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Everything posted by K-Modding
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Version 1.0.3
8 downloads
Add depth to your server with a simple and customizable class system. Players pick one of 9 unique roles, each offering a gameplay bonus that fits a specific style. All values can be adjusted to match your server’s balance. This mod adds a class system with configurable perks for each role. You can allow or not class switching, with configurable cooldown for user/vip Available Classes (values can be configured) Farmer – +10% resource gathering (stacks with ore tea & modded gather rate) Builder – -10% build cost Electrician – 2x output from solar, wind turbine, generator, and battery Fighter – +5 max health (stacks with max health tea) Pilot – 50% reduced fuel consumption Planter – 2x plant growth speed, +25% yield Cowboy – Horse max speed set to 75 km/h Hunter – +75% loot from animals (stacks with harvesting tea & modded gather rate) Medic – Increased healing efficiency and more HP on revives Configuration Highlights Optional class switching (can be limited to VIPs) Cooldown timers for switching Enable/disable any class All bonuses are easily adjustable All blue values can be customized to your likings A small UI icon will be displayed top right for all players, icon will disappear once a class is chosen. CONFIGURATION { "General Settings": { "Allow User to switch class ? (true/false)": false, "Allow VIP to switch class ? (true/false)": true, "Class switch cooldown for User (in seconds)": 300.0, "Class switch cooldown for VIP (in seconds)": 30.0 }, "Classes": { "Enable Farmer class (true/false)": true, "Enable Builder class (true/false)": true, "Enable Electrician class (true/false)": true, "Enable Fighter class (true/false)": true, "Enable Pilot class (true/false)": true, "Enable Planter class (true/false)": true, "Enable Cowboy class (true/false)": true, "Enable Hunter class (true/false)": true, "Enable Medic class (true/false)": true }, "Classes config": { "Farmer": { "How much extra resource does the Farmer get (in %)": 10.0 }, "Builder": { "How much build cost reduction does the Builder get (in %)": 10.0 }, "Electrician": { "Battery output multiplier (e.g., 2 for double)": 2.0, "Windmill output multiplier (e.g., 2 for double)": 2.0, "Solar panel output multiplier (e.g., 2 for double)": 2.0, "Generator output multiplier (e.g., 2 for double)": 2.0 }, "Fighter": { "How much extra max health should the Fighter get": 5.0 }, "Pilot": { "How much fuel consumption reduction does the Pilot get (in %)": 50.0 }, "Planter": { "How much faster do plants grow (e.g., 2 for double speed)": 2.0, "How much extra yield from plants (in %)": 25.0 }, "Cowboy": { "What is the horse max speed when mounted (in km/h)": 75.0 }, "Hunter": { "How much extra loot from animals (in %)": 75.0 }, "Medic": { "How much healing efficiency does the Medic get (in %)": 25.0, "How much health on revive with syringe": 50.0, "How much health on revive with bandage": 25.0, "How much health on default revive (no item)": 15.0 } } } Installation Paste RustClass.cs in your rustserver\[oxide-carbon]\plugins folder. Have a request or a concern ? DM me on Codefling or comment below. Feedbacks are always welcomed$12.99- 1 comment
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Changed Status from Work in Progress to Fixed
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The issue was specific to the container skin, now fixed.
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Thank you for the video, that placement should definitely be valid, I will investigate.
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Changed Status from Not a Bug to Work in Progress Changed Fixed In from 1.1.3 to Next Version
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Hello sanguss, I've lowered the placement block range.
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.3
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Turret Placement Restriction Ignoring VIP Group Permissions
K-Modding replied to SpookyBoo12's Support Request in Support
Changed Status from Work in Progress to Fixed -
Turret Placement Restriction Ignoring VIP Group Permissions
K-Modding replied to SpookyBoo12's Support Request in Support
Glad to see everything works, enjoy the plugin! -
Turret Placement Restriction Ignoring VIP Group Permissions
K-Modding replied to SpookyBoo12's Support Request in Support
Hello Spooky, please try with the newly released version 1.1.3 to ensure first that we are running the same code. -
Issue with Plugin – Turrets Have Poor Aim (Video Included)
K-Modding replied to SpookyBoo12's Support Request in Support
Changed Status from Work in Progress to Fixed Changed Fixed In from 1.1.2 to 1.1.3 -
Issue with Plugin – Turrets Have Poor Aim (Video Included)
K-Modding replied to SpookyBoo12's Support Request in Support
After testing, it seems that the recent Rust update to make turret more innacurate on moving target completely broke the roof turret, working on a fix. -
Turret Placement Restriction Ignoring VIP Group Permissions
K-Modding replied to SpookyBoo12's Support Request in Support
Hello Spooky, after testing, the permissions are working fine for me. Make sure you only grant roofturret.vip to the vip group, use o.show group vip to double check current players with permission & group permission. -
Turret Placement Restriction Ignoring VIP Group Permissions
K-Modding replied to SpookyBoo12's Support Request in Support
Hello Spooky sorry for the delay but I have first edits to make for contributors approval -
Turret Placement Restriction Ignoring VIP Group Permissions
K-Modding replied to SpookyBoo12's Support Request in Support
Hello, thank you for the report, I will look into it, busy week but should be good for monday -
Turret Placement Restriction Ignoring VIP Group Permissions
K-Modding replied to SpookyBoo12's Support Request in Support
Changed Status from Pending to Work in Progress Changed Fixed In to Next Version -
Issues with Ceiling Turret Placement and Bullet Impact – Follow-up
K-Modding replied to SpookyBoo12's Support Request in Support
Changed Status from Work in Progress to Not a Bug -
Issues with Ceiling Turret Placement and Bullet Impact – Follow-up
K-Modding replied to SpookyBoo12's Support Request in Support
Hello, I am working on the issue you reported previously, as for the placement on roof, you cannot place a turret on a roof border to prevent clipping, in your example you can place it in the center of both roof triangle. -
Issues with Ceiling Turret Placement and Bullet Impact – Follow-up
K-Modding replied to SpookyBoo12's Support Request in Support
Changed Status from Pending to Work in Progress Changed Fixed In to 1.1.2 -
Issue with Plugin – Turrets Have Poor Aim (Video Included)
K-Modding replied to SpookyBoo12's Support Request in Support
I'll be running more test to find out the root of the problem, thank you for the video, it's very helpful ! -
Issue with Plugin – Turrets Have Poor Aim (Video Included)
K-Modding replied to SpookyBoo12's Support Request in Support
Changed Status from Fixed to Work in Progress -
Issue with Plugin – Turrets Have Poor Aim (Video Included)
K-Modding replied to SpookyBoo12's Support Request in Support
Thank you for the report, have fun and 5 star ! -
Issue with Plugin – Turrets Have Poor Aim (Video Included)
K-Modding replied to SpookyBoo12's Support Request in Support
Changed Status from Work in Progress to Fixed Changed Fixed In from 1.1.1 to 1.1.2 -
Issue with Plugin – Turrets Have Poor Aim (Video Included)
K-Modding replied to SpookyBoo12's Support Request in Support
You like it tho ? share clips -
Issue with Plugin – Turrets Have Poor Aim (Video Included)
K-Modding replied to SpookyBoo12's Support Request in Support
Changed Status from Pending to Work in Progress Changed Fixed In to 1.1.1