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Everything posted by IIIaKa
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- 100 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
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- #iiiaka
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Hello, in version 3.0.0 you added the hooks OnRestartScheduled and OnRestartCancelled. Unfortunately, they don't work as expected. OnRestartScheduled is triggered immediately when a restart timer is set, which causes the status bar to be shown permanently, even if the restart is more than 20 hours away. What’s needed is a hook that fires 30 or 60 minutes before the restart, a hook that can be used as a trigger to display a countdown UI before the restart, similar to the default OnServerRestart hook. Also, OnRestartCancelled should only fire when this countdown is cancelled. Thank you! https://codefling.com/files/sc/22223-compatability-with-another-restart-plugin/#findComment-110913
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If you have anything to add, feel free to write in this thread.
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Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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Hello, thanks for reporting the bug. The issue will be fixed in the next update.
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Changed Status from Pending to Work in Progress
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If you have anything to add, feel free to write in this thread.
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Changed Status from Work in Progress to Not a Bug
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Using Timed Permissions keeps server from restarting
IIIaKa replied to Bob Kazamakis's Support Request in Support
If you have anything to add, feel free to write in this thread. -
Using Timed Permissions keeps server from restarting
IIIaKa replied to Bob Kazamakis's Support Request in Support
Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version -
Using Timed Permissions keeps server from restarting
IIIaKa replied to Bob Kazamakis's Support Request in Support
@Bob Kazamakis Hello, on line 469, you need to replace "i++" with "j++" for (int j = 0; j < groupData.PermissionsList.Count; i++) to this: for (int j = 0; j < groupData.PermissionsList.Count; j++) Thank you for reporting the bug. It will be fixed in the next update. -
If you have anything to add, feel free to write in this thread.
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Changed Status from Work in Progress to Not a Bug
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Using Timed Permissions keeps server from restarting
IIIaKa replied to Bob Kazamakis's Support Request in Support
Changed Status from Pending to Work in Progress -
Using Timed Permissions keeps server from restarting
IIIaKa replied to Bob Kazamakis's Support Request in Support
Hello, sorry for the late reply, I've been very busy this month and still barely have any free time. Have you checked the logs? Maybe there's some kind of error when trying to assign the temporary permission. So far, you're the only one who's encountered this issue. I'll also try to reproduce the bug on my side. Just to clarify, did I understand correctly that after entering the command "tperm grant group default skilltree.xpweekend "2025-07-09 14:00"" in the console, the console stop responding? -
- 100 comments
-
- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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I didn’t quite understand your message. But based on your download history, you haven’t downloaded the latest version.
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The question about turrets is in a separate topic. What issue are you having with HeliSignals?
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Judging by the logs, this is a Carbon related issue. Carbon often has cases where certain variables end up being null(unlike Oxide), which leads to such errors. These errors can be difficult to reproduce because they don’t always happen for everyone, making them hard to find and fix. Additionally, they can just disappear on their own. Are you still experiencing this issue?
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Hello. I’ve tested it on my end, helicopters deal damage to all players without any issues. You're currently using version 0.1.18, version 0.1.19(06.15.2025) is available for download. Please update to the latest version.
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@venda_vole Is this happening with all sentry turrets or only with the ones created through the plugin?
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Changed Status from Pending to Work in Progress
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Hello, what exactly isn’t working? Do you have the latest versions of those plugins installed?