact assignment date. Defaults to the current date. (int)TemporaryPermissions?.Call("AddActiveUsersGroup", "vip");//Calling the AddActiveUsersGroup method without specifying the second parameter to temporarily add all online players to a group until the wipe. (int)TemporaryPermissions?.Call("AddActiveUsersGroup", "vip", 0);//Calling the AddActiveUsersGroup method with the specified number less than 1, to temporarily add all online players to a group until the wipe. (int)TemporaryPermissions?.Call("AddActiveUsersGroup", "vip", 3600, true);//Calling the AddActiveUsersGroup method with the specified number of seconds to add. (int)TemporaryPermissions?.Call("AddActiveUsersGroup", "vip", expireDate, assignedDate);//Calling the AddActiveUsersGroup method with the specified DateTime for the end and start of the temporary permission. AddAllUsersGroup: Used to temporarily add a group to all players. Returns the <int>number of successful additions of the temporary group to players. To call the AddAllUsersGroup method, you need to pass 3 parameters, 2 of which is optional: <string>groupName - The name of the group; <int>secondsToAdd or <DateTime>expireDate - Optional. The time in seconds to add, or the end date. If a number less than 1 is specified, or if this parameter is not specified, the group will be valid until the wipe; <bool>fromNow or <DateTime>assignedDate - Optional. true/false to specify whether the seconds should be added to the current date or to the existing time, or an exact assignment date. Defaults to the current date. (int)TemporaryPermissions?.Call("AddAllUsersGroup", "vip");//Calling the AddAllUsersGroup method without specifying the second parameter to temporarily add all players to a group until the wipe. (int)TemporaryPermissions?.Call("AddAllUsersGroup", "vip", 0);//Calling the AddAllUsersGroup method with the specified number less than 1, to temporarily add all players to a group until the wipe. (int)TemporaryPermissions?.Call("AddAllUsersGroup", "vip", 3600, true);//Calling the AddAllUsersGroup method with the specified number of seconds to add. (int)TemporaryPermissions?.Call("AddAllUsersGroup", "vip", expireDate, assignedDate);//Calling the AddAllUsersGroup method with the specified DateTime for the end and start of the temporary permission. RemoveActiveUsersGroup: Used to remove a temporary group from all online players. Returns the <int>number of successful removals of temporary groups from players. To call the RemoveActiveUsersGroup method, you need to pass 1 parameter: <string>groupName - The name of the group. (int)TemporaryPermissions?.Call("RemoveActiveUsersGroup", "vip"); RemoveAllUsersGroup: Used to remove a temporary group from all players. Returns the <int>number of successful removals of temporary groups from players. To call the RemoveAllUsersGroup method, you need to pass 1 parameter: <string>permName - The name of the permission. (int)TemporaryPermissions?.Call("RemoveAllUsersGroup", "vip"); UserGetAllGroups: Used to retrieve all temporary groups of a player. Returns a Dictionary<string, DateTime[]> where the key is the group name and the value is an array of 2 DateTimes: the first date is the assignment date and the second date is the expiration date of the group. If the expiration date is set to default, it means the group is valid until the wipe. To call the UserGetAllGroups method, you need to pass 1 parameter: <string>permName - The name of the permission. (Dictionary<string, DateTime[]>)TemporaryPermissions?.Call("UserGetAllGroups", player.UserIDString); ActiveUsersGetAllGroups: Used to retrieve all temporary groups of all online players who have temporary groups. Returns a Dictionary<string, Dictionary<string, DateTime[]>> where the key is userID and the value is another Dictionary<string, DateTime[]>, where the key is the group name and the value is an array of 2 DateTimes: the first date is the assignment date and the second date is the expiration date of the group. If the expiration date is set to default, it means the group is valid until the wipe. (Dictionary<string, Dictionary<string, DateTime[]>>)TemporaryPermissions?.Call("ActiveUsersGetAllGroups"); AllUsersGetAllGroups: Used to retrieve all temporary groups of all players who have temporary groups. Returns a Dictionary<string, Dictionary<string, DateTime[]>> where the key is userID and the value is another Dictionary<string, DateTime[]>, where the key is the group name and the value is an array of 2 DateTimes: the first date is the assignment date and the second date is the expiration date of the group. If the expiration date is set to default, it means the group is valid until the wipe. (Dictionary<string, Dictionary<string, DateTime[]>>)TemporaryPermissions?.Call("AllUsersGetAllGroups"); GrantGroupPermission: Used to grant a temporary permission to a group. Returns true if the grant was successful. To call the GrantGroupPermission method, you need to pass 5 parameters, 3 of which are optional: <string>groupName - The name of the group; <string>permName - The name of the permission; <int>secondsToAdd or <DateTime>expireDate - Optional. The time in seconds to add, or the end date. If a number less than 1 is specified, or if this parameter is not specified, the permission will be valid until the wipe; <bool>fromNow or <DateTime>assignedDate - Optional. true/false to specify whether the seconds should be added to the current date or to the existing time, or an exact assignment date. Defaults to the current date; <bool>checkExistence - Optional. Whether to check for the existence of the permission. (bool)TemporaryPermissions?.Call("GrantGroupPermission", "vip", "realpve.vip");//Calling the GrantGroupPermission method without specifying the third parameter, to grant temporary permission until the wipe. (bool)TemporaryPermissions?.Call("GrantGroupPermission", "vip", "realpve.vip", 0);//Calling the GrantGroupPermission method with the specified number less than 1, to grant temporary permission until the wipe. (bool)TemporaryPermissions?.Call("GrantGroupPermission", "vip", "realpve.vip", 3600, true, true);//Calling the GrantGroupPermission method with the specified number of seconds to add. (bool)TemporaryPermissions?.Call("GrantGroupPermission", "vip", "realpve.vip", expireDate, assignedDate, true);//Calling the GrantGroupPermission method with the specified DateTime for the end and start of the temporary permission. RevokeGroupPermission: Used to revoke a temporary permission from a group. Returns true if the revoke was successful. To call the RevokeGroupPermission method, you need to pass 2 parameters: <string>groupName - The name of the group; <string>permName - The name of the permission. (bool)TemporaryPermissions?.Call("RevokeGroupPermission", "vip", "realpve.vip"); GroupHasPermission: Used to check if a group has a temporary permission. Returns true if the group has the specified temporary permission. To call the GroupHasPermission method, you need to pass 2 parameters: <string>groupName - The name of the group; <string>permName - The name of the permission. (bool)TemporaryPermissions?.Call("GroupHasPermission", "vip", "realpve.vip"); GrantAllGroupsPermission: Used to temporarily grant a permission to all groups. Returns the <int>number of successful grants of temporary permissions to groups. To call the GrantAllGroupsPermission method, you need to pass 3 parameters, 2 of which is optional: <string>permName - The name of the permission; <int>secondsToAdd or <DateTime>expireDate - Optional. The time in seconds to add, or the end date. If a number less than 1 is specified, or if this parameter is not specified, the permission will be valid until the wipe; <bool>fromNow or <DateTime>assignedDate - Optional. true/false to specify whether the seconds should be added to the current date or to the existing time, or an exact assignment date. Defaults to the current date. (int)TemporaryPermissions?.Call("GrantAllGroupsPermission", "realpve.vip");//Calling the GrantAllGroupsPermission method without specifying the second parameter, to grant all groups temporary permission until the wipe. (int)TemporaryPermissions?.Call("GrantAllGroupsPermission", "realpve.vip", 0);//Calling the GrantAllGroupsPermission method with the specified number less than 1, to grant all groups temporary permission until the wipe. (int)TemporaryPermissions?.Call("GrantAllGroupsPermission", "realpve.vip", 3600, true);//Calling the GrantAllGroupsPermission method with the specified number of seconds to add. (int)TemporaryPermissions?.Call("GrantAllGroupsPermission", "realpve.vip", expireDate, assignedDate);//Calling the GrantAllGroupsPermission method with the specified DateTime for the end and start of the temporary permission. RevokeAllGroupsPermission: Used to revoke a temporary permission from all groups. Returns the <int>number of successful revokes of temporary permissions to groups. To call the RevokeAllGroupsPermission method, you need to pass 1 parameter: <string>permName - The name of the permission. (int)TemporaryPermissions?.Call("RevokeAllGroupsPermission", "realpve.vip"); GroupGetAllPermissions: Used to retrieve all temporary permissions of a group. Returns a Dictionary<string, DateTime[]> where the key is the permission name and the value is an array of 2 DateTimes: the first date is the assignment date and the second date is the expiration date of the permission. If the expiration date is set to default, it means the permission is valid until the wipe. To call the GroupGetAllPermissions method, you need to pass 1 parameter: <string>groupName - The name of the group. (Dictionary<string, DateTime[]>)TemporaryPermissions?.Call("GroupGetAllPermissions", "vip"); AllGroupsGetAllPermissions: Used to retrieve all temporary permissions of all groups that have temporary permissions. Returns a Dictionary<string, Dictionary<string, DateTime[]>> where the key is the group name and the value is another Dictionary<string, DateTime[]>, where the key is the permission name and the value is an array of 2 DateTimes: the first date is the assignment date and the second date is the expiration date of the permission. If the expiration date is set to default, it means the permission is valid until the wipe. (Dictionary<string, Dictionary<string, DateTime[]>>)TemporaryPermissions?.Call("AllGroupsGetAllPermissions");
  17. IIIaKa

    Real PvE

    Hi, I didn’t quite understand what exactly isn’t working for you. Do you want to disable raid base tracking from RealPVE? If so, then in the raid base config, the first property disables raid base tracking. ?
  18. IIIaKa

    Restart Status

    Hello, you can try the free restart plugin. There’s also the AutoRestart plugin, but it’s paid and unfortunately the required hook doesn’t work properly, at least that’s how it was when I last checked.
  19. Hello. Thank you for your offer and I apologize for the late reply. I’ll try to add to the next update of the PermissionsStatus plugin not only the ability to display not temporary permissions or groups, but also an option in the config to disable the display.
  20. IIIaKa

    Rules

    Hello, sorry for the late reply. You can change the text in the language file using the key "RulesAccepted". To change the text color, you can use "<color=brown>*YOUR TEXT*</color>". However, it’s not possible to change the design of the window itself, since it’s an in-game UI element that can't be modified.
  21. IIIaKa

    Restart Status

    Hello, the author of the AutoRestart plugin added the necessary hooks(OnRestartScheduled and OnRestartCancelled), but they aren’t working as expected. https://codefling.com/files/sc/22831-hooks/

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