Jump to content

Ryuk_

Creator
  • Posts

    445
  • Joined

  • Last visited

Everything posted by Ryuk_

  1. Ryuk_

    imgur not working

    Will work on it for the next update
  2. Ryuk_

    imgur not working

    The new version include that file, you can replace or add that part in the config (not auto update :c )
  3. Ryuk_

    Some issues with the new version

    Changed Status from Work in Progress to Fixed Changed Fixed In from 2.0.41 to 2.0.75
  4. Ryuk_

    Feature Request

    Changed Status from Work in Progress to Fixed Changed Fixed In from 2.0.31 to 2.0.75
  5. Ryuk_

    imgur not working

    Use MYSQL only if you need it for some external function of yours, SQLite is used to store everything locally. How to setup Imgur? https://dubble.so/guides/how-to-get-imgur-client-id-purlxhv84a0m3mlsiak7 Then go to /carbon/configs/Creative.json "IMGUR CLIENT ID": "PUT YOUR CLIENT ID HERE!", I'm finishing fixing the current plugin issues, in the next update you will be able to fly inside plots as an admin. The "reviewer" is the person in charge of verifying the bases published by the community, and if there is one that breaks any TOS, they can delete that base from the community. This should only be done by people you trust. To set default menu options go to /carbon/configs/Creative.json "Menu Autodoors (true = on | false = off)": false, "Menu Autowindows (true = on | false = off)": false, "Menu Autoelectricity (true = on | false = off)": false, "Menu Buildingrade (true = on | false = off)": false, Modify "menu building grade" from false to true. (Next update will be true by default)
  6. Ryuk_

    imgur not working

    Changed Status from Pending to Work in Progress Changed Fixed In to 2.0.52
  7. Ryuk_

    Cant build

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  8. Version 1.0.0

    3 downloads

    This is a Rust server plugin designed for creating and managing a "One in the Chamber" minigame, the plugin includes features like arena setup, player management, matchmaking. This plugin requires the MinigameCore plugin for its operation, emphasizing its use in community servers that host competitive and recreational minigames. GAMEPLAY Players lose a life when killed and can spectate after losing all lives. Game ends when one player remains or the time limit is reached. Spectators can switch views between players. FEATURES Arena Management: Create, manage, and refresh arenas. Player Management: Handle player stats, respawning, and spectating. Matchmaking: Supports joining arenas mid-game, player limits, and automated game starts. UI Components: Dynamic UI elements to show game stats, results, and lobby information. Admin Commands: Commands for admins to manage arenas and game settings. Configurable Settings: Time limits, max lives, and game mechanics like melee return timings can be configured. CONFIGURABLE SETTINGS TimeLimit: Duration of the game in seconds. MaxLives: Number of lives each player has. ReturnMelee: Time in seconds before a thrown melee weapon returns. RestartOnEndGame: Whether the arena restarts automatically after a game ends. ADMIN COMMANDS /add_oitc_arena <name> <radius>: Starts the creation of a new arena. /add_oitc_spawnpoint: Adds a spawn point at the admin's location. /add_oitc_lobby: Sets the lobby location for the arena. /add_oitc_max_players <number>: Sets the maximum number of players for the arena. /add_oitc_create <name>: Finalizes the creation of the arena. - * Arena Cache: Temporary storage for arena settings during creation before they are committed to the permanent configuration. * - FILES PATH OITC Config: /carbon/data/Minigames/OneInTheChamber/Config.json OITC DB: /carbon/data/Minigames/OITC.db SPECTATING IN OITC MATCH The spectating feature in the OITC plugin allows players who have lost all their lives to observe the ongoing match from the perspective of other players. This functionality enhances the gameplay experience by keeping eliminated players engaged until the match concludes. Key Features of Spectating: - Automatic Entry into Spectator Mode: When a player's lives reach zero, they are automatically placed in spectator mode. The plugin sends a message to the player informing them of their elimination and explaining the spectating mechanics. Player Switching: - Spectators can switch between players using the Reload (R) key. This allows spectators to dynamically view different players still active in the match. Player Management: - The plugin tracks which player each spectator is currently observing using a spectators dictionary. When switching, the next alive player in the arena's player list is selected as the new spectating target. Exiting Spectator Mode: - Spectators can leave the game entirely using the /leave command. Once the match ends, all spectators are automatically removed from spectating mode and returned to the lobby. F
    $39.99
  9. Version 1.0.0

    3 downloads

    The GunGame plugin provides comprehensive functionality for arena creation, leveling, respawning, and matchmaking. It integrates with a broader "MinigameCore" plugin to facilitate these features. [THIS IS A MINIGAME] THIS PLUGIN REQUIRES MINIGAMECORE IN ORDEN TO WORK! Features Arena Management: Supports creating and managing multiple arenas with specified properties such as lobby positions, spawn points, and player capacities. Dynamic Leveling and Kits: Players can progress through levels within each match, with each level granting access to predefined kits consisting of clothing, weapons, and ammunition. Matchmaking and Arena Status: Allows players to join or leave games, manages player counts per arena, and handles arena states (waiting, playing, stopped). Admin Commands: Provides administrators with commands to configure and manage arenas and gameplay settings directly through in-game chat. Gameplay Mechanics: Manages player health, inventory, respawn logistics, and teleportation to ensure fluid game progression and fair play. UI Integration: Includes in-game user interfaces for scoreboards and winner announcements, enhancing the gameplay experience. Event Handling: Robust event handling for player deaths, respawns, and match conclusions, including automatic arena resets and kit reassignments. Chat: Private chat in arenas, Players can only read the chat of players in the same arena. Configurations FinalLevel: Defines the final level to end the match. TimeLimit: Defines the time limit to end the match. Kits: Define kits for each level. Admin Commands /add_gg_arena <name> <radius>: Starts the creation of a new arena /add_gg_spawnpoint: Adds a spawn point to the currently edited arena. /add_gg_lobby: Sets the lobby position for the current arena. /add_gg_max_players <number>: Sets the maximum player limit for the arena. /add_gg_create <name>: Finalizes the creation of the arena and saves it. - * Arena Cache: Temporary storage for arena settings during creation before they are committed to the permanent configuration. * - Files Path GunGame Config: /carbon/data/Minigames/GunGame/Config.json GunGame DB: /carbon/data/Minigames/GunGame.db Config file { "FinalLevel": 20, "TimeLimit": 300, "Kits": { "0": { "Clothes": [ "hazmatsuit" ], "Weapons": [ "pistol.revolver" ], "Ammo": { "ammo.pistol": 128 } }, "1": { "Clothes": [ "hazmatsuit" ], "Weapons": [ "pistol.semiauto" ], "Ammo": { "ammo.pistol": 128 } }, "2": { "Clothes": [ "hazmatsuit" ], "Weapons": [ "t1_smg" ], "Ammo": { "ammo.pistol": 128 } }, "3": { "Clothes": [ "hazmatsuit" ], "Weapons": [ "smg.2" ], "Ammo": { "ammo.pistol": 128 } }, "4": { "Clothes": [ "hazmatsuit" ], "Weapons": [ "shotgun.double" ], "Ammo": { "ammo.shotgun": 32 } }, "5": { "Clothes": [ "hazmatsuit" ], "Weapons": [ "shotgun.pump" ], "Ammo": { "ammo.shotgun": 32 } }, "6": { "Clothes": [ "hazmatsuit" ], "Weapons": [ "shotgun.spas12" ], "Ammo": { "ammo.shotgun": 32 } }, "7": { "Clothes": [ "hazmatsuit" ], "Weapons": [ "pistol.python" ], "Ammo": { "ammo.pistol": 128 } }, "8": { "Clothes": [ "hazmatsuit" ], "Weapons": [ "pistol.m92" ], "Ammo": { "ammo.pistol": 128 } }, "9": { "Clothes": [ "hazmatsuit" ], "Weapons": [ "revolver.hc" ], "Ammo": { "ammo.rifle": 128 } }, "10": { "Clothes": [ "hazmatsuit" ], "Weapons": [ "rifle.semiauto" ], "Ammo": { "ammo.rifle": 64 } }, "11": { "Clothes": [ "hazmatsuit" ], "Weapons": [ "rifle.sks" ], "Ammo": { "ammo.rifle": 64 } }, "12": { "Clothes": [ "hazmatsuit" ], "Weapons": [ "smg.thompson" ], "Ammo": { "ammo.pistol": 128 } }, "13": { "Clothes": [ "hazmatsuit" ], "Weapons": [ "smg.mp5" ], "Ammo": { "ammo.pistol": 128 } }, "14": { "Clothes": [ "hazmatsuit" ], "Weapons": [ "rifle.lr300" ], "Ammo": { "ammo.rifle": 64 } }, "15": { "Clothes": [ "hazmatsuit" ], "Weapons": [ "rifle.m39" ], "Ammo": { "ammo.rifle": 64 } }, "16": { "Clothes": [ "hazmatsuit" ], "Weapons": [ "rifle.ak" ], "Ammo": { "ammo.rifle": 64 } }, "17": { "Clothes": [ "scientistsuit_heavy" ], "Weapons": [ "lmg.m249" ], "Ammo": { "ammo.rifle": 128 } }, "18": { "Clothes": [ "gingerbreadsuit" ], "Weapons": [ "rifle.bolt" ], "Ammo": { "ammo.rifle": 64 } }, "19": { "Clothes": [ "hazmatsuit.frontier" ], "Weapons": [ "rifle.l96" ], "Ammo": { "ammo.rifle": 64 } }, "20": { "Clothes": [ "attire.egg.suit" ], "Weapons": [ "pistol.eoka" ], "Ammo": { "ammo.handmade.shell": 16 } } } }
    $39.99
  10. Ryuk_

    MINIGAME CORE

    Version 1.0.0

    5 downloads

    The MinigameCore plugin is a modular and robust solution for creating and managing minigames in Rust. It provides a core framework for handling player data, arenas, and game modes like BedWars, GunGame, FFA and OITC (One in the Chamber). * - THIS PLUGIN IS REQUIRED FOR THE CORRECT FUNCTIONING OF THE MINIGAMES. IF YOU DO NOT HAVE ANY MINIGAME PURCHASED, THE PURCHASE OF THIS PLUGIN IS NOT RECOMMENDED, SINCE IT IS A CORE. It can be used to create other minigames only if you are a developer. * - The main image shows the arenas and minigames in the menu. If there are no minigames or no arenas, the menu will be empty. * - THIS PLUGIN IS JUST A CONNECTION AND HUB BETWEEN DIFFERENT MINIGAMES. READ EVERYTHING BEFORE PURCHASING. - * [RENEWAL TERM] The renewal term is only effective when the upgrade has been too much work; otherwise, each upgrade will be given for free (you will get access to the plugin again if your month has passed).So, if you want to download the update and you have to pay for the renewal, please ask for DM first! (It can become free!) Minigames: GUNGAME ONE IN THE CHAMBER BEDWARS | NOT UPDATED YET. FFA [Free4All] | Waiting for Approval. RAID SIMULATOR | TBA. TDM [Team Deathmatch] | TBA. MATCHMAKING | TBA. (Team/rounds/economy based.) Features: Database Management: Automatically creates and manages SQLite databases for players and arenas. Minigame Integration: Supports popular minigames like GunGame, FFA, BedWars, and OITC with customizable arenas. Player Tracking: Tracks players' participation in arenas and updates their status in real-time. Configurable Lobby: Admins can set a main lobby position for players. CUI Interface: Includes a custom graphical user interface (GUI) to display minigames and their arenas. Commands: Provides several chat and console commands for admins and players to manage and interact with minigames. Admin Commands: /mg_setlobby: Sets the main lobby position to the admin's current location. Player Commands: /leave: Allows players to leave their current arena and return to the main lobby. Console Commands: show_arenas: Display a list of available arenas for a specific minigame. join_arena <minigame> <arenaID>: Joins a speccific arena by its ID. Configuration: MainLobbyPosition: Configurable lobby position stored in the configuration file. (/configs/Minigameore.json) Kits: Configurable lobby kits system. (ITEM SHORTNAME / SKIN ID / SLOT TYPE) Hooks: Get_Arena_Name: Retrieves the name of an arena by its ID. Create_Bedwars_Arena: Creates a new BedWars arena. Create_GunGame_Arena: Creates a new GunGame arena. Create_OITC_Arena: reates a new One in the Chamber arena. Update_Player_Data: Updates player data when joining/leaving arenas. Force_Tp: Teleports the player to the configured lobby position. GetArenas: Retrieves a list of arenas for a specific minigame type from the database. Get_Player_Arena_ID: Fetches the current arena ID associated with a player. update_arena: Updates arena data with specified changes and reflects the updates in the UI. Notes: This plugin requires SQLite for database functionality. The "MainLobbyPosition" defaults to (0,0,0) and should be set before use. Ensure that all players are registered in the PlayerData database on first connect. What is a renewal? - From the day you bought the plugin, you have 1 month to download any updates that may be available. After that month, you will have to renew the plugin in order to keep updating it (12.99 U$D / Month). - Renewal helps me to keep updating this plugin and the other minigames without any problem. - Only "MinigameCore" will have renewal terms. TODO - UPDATE 1.0.1 (ALL NEXT UPDATE: Invisible players / Hearing shots only in the same arena / Players can be in the same position, different arena and will not see each other)
    $31.99
  11. Ryuk_

    Performance Checks too strict

    Changed Status from Pending to Fixed Changed Fixed In to 2.0.52
  12. Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.30
  13. Nothing better than cooking asado, 25 °c degrees even at night, mosquitoes everywhere, alcohol and obviously, paid vacations and spend time with my family
  14. Ryuk_

    Some issues with the new version

    Are you sure that "/cost" doesn't works? it is working for me, after using it i don't see the ui and it doesn't show up again
  15. Ryuk_

    Some issues with the new version

    Hello! thanks for the warning, I will check the problems and fix it soon. 2.The building level in the bottom right corner cannot be used." + You must change the configuration. By default it's all false. Change "BuildingGrade" to true. In the same way, you can enable it in the menu, without changing the configuration (the menu change is per player, not global!) "Menu Autodoors (true = on | false = off)": false, "Menu Autowindows (true = on | false = off)": false, "Menu Autoelectricity (true = on | false = off)": false, "Menu Buildingrade (true = on | false = off)": false,
  16. Ryuk_

    Some issues with the new version

    Changed Status from Pending to Work in Progress Changed Fixed In to 2.0.41
  17. Please check that your server configuration does not have any of those commands active. This only happens when it is active creative.allUsers true creative.freePlacement true Please send the following commands to the console creative.allUsers false creative.freePlacement false
  18. Ryuk_

    Feature Request

    Hi! For now I'm going to leave this for the next update, as I'm going to try to temporarily leave the plugin in a functional state, as I'm not going to be active for 1 or 2 weeks.
  19. Ryuk_

    Feature Request

    Changed Status from Pending to Work in Progress Changed Fixed In to 2.0.31
  20. Ryuk_

    Symmetry not symmetrical

    Changed Status from Work in Progress to Closed Changed Fixed In from 1.0.19 to 1.0.28
  21. Ryuk_

    BEDWARS | Minigame

    The planned date was before December 7th but I don't think I will be able to update it, if I have more free time I might be able to do it.
  22. Changed Status from Pending to Closed Changed Fixed In to 2.0.31
  23. Ryuk_

    Menu Claim Button

    Changed Status from Work in Progress to Closed Changed Fixed In from 2.0.3 to 2.0.31
  24. Ryuk_

    Attack helicopter

    No no thanks. I have a local machine server actually - OnTopic: please let me know in this support ticket if something is wrong with the new update. // also you can modify the banned items in the config file. (if there's nothing, do a security copy of the config and then delete it. The plugin will auto generate it again)
2m

Downloads

Total number of downloads.

9.4k

Customers

Total customers served.

137.4k

Files Sold

Total number of files sold.

2.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.