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IIIaKa

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Everything posted by IIIaKa

  1. IIIaKa

    Hi !

    @ALWAYS Hello. In the config file(*SERVER*\oxide\config\Trader.json), there's a property(List of trade permissions) that contains a list of existing/new permissions(you can also add/create more), which can be configured according to your preferences. After that, you need to reload the plugin(o.reload Trader) and grant the player(or group) the necessary permission, for example: o.grant user iiiaka trader.default
  2. IIIaKa

    Hi !

    Changed Status from Pending to Work in Progress
  3. IIIaKa

    HELI SIGNAL TEAM

    If you have anything to add, feel free to write in this thread.
  4. IIIaKa

    HELI SIGNAL TEAM

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  5. IIIaKa

    HELI SIGNAL TEAM

    I understand that this behavior creates an exploit for farming helicopters, so this issue will be fixed in the next update. And I don't think any API methods will be needed.
  6. IIIaKa

    HELI SIGNAL TEAM

    @arno1986 @ZEODE In my plugin, when damage is received, the attacker is determined and since helicopters from HeliSignals have the OwnerID of the player who called them, my plugin considers this to be friendly fire. If the team leader enables friendly fire, then they will also start taking damage from such helicopters. /realpve team ff
  7. IIIaKa

    HELI SIGNAL TEAM

    Changed Status from Pending to Work in Progress
  8. Hello. First, make sure the owner of the turrets has the permission you're configuring. After the player receives the permission, turn the turrets off and on again.
  9. Changed Status from Pending to Work in Progress
  10. IIIaKa

    New user needing some help

    If you have anything to add, feel free to write in this thread.
  11. IIIaKa

    New user needing some help

    Changed Status from Work in Progress to Not a Bug
  12. If you have anything to add, feel free to write in this thread.
  13. Changed Status from Work in Progress to Not a Bug
  14. If you have anything to add, feel free to write in this thread.
  15. Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  16. IIIaKa

    Bug

    If you have anything to add, feel free to write in this thread.
  17. IIIaKa

    Bug

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  18. IIIaKa

    Bug

    Hello. Please add a value for the 'beartrap' key at the end of the file *SERVER*\oxide\data\ActivityRewards\KillRewards.json. This will disable the reward for destroying bear traps. { ... }, "beartrap": { "PluginInt": 0, "PluginDouble": 0, "ItemsList": null } }
  19. IIIaKa

    Failed to call hook

    If you have anything to add, feel free to write in this thread.
  20. IIIaKa

    Failed to call hook

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  21. IIIaKa

    Failed to call hook

    It looks like in the last update, part of a line was accidentally deleted. Please open the ZoneStatus.cs plugin in any text editor, go to line 622, find GetNewZone(MonumentsCargoShip, true); and replace it with _monumentsConfig[MonumentsCargoShip] = GetNewZone(MonumentsCargoShip, true); This should fix this error, but it won’t save the settings for CargoShip. Tomorrow, I’ll try to release a new version with this and other fixes, that version will save the settings for CargoShip.
  22. IIIaKa

    Failed to call hook

    @0g.Ghost.7373 Hello. Please check the presence of 'CargoShip' in the config(*SERVER*\oxide\data\ZoneStatus\MonumentsConfig.json), the error indicates it is missing.
  23. IIIaKa

    Failed to call hook

    Changed Status from Pending to Work in Progress
  24. IIIaKa

    NRE + Stacktrace

    If you have anything to add, feel free to write in this thread.
  25. IIIaKa

    NRE + Stacktrace

    Changed Status from Work in Progress to No Response
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