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K-Modding

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Everything posted by K-Modding

  1. K-Modding

    Roof Turret

    Hello, I'll start working to add the flame turret, as for turret on walls it's complicated (vanilla pre-build model placement on walls being very janky, turret idle animation heavily mismatching its custom detection angles) I'll need to see in the future.
  2. K-Modding

    can not compile

    Changed Status from Work in Progress to Fixed
  3. K-Modding

    can not compile

    Hello, thank you for the feedback and sorry for the inconvenience Compiling error is fixed for Carbon in the new version 1.0.3, make sure to re-download it !
  4. K-Modding

    can not compile

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  5. K-Modding

    Roof Turret

    Hello, after testing out the Flippable Turrets plugin here are the issues with it : - Placed turret will not face the player and will always default to aiming north, rendering the plugin pretty much useless - Turrets can be clipped inside walls and other turrets - Turrets cannot be rotated while in pre-building mode Roof Turret handles and remember turret rotations in pre-building mode, mimicking vanilla behavior. Players don’t need to stand in front of the turret to get their desired angle, the pre-build turret model they see is exactly how it will be placed
  6. Version 1.1.0

    12 downloads

    DISCLAIMER Due to Rust modding limitation, the turret head always face up, this have no impact on how the turret function. This is how the roof turret will look like in game : To avoid player confusion, the following message is privately sent on roof turret placement : The turret shooting itself may happen from time to time, however it's only visual, the bullets does not damage it, pass through it, and hit their targets Player typing /infooff will have this message removed until next wipe Elevate your players gameplay with Roof Turret! For surprising new angles, enhanced roof control or hidden jump-up traps, Roof Turret unlocks new defense options for defenders while posing fresh challenges to raiders. Key Features - Place auto turrets/flame turrets on roof undersides with precise rotation control - Tailored placement system - Intuitive UI indicator for valid/invalid placement - Configurable deployed roof turret limit per User / VIP (If enabled & on placement, inform player of his turret limit left via private chat message) 2025-03-26 18-27-46.mp4 Installation Paste RoofTurret.cs in your rustserver\[oxide-carbon]\plugins folder. Permission roofturret.vip roofturret.vip is used for the following config options : - VIP only roof turret placement - Increased VIP deployed roof turret limit Use oxide.grant to give this permission Configuration { "VIP Only": { "Disable roof auto turret for non-VIP (true/false)": false, "Disable roof flame turret for non-VIP (true/false)": false }, "VIP Settings": { "How many roof auto turrets can a VIP place (0 = unlimited)": 0, "How many roof flame turrets can a VIP place (0 = unlimited)": 0 }, "User Settings": { "How many roof auto turrets can a User place (0 = unlimited)": 0, "How many roof flame turrets can a User place (0 = unlimited)": 0 } } "Error message for non-VIP" is privately send when a non-VIP player tries to place a roof auto turret Have a request or a concern ? DM me on Codefling or comment below. Feedbacks are always welcomed
    $9.99
1.8m

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