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Ryuk_

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Everything posted by Ryuk_

  1. Changed Status from Pending to Work in Progress Changed Fixed In to 2.1.0
  2. Support is only for customers.
  3. Ryuk_

    Skins

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  4. Ryuk_

    Skins

    Hi! i will take a look at this and work on an update to fix this issue / allow "symmetry" colors with the spary can, it will be added next update "upgrading" with container skins should work, but maybe it's broken now, i'm going to see that one too and fix if there's an issue
  5. [Oxide issue] ngl, that error only happens using oxide ClearInventory.cs Here's the fixed file - changed name from clear_inventory.cs to ClearInventory.cs - changed class name from clear_inventory to ClearInventory [OXIDE] Tested and working.
  6. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  7. Changed Status from Work in Progress to Fixed
  8. In order to purge "invisible inventory" you must do a full player inventory clear Create this plugin in your server: (this one will clear the invisible inventory of the player when: players joins, and for players that are in the server) clear_inventory.cs 1- if "containerMain" capacity is higher than 25, it means the player inventory capacity is modified by creative plugin 2- all items after slot 25 will be removed 3- player "containerMain" inventory capacity will be reduced to 25. clear_inventory.cs code in case you want to copy paste: // unmodified using System; using System.Collections.Generic; using Oxide.Core; using System.Linq; namespace Oxide.Plugins { [Info("Clear Inventory", "Ryuk_", "1.0.0")] [Description("Clear player extra inventory caused by creative plugin.")] public class clear_inventory : RustPlugin { void OnPlayerConnected(BasePlayer player) { ShrinkInventory(player); } void OnServerInitialized(bool initial) { foreach (var player in BasePlayer.activePlayerList) { ShrinkInventory(player); } } private void ShrinkInventory(BasePlayer player) { if (player == null) return; var container = player.inventory.containerMain; if (container == null) return; if (container.capacity > 25) { foreach (var item in container.itemList.ToList()) { if (item.position >= 25) { item.RemoveFromContainer(); item.Remove(); } } container.capacity = 25; } } } }
  9. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  10. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  11. Ryuk_

    Team Building is tempormental

    Changed Status from Fixed to Work in Progress Changed Fixed In from 2.1.0 to Next Version
  12. Ryuk_

    Plugin not loading

    1- Building grade has not "keybind" to toggle it, you must toggle it manually in the menu (Mouse middle button). By default you can't set a skin, but you can select which skin you want to use to build in the menu (see image) 2- Upgrade: SHIFT + HAMMER + ATTACK (Left mouse button) Downgrade: SHIFT + HAMMER + ATTACK1 (Right mouse button) 3- No, it will not work, these 2 buttons were disabled because they caused lag. I will try to add them again in the next update.
  13. Ryuk_

    Plugin not loading

    At the moment no, i will add that for a future feature implementation
  14. Ryuk_

    Plugin not loading

    Hi! are you using oxide? in that case, download it from here: Creative_Oxide_Fix (6).zip
  15. Ryuk_

    Plugin not loading

    Changed Status from Pending to Work in Progress Changed Fixed In to 2.1.0
  16. i will try to implement this soon
  17. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  18. Changed Status from Work in Progress to Fixed
  19. Changed Status from Work in Progress to Fixed
  20. Ryuk_

    Team Building is tempormental

    Changed Status from Work in Progress to Fixed
  21. Changed Status from Work in Progress to Fixed
  22. Ryuk_

    Plugin won't work

    Changed Status from Work in Progress to Closed Changed Fixed In from 2.0.86A to 2.1.0
  23. Ryuk_

    auto electricity seems broken

    Changed Status from Work in Progress to Fixed Changed Fixed In from 2.0.86 to 2.1.0
  24. Changed Status from Work in Progress to Fixed Changed Fixed In from 2.0.86 to 2.1.0
  25. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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