-
Posts
77 -
Joined
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by Ridamees
-
Version 0.0.2
333 downloads
SimpleEvents allows scheduling console commands for in-game events and separate timed commands. Features: - Schedule custom console commands. - Schedule console commands for in-game events. - Configure independent timed commands. - Choose between sequential or simultaneous execution of timed commands. - Define minimum and maximum intervals for timed commands. - Set minimum player count requirements for timed commands. - In-game events, such as Patrol Helicopter, CH47 Helicopter, Cargo Ship, Cargo Plane, Easter Egg Hunt, Santa's Sleigh, Halloween Hunt, and Bradley APC. Default Config: { "Custom Commands Execution Mode | 1 = Sequentially, 2 = Simultaneously, 3 = Disabled": 1, "Custom Commands": [ { "Commands": [ "", "" ], "Min Interval (s)": 60, "Max Interval (s)": 120, "Min Players": 0 }, { "Commands": [ "", "" ], "Min Interval (s)": 180, "Max Interval (s)": 300, "Min Players": 0 } ], "Patrol Helicopter": { "Commands": [ "", "" ], "Min Players": 0, "Prefab": "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab" }, "CH47 Helicopter": { "Commands": [ "", "" ], "Min Players": 0, "Prefab": "assets/prefabs/npc/ch47/ch47scientists.entity.prefab" }, "Cargo Ship": { "Noninitial LootRound Min Players": [], "Commands": [ "", "" ], "Min Players": 0, "Prefab": "assets/content/vehicles/boats/cargoship/cargoshiptest.prefab" }, "Cargo Plane": { "Commands": [ "", "" ], "Min Players": 0, "Prefab": "assets/prefabs/npc/cargo plane/cargo_plane.prefab" }, "Easter Egg Hunt": { "Commands": [ "", "" ], "Min Players": 0, "Prefab": "assets/prefabs/misc/easter/egghunt.prefab" }, "Santa's Sleigh": { "Commands": [ "", "" ], "Min Players": 0, "Prefab": "assets/prefabs/misc/xmas/sleigh/santasleigh.prefab" }, "Halloween Hunt": { "Commands": [ "", "" ], "Min Players": 0, "Prefab": "assets/prefabs/misc/halloween/halloweenhunt.prefab" }, "Bradley APC": { "Commands": null, "Min Players": 0, "Prefab": null } }Free -
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
Could you message me on discord - ridamees
-
Hello! You could use plugins like - "ComTimer 1.0.0", using the events console start command.
-
could you message me on Discord - ridamees
-
disconnected (Kicked: RPC Error in PlayerAttack)
Ridamees replied to Belivablelevi's Support Report in Support
Hello! Could you reach out to me on Discord - ridamees -
Version 1.1.1
23 downloads
RaidRush Event: Destroy structures, earn points, and compete for rewards. Highly Customizable settings and leaderboard UI Features - > DEMO Video < Event Control: Choose between manual event start or automatic event start at specified intervals. Set the duration of each event. Define the minimum number of players required to start an event. User Interface (UI) Customization: Display a leaderboard UI showing the top participants. Customize the position, size, and style of the UI. Specify the number of participants to show on the leaderboard. Highlight top performers on the leaderboard. Customize the UI message and colors. Notifications: Show GameTip notifications during the event. Customize the style, duration, and content of GameTip notifications. Send chat notifications about event start and participation. Winner Rewards: Define rewards for the top winners, including items, commands, or plugin-specific rewards. Customize the rewards for each place (1st, 2nd, 3rd, etc.). Personalize the notification message for each winner. Entity and Base Points: Assign points for destroying specific entities (doors, walls, turrets, etc.). Set different point values based on the entity type. Award points for destroying bases based on their material. Event Behavior: Customize the autostart interval, allowing events to start automatically within a specified range. Configure the notification sound played at the start of the event. Define the delay between multiple winner announcements. Command/Permission - raidrush.start - Permission startraidrush - Chat and Console command Default config - { "Only Command Start Event": false, "How long will Event last (seconds)": 1800.0, "Autostart Min Interval (seconds)": 3000.0, "Autostart Max Interval (seconds)": 5400.0, "Minimum Players To Start Event": 1, "Show Leaderboard UI": true, "UI Location X": 0.662, "UI Location Y": 0.0225, "UI Width": 0.155, "UI Height": 0.22, "Number of Participants shown on Leaderboard": 5, "Leaderboard Style | false = single column, true = double column": false, "Brighten/Highlight Top 1-4 players on Leaderboard": true, "UI Message": "<i>RAID BASES TO GAIN POINTS!</i>", "UI No Participants Yet Text": "<i>BE THE FIRST TO RAID!</i>", "UI Color 1": "#cd4632", "UI Color 2": "#363636", "UI Color 3": "white", "UI Background Color (R G B A)": "35 35 35 0.17", "GameTip Notifications": true, "GameTip Style | '1' = Red Or '2' = Blue |": "1", "GameTip Duration (seconds) !only works with style 2(blue)!": 7.0, "Chat Notifications": true, "Notification of Event Start(Chat and GameTip)": "<color=#cd4632>Raid</color><color=#363636>Rush</color> event has started! Raid <color=#cd4632>Bases</color> to gain points!", "Notification When nobody participates in the event": "No one participated in <color=#cd4632>Raid</color><color=#363636>Rush</color>", "Notification Sound of Event Start": true, "Winner Multiple Announcements Delay(seconds)": 3.0, "Entity Points Given When Destroyed": { "door.hinged.wood": 1, "door.double.hinged.wood": 1, "door.hinged.metal": 2, "door.double.hinged.metal": 2, "door.hinged.toptier": 3, "door.double.hinged.toptier": 3, "shutter.metal.embrasure.a": 1, "shutter.metal.embrasure.b": 1, "wall.window.bars.metal": 1, "wall.window.bars.wood": 1, "wall.window.bars.toptier": 2, "wall.window.glass.reinforced": 2, "wall.external.high.wood": 3, "gates.external.high.wood": 3, "wall.frame.garagedoor": 2, "wall.frame.shopfront.metal": 2, "vendingmachine.deployed": 2, "cupboard.tool.deployed": 2, "floor.triangle.ladder.hatch": 2, "floor.ladder.hatch": 2, "autoturret_deployed": 3, "wall.external.high.stone": 4, "gates.external.high.stone": 4, "sam_site_turret_deployed": 4 }, "Base Points Given When Destroyed !Enable Twigs from code if needed!": { "Wood": 1, "Stone": 2, "Metal": 3, "TopTier": 4 }, "Winner Rewards, make sure to change each value to your liking (add more if needed)": { "1": { "Reward Enabled": true, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "rock", "Reward Item Amount": 1, "Reward Item Custom Name": "Capybara", "Reward Item Skin ID": 2976241877, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=#55AAFF>{player_name}</color> has won 1. place in <color=#cd4632>Raid</color><color=#363636>Rush</color> event and received a prize of <color=#cd4632>{reward_display_name}</color>!" }, "2": { "Reward Enabled": true, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "rock", "Reward Item Amount": 1, "Reward Item Custom Name": "Capybara", "Reward Item Skin ID": 2976241877, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=#55AAFF>{player_name}</color> has won 1. place in <color=#cd4632>Raid</color><color=#363636>Rush</color> event and received a prize of <color=#cd4632>{reward_display_name}</color>!" }, "3": { "Reward Enabled": true, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "rock", "Reward Item Amount": 1, "Reward Item Custom Name": "Capybara", "Reward Item Skin ID": 2976241877, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=#55AAFF>{player_name}</color> has won 1. place in <color=#cd4632>Raid</color><color=#363636>Rush</color> event and received a prize of <color=#cd4632>{reward_display_name}</color>!" }, "4": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "rock", "Reward Item Amount": 1, "Reward Item Custom Name": "Capybara", "Reward Item Skin ID": 2976241877, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=#55AAFF>{player_name}</color> has won 1. place in <color=#cd4632>Raid</color><color=#363636>Rush</color> event and received a prize of <color=#cd4632>{reward_display_name}</color>!" } } }$6.97 -
Version 1.8.3
145 downloads
During the Unlimited Stone Event, a large stone node appears at a set location(s) and is marked on the map, drawing attention to all players. This node provides unlimited stone, giving players a chance to collect a significant amount of stone within a limited time. This event can add an extra layer of competition and cooperation among your players as they rush to take advantage of these lucrative opportunities. Features Spawns an unlimited stone node/ore for a limited time. Ability to start the StoneEvent manually or automatically at minimum and maximum intervals. Configuration options for StoneEvent duration, minimum player count, UI location, and more. Customizable event start and end messages. Option to play a sound and visual effect when the event starts. Map markers and UI elements to indicate the active event and provide information to players. Game tips and chat messages to inform players about the event. Ability to set and manage stone node spawn positions. Commands to manage the StoneEvent, including starting and stopping the event, setting spawn positions, listing positions, deleting positions, and viewing available commands. Event Overlap Prevention: Prevents the Stone Event from overlapping with the Metal/Sulfur Event. If overlap occurs, the plugin will retry starting the event after a configurable interval. User Interface: UI customization options include setting the UI location with X and Y coordinates. Enable proximity UI visibility mode and/or a "Players Here: X" Proximity UI. Gather Amounts: Set minimum and maximum gather amounts for sulfur ore and charcoal to control player rewards. Lightning Effects: Enable lightning effects during the event with customizable minimum and maximum intervals. Monument Spawn Locations: Added monument spawn locations that can be individually enabled or disabled. Customize spawns at specific monuments while excluding others (e.g., enable spawns at "xlarge/launch_site_1.prefab" and "medium/nuclear_missile_silo.prefab," but disable spawns at "OilrigAI" and "OilrigAI2"). Monument Spawn Limits: Set a limit for the number of spawns at each monument. For example, limit "roadside/gas_station_1.prefab" to 2 spawns, choosing from 3 Gas Stations if available. Monument Spawn Location Offsets: Customize the offsets for monument spawn locations to fine-tune the exact spawn positions at each monument. Commands /stoneevent start - Start StoneEvent /stoneevent stop - Stop StoneEvent /stoneevent add <name> - Set new StoneEvent spawn position /stoneevent list - List all spawn positions /stoneevent clear - Clear all spawn positions /stoneevent delete <name> - Delete a spawn position /stoneevent - View all commands Console Commands - StoneStart, StoneStop, StoneList, StoneListClear Permissions stoneevent.admin - Allows the use of StoneEvent commands. Possibly Incompatible plugins: "AlwaysHotSpot" , "InstantGather" Default Config { "Config Version": 2, "Plugin": { "Enabled": true, "Debug Logging": false, "Clear Manual Spawn Locations On Wipe": true }, "Event": { "Auto Start Enabled (true = uses timer between Minimum/Maximum Interval, false = never auto-starts)": true, "Command Only": false, "Minimum Online Players Required To Start Event": 1, "Minimum Interval Seconds (lower bound for next event delay, random between min/max)": 3600, "Maximum Interval Seconds (upper bound for next event delay)": 7200, "Event Duration Seconds": 1230, "Prevent Overlap With Other Ore Events": true, "Prevent Overlap Retry Seconds (delay before retrying if another ore event is active)": 180.0 }, "Notifications": { "Chat Messages Enabled": true, "Game Tips Enabled": true, "Game Tip Duration Seconds": 7.0, "Play Start Sound": true, "Play Start Explosion Effect": true, "Chat Persona": { "Enabled": true, "Display Name": "<color=#aaff55>Scientist</color>: ", "Icon Steam ID": 76561199350559937 }, "Start Message": "<color=#efeae6>Stone Event</color> <color=white>Has Started! Check The Map!</color>", "End Message": "<color=#efeae6>Stone Event</color> <color=white>Has Ended!</color>" }, "UI": { "Enabled": true, "Position": { "Anchor X": 0.37, "Anchor Y": 0.8 }, "Style": { "Font (Default / Handwriting)": "Handwriting", "Summary Mode (WithMessage = title + message, Compact = title only)": "WithMessage", "Title Text": "<color=grey>Stone </color><color=grey>Event</color>", "Summary Text (only shown in WithMessage mode)": "Unlimited stone node marked on map!" }, "Visibility": { "Mode (Always = visible globally, NearEventOnly = only visible within Range of a cluster)": "NearEventOnly", "Range (world distance in meters used when Mode = NearEventOnly; compared using squared distance)": 180.0 }, "Players Nearby": { "Enabled": true, "Range": 63.9 } }, "Markers": { "Enabled": true, "Vending Icon": { "Enabled": true, "Label": "UNLIMITED STONE NODE", "Force Open Appearance": true }, "Large Radius": { "Enabled": true, "Radius": 0.25, "Alpha": 0.7, "Primary Color": "#050505", "Secondary Color": "#efeae6" }, "Presence Pulse": { "Enabled (enables animated pulsing of map marker radius)": true, "Trigger On Players Nearby (pulse activates only when nearby player count >= Minimum Nearby Players)": true, "Minimum Nearby Players (threshold for pulse activation when Trigger On Players Nearby is true)": 1, "Radius Scale Min (minimum scale multiplier during pulse animation)": 1.0, "Radius Scale Max (maximum scale multiplier during pulse animation)": 1.05, "Alpha Min (minimum transparency during pulse cycle)": 0.0, "Alpha Max (maximum visibility during pulse cycle)": 0.35, "Speed (pulse animation speed multiplier)": 1.2, "Brightness Boost (additional intensity applied to pulse color)": 0.12 }, "Accent Ring": { "Enabled": true, "Auto Scale Radius From Map Size": true, "Radius": 0.014, "Alpha": 0.78, "Primary Color": "#050505", "Secondary Color": "#efeae6" } }, "Resources": { "Gatherable (true = nodes give resources on hit, false = no yield but still exist)": true, "Destroy Nodes On Event End (removes all spawned event nodes when event stops)": true, "Buffered Gather Rewards (accumulates hits before giving items instead of per-hit rewards)": true, "Gather Flush Seconds (maximum delay before buffered rewards are given even if threshold not reached)": 0.369, "Gather Flush Hit Threshold (number of hits required to trigger reward payout immediately)": 3, "Honor External Gather Hooks (allows other plugins to modify or override gather amounts)": true, "Prevent Tracked Node Destruction (blocks external plugins or damage from destroying event nodes)": true, "Respawn Destroyed Tracked Nodes (recreates event nodes if they are destroyed externally)": true, "Stone Min Per Hit": 3, "Stone Max Per Hit": 18 }, "Nodes": { "Cluster Count (number of ore nodes used to construct ONE event node)": 18, "Node Radius (spacing multiplier between nodes in a cluster; affects size and vertical stacking)": 0.1111, "Spawn Mode (All = spawn at every enabled monument, Random = select subset using Random Spawn Count)": "Random", "Random Spawn Count (number of event nodes when Spawn Mode = Random; ignored when Spawn Mode = All)": 3 }, "Effects": { "Lightning Enabled": true, "Lightning Min Interval Seconds": 3.69, "Lightning Max Interval Seconds": 36.9 }, "Spawns": { "Monuments": { "xlarge/launch_site_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 125.0, "Y": 3.5, "Z": 25.0 } }, "medium/nuclear_missile_silo.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 41.3, "Y": -32.9, "Z": -2.3 } }, "large/military_tunnel_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -27.5, "Y": 18.35, "Z": 30.0 } }, "large/airfield_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 40.0, "Y": 0.5, "Z": -27.5 } }, "small/sphere_tank.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -22.0, "Y": 48.0, "Z": -10.0 } }, "large/water_treatment_plant_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -26.0, "Y": 0.5, "Z": -55.0 } }, "large/trainyard_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -30.0, "Y": 9.4, "Z": -48.0 } }, "medium/radtown_small_3.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 14.5, "Y": 1.6, "Z": -4.5 } }, "roadside/gas_station_1.prefab": { "Enabled": true, "Limit": 3, "Offset": { "X": 8.4, "Y": 9.5, "Z": -6.0 } }, "roadside/supermarket_1.prefab": { "Enabled": true, "Limit": 3, "Offset": { "X": 2.7, "Y": 6.0, "Z": -3.5 } }, "large/powerplant_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 34.0, "Y": 1.0, "Z": 56.0 } }, "lighthouse/lighthouse.prefab": { "Enabled": true, "Limit": 2, "Offset": { "X": 0.0, "Y": 55.5, "Z": 0.36 } }, "roadside/warehouse.prefab": { "Enabled": true, "Limit": 3, "Offset": { "X": -20.0, "Y": 0.3, "Z": -7.7 } }, "medium/junkyard_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -18.0, "Y": 0.3, "Z": 0.0 } }, "small/satellite_dish.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -8.0, "Y": 6.5, "Z": 1.0 } }, "harbor/harbor_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 27.0, "Y": 5.6, "Z": -21.0 } }, "harbor/harbor_2.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 41.5, "Y": 5.3, "Z": 10.0 } }, "harbor/ferry_terminal_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 38.3, "Y": 5.2, "Z": 18.6 } }, "arctic_bases/arctic_research_base_a.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -13.3, "Y": 1.3, "Z": 9.5 } }, "military_bases/desert_military_base_a.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 1.0, "Z": 0.0 } }, "military_bases/desert_military_base_b.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 1.0, "Z": 0.0 } }, "military_bases/desert_military_base_c.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 1.0, "Z": 0.0 } }, "military_bases/desert_military_base_d.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 1.0, "Z": 0.0 } }, "OilrigAI": { "Enabled": false, "Limit": 1, "Offset": { "X": 13.0, "Y": 27.4, "Z": -13.0 } }, "OilrigAI2": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 32.5, "Z": -16.75 } }, "offshore/oilrig_1.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 13.0, "Y": 27.4, "Z": -13.0 } }, "offshore/oilrig_2.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 32.5, "Z": -16.75 } }, "large/excavator_1.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "medium/bandit_town.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "medium/compound.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "fishing_village/fishing_village_a.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "fishing_village/fishing_village_b.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "fishing_village/fishing_village_c.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "small/stables_a.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "small/stables_b.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "monument/underwater_lab/underwater_lab_d.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "cave/cave_large_hard.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "cave/cave_large_medium.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "cave/cave_medium_easy.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "cave/cave_medium_medium.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "cave/cave_medium_hard.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "cave/cave_small_easy.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "cave/cave_small_medium.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "cave/cave_small_hard.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } } } }, "Admin": { "Allow Admin Commands": true, "Show Debug Spawn Info": false }, "Advanced": { "UI Refresh Interval Seconds": 1.0, "Pulse Refresh Interval Seconds": 0.25, "Clamp Invalid Values On Load": true, "Validate Monument Keys On Load": true } }$5.99- 1 review
-
- 1
-
-
- #stone event
- #event
-
(and 5 more)
Tagged with:
-
Version 1.8.3
488 downloads
During the Unlimited Sulfur Event, a large sulfur node appears at a set location(s) and is marked on the map, drawing attention to all players. This node provides unlimited sulfur, giving players a chance to collect a significant amount of sulfur within a limited time. This event can add an extra layer of competition and cooperation among your players as they rush to take advantage of these lucrative opportunities. Features Spawns an unlimited sulfur node/ore for a limited time. Ability to start the SulfurEvent manually or automatically at minimum and maximum intervals. Configuration options for SulfurEvent duration, minimum player count, UI location, and more. Customizable event start and end messages. Option to play a sound and visual effect when the event starts. Map markers and UI elements to indicate the active event and provide information to players. Game tips and chat messages to inform players about the event. Ability to set and manage sulfur node spawn positions. Commands to manage the SulfurEvent, including starting and stopping the event, setting spawn positions, listing positions, deleting positions, and viewing available commands. Event Overlap Prevention: Prevents the SulfurEvent from overlapping with the Stone/Metal Event. If overlap occurs, the plugin will retry starting the event after a configurable interval. User Interface: UI customization options include setting the UI location with X and Y coordinates. Enable proximity UI visibility mode and/or a "Players Here: X" Proximity UI. Gather Amounts: Set minimum and maximum gather amounts for sulfur ore and charcoal to control player rewards. Lightning Effects: Enable lightning effects during the event with customizable minimum and maximum intervals. Monument Spawn Locations: Added monument spawn locations that can be individually enabled or disabled. Customize spawns at specific monuments while excluding others (e.g., enable spawns at "xlarge/launch_site_1.prefab" and "medium/nuclear_missile_silo.prefab," but disable spawns at "OilrigAI" and "OilrigAI2"). Monument Spawn Limits: Set a limit for the number of spawns at each monument. For example, limit "roadside/gas_station_1.prefab" to 2 spawns, choosing from 3 Gas Stations if available. Monument Spawn Location Offsets: Customize the offsets for monument spawn locations to fine-tune the exact spawn positions at each monument. Commands /sulfurevent start - Start SulfurEvent /sulfurevent stop - Stop SulfurEvent /sulfurevent add <name> - Set new SulfurEvent spawn position /sulfurevent list - List all spawn positions /sulfurevent clear - Clear all spawn positions /sulfurevent delete <name> - Delete a spawn position /sulfurevent - View all commands Console Commands - SulfurStart, SulfurStop, SulfurList, SulfurListClear Permissions sulfurevent.admin - Allows the use of SulfurEvent commands. Possibly Incompatible plugins: "AlwaysHotSpot" , "InstantGather" Default Config { "Config Version": 2, "Plugin": { "Enabled": true, "Debug Logging": false, "Clear Manual Spawn Locations On Wipe": true }, "Event": { "Auto Start Enabled (true = uses timer between Minimum/Maximum Interval, false = never auto-starts)": true, "Command Only": false, "Minimum Online Players Required To Start Event": 1, "Minimum Interval Seconds (lower bound for next event delay, random between min/max)": 3600, "Maximum Interval Seconds (upper bound for next event delay)": 7200, "Event Duration Seconds": 1230, "Prevent Overlap With Other Ore Events": true, "Prevent Overlap Retry Seconds (delay before retrying if another ore event is active)": 180.0 }, "Notifications": { "Chat Messages Enabled": true, "Game Tips Enabled": true, "Game Tip Duration Seconds": 7.0, "Play Start Sound": true, "Play Start Explosion Effect": true, "Chat Persona": { "Enabled": true, "Display Name": "<color=#aaff55>Scientist</color>: ", "Icon Steam ID": 76561199350559937 }, "Start Message": "<color=yellow>Sulfur Event</color> <color=white>Has Started! Check The Map!</color>", "End Message": "<color=yellow>Sulfur Event</color> <color=white>Has Ended!</color>" }, "UI": { "Enabled": true, "Position": { "Anchor X": 0.37, "Anchor Y": 0.8 }, "Style": { "Font (Default / Handwriting)": "Handwriting", "Summary Mode (WithMessage = title + message, Compact = title only)": "WithMessage", "Title Text": "<color=yellow>Sulfur </color><color=yellow>Event</color>", "Summary Text (only shown in WithMessage mode)": "Unlimited sulfur node marked on map!" }, "Visibility": { "Mode (Always = visible globally, NearEventOnly = only visible within Range of a cluster)": "NearEventOnly", "Range (world distance in meters used when Mode = NearEventOnly; compared using squared distance)": 180.0 }, "Players Nearby": { "Enabled": true, "Range": 63.9 } }, "Markers": { "Enabled": true, "Vending Icon": { "Enabled": true, "Label": "UNLIMITED SULFUR NODE", "Force Open Appearance": true }, "Large Radius": { "Enabled": true, "Radius": 0.25, "Alpha": 0.7, "Primary Color": "#050505", "Secondary Color": "#e5ff00" }, "Presence Pulse": { "Enabled (enables animated pulsing of map marker radius)": true, "Trigger On Players Nearby (pulse activates only when nearby player count >= Minimum Nearby Players)": true, "Minimum Nearby Players (threshold for pulse activation when Trigger On Players Nearby is true)": 1, "Radius Scale Min (minimum scale multiplier during pulse animation)": 1.0, "Radius Scale Max (maximum scale multiplier during pulse animation)": 1.05, "Alpha Min (minimum transparency during pulse cycle)": 0.0, "Alpha Max (maximum visibility during pulse cycle)": 0.35, "Speed (pulse animation speed multiplier)": 1.2, "Brightness Boost (additional intensity applied to pulse color)": 0.12 }, "Accent Ring": { "Enabled": true, "Auto Scale Radius From Map Size": true, "Radius": 0.014, "Alpha": 0.78, "Primary Color": "#050505", "Secondary Color": "#e5ff00" } }, "Resources": { "Gatherable (true = nodes give resources on hit, false = no yield but still exist)": true, "Destroy Nodes On Event End (removes all spawned event nodes when event stops)": true, "Buffered Gather Rewards (accumulates hits before giving items instead of per-hit rewards)": true, "Gather Flush Seconds (maximum delay before buffered rewards are given even if threshold not reached)": 0.369, "Gather Flush Hit Threshold (number of hits required to trigger reward payout immediately)": 3, "Honor External Gather Hooks (allows other plugins to modify or override gather amounts)": true, "Prevent Tracked Node Destruction (blocks external plugins or damage from destroying event nodes)": true, "Respawn Destroyed Tracked Nodes (recreates event nodes if they are destroyed externally)": true, "Sulfur Ore Min Per Hit": 1, "Sulfur Ore Max Per Hit": 3, "Charcoal Min Per Hit": 0, "Charcoal Max Per Hit": 1 }, "Nodes": { "Cluster Count (number of ore nodes used to construct ONE event node; actual nodes = N(N+1)/2)": 18, "Node Radius (spacing multiplier between nodes in a cluster; affects size and vertical stacking)": 0.1111, "Spawn Mode (All = spawn at every enabled monument, Random = select subset using Random Spawn Count)": "Random", "Random Spawn Count (number of event nodes when Spawn Mode = Random; ignored when Spawn Mode = All)": 3 }, "Effects": { "Lightning Enabled": true, "Lightning Min Interval Seconds": 3.69, "Lightning Max Interval Seconds": 36.9 }, "Spawns": { "Monuments": { "xlarge/launch_site_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 105.0, "Y": 3.5, "Z": 7.5 } }, "medium/nuclear_missile_silo.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 36.3, "Y": -33.2, "Z": -1.8 } }, "large/military_tunnel_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -13.5, "Y": 13.75, "Z": 35.0 } }, "large/airfield_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.5, "Z": -27.5 } }, "small/sphere_tank.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 1.6, "Y": 57.0, "Z": 8.0 } }, "large/water_treatment_plant_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -51.7, "Y": 1.5, "Z": -64.8 } }, "railside/trainyard_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -41.8, "Y": 39.4, "Z": -40.8 } }, "medium/radtown_small_3.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -3.5, "Y": -2.6, "Z": -4.5 } }, "roadside/gas_station_1.prefab": { "Enabled": true, "Limit": 3, "Offset": { "X": 0.8, "Y": 9.5, "Z": -6.0 } }, "roadside/supermarket_1.prefab": { "Enabled": true, "Limit": 3, "Offset": { "X": -4.0, "Y": 6.0, "Z": -3.5 } }, "large/powerplant_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 2.3, "Y": 9.65, "Z": 32.85 } }, "lighthouse/lighthouse.prefab": { "Enabled": true, "Limit": 2, "Offset": { "X": 0.0, "Y": 60.7, "Z": 0.36 } }, "roadside/warehouse.prefab": { "Enabled": true, "Limit": 3, "Offset": { "X": 0.0, "Y": 6.6, "Z": -7.7 } }, "medium/junkyard_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -3.0, "Y": 0.3, "Z": -13.0 } }, "small/satellite_dish.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -5.0, "Y": 9.5, "Z": -10.7 } }, "harbor/harbor_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 44.0, "Y": 22.0, "Z": -0.5 } }, "harbor/harbor_2.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 41.5, "Y": 5.3, "Z": -5.0 } }, "harbor/ferry_terminal_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -35.8, "Y": 5.2, "Z": -37.2 } }, "arctic_bases/arctic_research_base_a.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -24.5, "Y": 0.5, "Z": 13.0 } }, "military_bases/desert_military_base_a.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "military_bases/desert_military_base_b.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "military_bases/desert_military_base_c.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "military_bases/desert_military_base_d.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "large/excavator_1.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "large/trainyard_1.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "offshore/oilrig_1.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "offshore/oilrig_2.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "underwater_lab/underwater_lab_d.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "medium/bandit_town.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "medium/compound.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "fishing_village/fishing_village_a.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "fishing_village/fishing_village_b.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "fishing_village/fishing_village_c.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "small/stables_a.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "small/stables_b.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "cave/cave_small_easy.prefab": { "Enabled": false, "Limit": 2, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "cave/cave_medium_medium.prefab": { "Enabled": false, "Limit": 2, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "cave/cave_large_hard.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "small/mining_quarry_a.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "small/mining_quarry_b.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "small/mining_quarry_c.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "tiny/water_well_a.prefab": { "Enabled": false, "Limit": 2, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "tiny/water_well_b.prefab": { "Enabled": false, "Limit": 2, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "tiny/water_well_c.prefab": { "Enabled": false, "Limit": 2, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "tiny/water_well_d.prefab": { "Enabled": false, "Limit": 2, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "tiny/water_well_e.prefab": { "Enabled": false, "Limit": 2, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "OilrigAI": { "Enabled": false, "Limit": 1, "Offset": { "X": -13.5, "Y": 23.35, "Z": -13.7 } }, "OilrigAI2": { "Enabled": false, "Limit": 1, "Offset": { "X": -33.0, "Y": 32.55, "Z": 13.0 } } } }, "Admin": { "Allow Admin Commands": true, "Show Debug Spawn Info": false }, "Advanced": { "UI Refresh Interval Seconds": 1.0, "Pulse Refresh Interval Seconds": 0.25, "Clamp Invalid Values On Load": true, "Validate Monument Keys On Load": true } }$5.99 -
Version 1.8.3
228 downloads
During the Unlimited Metal Event, a large Metal node appears at a set location(s) and is marked on the map, drawing attention to all players. This node provides unlimited Metal, giving players a chance to collect a significant amount of Metal within a limited time. This event can add an extra layer of competition and cooperation among your players as they rush to take advantage of these lucrative opportunities. Features Spawns an unlimited metal node/ore for a limited time. Ability to start the MetalEvent manually or automatically at minimum and maximum intervals. Configuration options for MetalEvent duration, minimum player count, UI location, and more. Customizable event start and end messages. Option to play a sound and visual effect when the event starts. Map markers and UI elements to indicate the active event and provide information to players. Game tips and chat messages to inform players about the event. Ability to set and manage metal node spawn positions. Commands to manage the MetalEvent, including starting and stopping the event, setting spawn positions, listing positions, deleting positions, and viewing available commands. Event Overlap Prevention: Prevents the MetalEvent from overlapping with the Stone/Sulfur Event. If overlap occurs, the plugin will retry starting the event after a configurable interval. User Interface: UI customization options include setting the UI location with X and Y coordinates. Enable proximity UI visibility mode and/or a "Players Here: X" Proximity UI. Gather Amounts: Set minimum and maximum gather amounts for sulfur ore and charcoal to control player rewards. Lightning Effects: Enable lightning effects during the event with customizable minimum and maximum intervals. Monument Spawn Locations: Added monument spawn locations that can be individually enabled or disabled. Customize spawns at specific monuments while excluding others (e.g., enable spawns at "xlarge/launch_site_1.prefab" and "medium/nuclear_missile_silo.prefab," but disable spawns at "OilrigAI" and "OilrigAI2"). Monument Spawn Limits: Set a limit for the number of spawns at each monument. For example, limit "roadside/gas_station_1.prefab" to 2 spawns, choosing from 3 Gas Stations if available. Monument Spawn Location Offsets: Customize the offsets for monument spawn locations to fine-tune the exact spawn positions at each monument. Commands /metalevent start - Start MetalEvent /metalevent stop - Stop MetalEvent /metalevent add <name> - Set new MetalEvent spawn position /metalevent list - List all spawn positions /metalevent clear - Clear all spawn positions /metalevent delete <name> - Delete a spawn position /metalevent - View all commands Console Commands - MetalStart, MetalStop, MetalList, MetalListClear Permissions metalevent.admin - Allows the use of MetalEvent commands.' Incompatible plugins: "AlwaysHotSpot" , "InstantGather" Default Config { "Config Version": 2, "Plugin": { "Enabled": true, "Debug Logging": false, "Clear Manual Spawn Locations On Wipe": true }, "Event": { "Auto Start Enabled (true = uses timer between Minimum/Maximum Interval, false = never auto-starts)": true, "Command Only": false, "Minimum Online Players Required To Start Event": 1, "Minimum Interval Seconds (lower bound for next event delay, random between min/max)": 3600, "Maximum Interval Seconds (upper bound for next event delay)": 7200, "Event Duration Seconds": 1230, "Prevent Overlap With Other Ore Events": true, "Prevent Overlap Retry Seconds (delay before retrying if another ore event is active)": 180.0 }, "Notifications": { "Chat Messages Enabled": true, "Game Tips Enabled": true, "Game Tip Duration Seconds": 7.0, "Play Start Sound": true, "Play Start Explosion Effect": true, "Chat Persona": { "Enabled": true, "Display Name": "<color=#aaff55>Scientist</color>: ", "Icon Steam ID": 76561199350559937 }, "Start Message": "<color=red>Metal Event</color> <color=white>Has Started! Check The Map!</color>", "End Message": "<color=red>Metal Event</color> <color=white>Has Ended!</color>" }, "UI": { "Enabled": true, "Position": { "Anchor X": 0.37, "Anchor Y": 0.8 }, "Style": { "Font (Default / Handwriting)": "Handwriting", "Summary Mode (WithMessage = title + message, Compact = title only)": "WithMessage", "Title Text": "<color=red>Metal </color><color=red>Event</color>", "Summary Text (only shown in WithMessage mode)": "Unlimited metal node marked on map!" }, "Visibility": { "Mode (Always = visible globally, NearEventOnly = only visible within Range of a cluster)": "NearEventOnly", "Range (world distance in meters used when Mode = NearEventOnly; compared using squared distance)": 180.0 }, "Players Nearby": { "Enabled": true, "Range": 63.9 } }, "Markers": { "Enabled": true, "Vending Icon": { "Enabled": true, "Label": "UNLIMITED METAL NODE", "Force Open Appearance": true }, "Large Radius": { "Enabled": true, "Radius": 0.25, "Alpha": 0.7, "Primary Color": "#050505", "Secondary Color": "#FF0000" }, "Presence Pulse": { "Enabled (enables animated pulsing of map marker radius)": true, "Trigger On Players Nearby (pulse activates only when nearby player count >= Minimum Nearby Players)": true, "Minimum Nearby Players (threshold for pulse activation when Trigger On Players Nearby is true)": 1, "Radius Scale Min (minimum scale multiplier during pulse animation)": 1.0, "Radius Scale Max (maximum scale multiplier during pulse animation)": 1.05, "Alpha Min (minimum transparency during pulse cycle)": 0.0, "Alpha Max (maximum visibility during pulse cycle)": 0.35, "Speed (pulse animation speed multiplier)": 1.2, "Brightness Boost (additional intensity applied to pulse color)": 0.12 }, "Accent Ring": { "Enabled": true, "Auto Scale Radius From Map Size": true, "Radius": 0.014, "Alpha": 0.78, "Primary Color": "#050505", "Secondary Color": "#FF0000" } }, "Resources": { "Gatherable (true = nodes give resources on hit, false = no yield but still exist)": true, "Destroy Nodes On Event End (removes all spawned event nodes when event stops)": true, "Buffered Gather Rewards (accumulates hits before giving items instead of per-hit rewards)": true, "Gather Flush Seconds (maximum delay before buffered rewards are given even if threshold not reached)": 0.369, "Gather Flush Hit Threshold (number of hits required to trigger reward payout immediately)": 3, "Honor External Gather Hooks (allows other plugins to modify or override gather amounts)": true, "Prevent Tracked Node Destruction (blocks external plugins or damage from destroying event nodes)": true, "Respawn Destroyed Tracked Nodes (recreates event nodes if they are destroyed externally)": true, "Metal Ore Min Per Hit": 1, "Metal Ore Max Per Hit": 11, "HQM Ore Min Per Hit": 0, "HQM Ore Max Per Hit": 1 }, "Nodes": { "Cluster Count (number of ore nodes used to construct ONE event node; actual nodes = N(N+1)/2)": 18, "Node Radius (spacing multiplier between nodes in a cluster; affects size and vertical stacking)": 0.1111, "Spawn Mode (All = spawn at every enabled monument, Random = select subset using Random Spawn Count)": "Random", "Random Spawn Count (number of event nodes when Spawn Mode = Random; ignored when Spawn Mode = All)": 3 }, "Effects": { "Lightning Enabled": true, "Lightning Min Interval Seconds": 3.69, "Lightning Max Interval Seconds": 36.9 }, "Spawns": { "Monuments": { "xlarge/launch_site_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 150.0, "Y": 3.5, "Z": -7.5 } }, "medium/nuclear_missile_silo.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 53.3, "Y": -13.2, "Z": 1.1 } }, "large/military_tunnel_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -0.5, "Y": 18.35, "Z": 25.0 } }, "large/airfield_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 20.0, "Y": 0.5, "Z": -27.5 } }, "small/sphere_tank.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 0.0, "Y": 72.0, "Z": 0.0 } }, "large/water_treatment_plant_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -51.9, "Y": 1.5, "Z": -98.8 } }, "railside/trainyard_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -36.3, "Y": 9.1, "Z": -33.0 } }, "medium/radtown_small_3.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -21.5, "Y": 1.1, "Z": -4.5 } }, "roadside/gas_station_1.prefab": { "Enabled": true, "Limit": 3, "Offset": { "X": 8.4, "Y": 9.5, "Z": 5.0 } }, "roadside/supermarket_1.prefab": { "Enabled": true, "Limit": 3, "Offset": { "X": 10.0, "Y": 6.0, "Z": -3.5 } }, "large/powerplant_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -8.0, "Y": 0.5, "Z": 38.0 } }, "lighthouse/lighthouse.prefab": { "Enabled": true, "Limit": 2, "Offset": { "X": 0.0, "Y": 57.7, "Z": 0.36 } }, "roadside/warehouse.prefab": { "Enabled": true, "Limit": 3, "Offset": { "X": 20.0, "Y": 0.3, "Z": -7.7 } }, "medium/junkyard_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 24.0, "Y": 0.3, "Z": 0.0 } }, "small/satellite_dish.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 8.0, "Y": 6.5, "Z": -14.7 } }, "harbor/harbor_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 8.1, "Y": 8.6, "Z": 6.3 } }, "harbor/harbor_2.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 41.5, "Y": 5.3, "Z": -20.0 } }, "harbor/ferry_terminal_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -38.1, "Y": 5.2, "Z": 18.6 } }, "arctic_bases/arctic_research_base_a.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -32.8, "Y": 1.85, "Z": 5.5 } }, "military_bases/desert_military_base_a.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 2.0, "Z": 0.0 } }, "military_bases/desert_military_base_b.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 2.0, "Z": 0.0 } }, "military_bases/desert_military_base_c.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 2.0, "Z": 0.0 } }, "military_bases/desert_military_base_d.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 2.0, "Z": 0.0 } }, "offshore/oilrig_1.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 25.0, "Z": 0.0 } }, "offshore/oilrig_2.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 35.0, "Z": 0.0 } }, "large/excavator_1.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 5.0, "Z": 0.0 } }, "medium/bandit_town.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 2.0, "Z": 0.0 } }, "medium/compound.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 2.0, "Z": 0.0 } }, "fishing_village/fishing_village_a.prefab": { "Enabled": false, "Limit": 2, "Offset": { "X": 0.0, "Y": 2.0, "Z": 0.0 } }, "fishing_village/fishing_village_b.prefab": { "Enabled": false, "Limit": 2, "Offset": { "X": 0.0, "Y": 2.0, "Z": 0.0 } }, "fishing_village/fishing_village_c.prefab": { "Enabled": false, "Limit": 2, "Offset": { "X": 0.0, "Y": 2.0, "Z": 0.0 } }, "small/stables_a.prefab": { "Enabled": false, "Limit": 2, "Offset": { "X": 0.0, "Y": 2.0, "Z": 0.0 } }, "small/stables_b.prefab": { "Enabled": false, "Limit": 2, "Offset": { "X": 0.0, "Y": 2.0, "Z": 0.0 } }, "underwater_lab/underwater_lab_d.prefab": { "Enabled": false, "Limit": 2, "Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 } } } }, "Admin": { "Allow Admin Commands": true, "Show Debug Spawn Info": false }, "Advanced": { "UI Refresh Interval Seconds": 1.0, "Pulse Refresh Interval Seconds": 0.25, "Clamp Invalid Values On Load": true, "Validate Monument Keys On Load": true } }$5.99- 2 comments
- 2 reviews
-
Version 1.1.1
36 downloads
BoxBattle is an exciting and dynamic Event that brings a new level of interaction and competition to your server. This plugin transforms the simple act of looting into a thrilling competition, where players earn points by looting crates/boxes scattered across the map. Commands Console and /Chat = StartBoxBattle, permission: boxbattle.start Default config { "Only Command Start Event": false, "Minimum Players To Start Event": 1, "Show Leaderboard": true, "Leaderboard Location (top right, top center, top left | left center, right center | bottom left)": "top right", "How long will Event last (seconds)": 180.0, "How often will the event be launched(Seconds)": 1200.0, "Show Event GameTip Notifications": true, "Shown GameTip Duration (seconds)": 7.0, "Show Event Chat Notifications": true, "Notification of Event Start(Chat and GameTip)": "<color=#f7b731>Box</color><color=#e25822>Battle</color> event has started! Open <color=#f7b731>Crates</color> to gain points!", "Notification When nobody participates in the event": "No one participated in <color=#f7b731>Box</color><color=#e25822>Battle</color>", "Notification Sound of Event Start": true, "Winner Multiple Announcements Delay(seconds)": 3.0, "Box Types and Points Amount": { "crate_elite": 1, "crate_basic": 1, "crate_tools": 1, "bradley_crate": 1, "heli_crate": 1, "codelockedhackablecrate": 1, "codelockedhackablecrate_oilrig": 1, "crate_normal": 1, "crate_normal_2": 1, "crate_normal_2_food": 1, "crate_normal_2_medical": 1, "crate_food_1": 1, "crate_food 2": 1, "crate_fuel": 1, "crate_medical": 1, "supply_drop": 1, "vehicle_parts": 1, "crate_mine": 1 }, "Winner Rewards, make sure to change each value to your liking(1-6)": { "1": { "Reward Enabled": true, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=yellow>{player_name}</color> has won 1. place in <color=#f7b731>Box</color><color=#e25822>Battle</color> event and received a prize of <color=#f7b731>{reward_display_name}</color>!" }, "2": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=yellow>{player_name}</color> has won 1. place in <color=#f7b731>Box</color><color=#e25822>Battle</color> event and received a prize of <color=#f7b731>{reward_display_name}</color>!" }, "3": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=yellow>{player_name}</color> has won 1. place in <color=#f7b731>Box</color><color=#e25822>Battle</color> event and received a prize of <color=#f7b731>{reward_display_name}</color>!" }, "4": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=yellow>{player_name}</color> has won 1. place in <color=#f7b731>Box</color><color=#e25822>Battle</color> event and received a prize of <color=#f7b731>{reward_display_name}</color>!" }, "5": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=yellow>{player_name}</color> has won 1. place in <color=#f7b731>Box</color><color=#e25822>Battle</color> event and received a prize of <color=#f7b731>{reward_display_name}</color>!" }, "6": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=yellow>{player_name}</color> has won 1. place in <color=#f7b731>Box</color><color=#e25822>Battle</color> event and received a prize of <color=#f7b731>{reward_display_name}</color>!" } } }$6.97 -
Version 1.2.3
75 downloads
Challenge players to Chop Trees and compete for the highest score. Configurable options include: Leaderboard, Rewards, Announcements and more. TimberTussle Config: { "Only Command Start Event": false, "Minimum Players To Start Event": 1, "Show Leaderboard": true, "Leaderboard Location (top right, top center, top left | left center, right center)": "top left", "How long will Event last (seconds)": 180.0, "How often will the event be launched(Seconds)": 1200.0, "Show Event GameTip Notifications": true, "Shown GameTip Duration (seconds)": 7.0, "Show Event Chat Notifications": true, "Notification of Event Start(Chat and GameTip)": "<color=#0f9b0f>Timber</color><color=#8B4513>Tussle</color> event has started! Chop <color=#0f9b0f>Trees</color> to gain points!", "Notification When nobody participates in the event": "No one participated in <color=#0f9b0f>Timber</color><color=#8B4513>Tussle</color>", "Notification Sound of Event Start": true, "Winner Multiple Announcements Delay(seconds)": 3.0, "Winner Rewards, make sure to change each value to your liking(1-6)": { "1": { "Reward Enabled": true, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {trees_destroyed})": "<color=white>{player_name}</color> has won 1. place in <color=#0f9b0f>Timber</color><color=#8B4513>Tussle</color> event and received a prize of <color=yellow>{reward_display_name}</color>!" }, "2": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {trees_destroyed})": "<color=white>{player_name}</color> has won 1. place in <color=#0f9b0f>Timber</color><color=#8B4513>Tussle</color> event and received a prize of <color=yellow>{reward_display_name}</color>!" }, "3": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {trees_destroyed})": "<color=white>{player_name}</color> has won 1. place in <color=#0f9b0f>Timber</color><color=#8B4513>Tussle</color> event and received a prize of <color=yellow>{reward_display_name}</color>!" }, "4": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {trees_destroyed})": "<color=white>{player_name}</color> has won 1. place in <color=#0f9b0f>Timber</color><color=#8B4513>Tussle</color> event and received a prize of <color=yellow>{reward_display_name}</color>!" }, "5": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {trees_destroyed})": "<color=white>{player_name}</color> has won 1. place in <color=#0f9b0f>Timber</color><color=#8B4513>Tussle</color> event and received a prize of <color=yellow>{reward_display_name}</color>!" }, "6": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {trees_destroyed})": "<color=white>{player_name}</color> has won 1. place in <color=#0f9b0f>Timber</color><color=#8B4513>Tussle</color> event and received a prize of <color=yellow>{reward_display_name}</color>!" } } } Commands: Console and /Chat = StartTimberTussle - timbertussle.start Winner Logs: oxide/logs/TimberTussleWinners.log$5.47 -
Version 1.4.3
148 downloads
Challenge players to destroy barrels and compete for the highest score. Configurable options include: Leaderboard, Rewards, Announcements and more. BarrelBash Config: { "Only Command Start Event": false, "Minimum Players To Start Event": 1, "Show Leaderboard": true, "Leaderboard Location (top right, top center, top left | left center, right center)": "top right", "How long will Event last (seconds)": 180.0, "How often will the event be launched(Seconds)": 1200.0, "Show Event GameTip Notifications": true, "Shown GameTip Duration (seconds)": 7.0, "Show Event Chat Notifications": true, "Notification of Event Start(Chat and GameTip)": "<color=orange>Barrel</color><color=red>Bash</color> event has started! Destroy <color=orange>barrels</color> to gain points!", "Notification When nobody participates in the event": "No one participated in <color=orange>Barrel</color><color=red>Bash</color>", "Notification Sound of Event Start": true, "Winner Multiple Announcements Delay(seconds)": 3.0, "Winner Rewards, make sure to change each value to your liking(1-6)": { "1": { "Reward Enabled": true, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {barrels_destroyed})": "<color=yellow>{player_name}</color> has won 1. place in <color=orange>Barrel</color><color=red>Bash</color> event and received a prize of <color=red>{reward_display_name}</color>!" }, "2": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {barrels_destroyed})": "<color=yellow>{player_name}</color> has won 1. place in <color=orange>Barrel</color><color=red>Bash</color> event and received a prize of <color=red>{reward_display_name}</color>!" }, "3": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {barrels_destroyed})": "<color=yellow>{player_name}</color> has won 1. place in <color=orange>Barrel</color><color=red>Bash</color> event and received a prize of <color=red>{reward_display_name}</color>!" }, "4": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {barrels_destroyed})": "<color=yellow>{player_name}</color> has won 1. place in <color=orange>Barrel</color><color=red>Bash</color> event and received a prize of <color=red>{reward_display_name}</color>!" }, "5": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {barrels_destroyed})": "<color=yellow>{player_name}</color> has won 1. place in <color=orange>Barrel</color><color=red>Bash</color> event and received a prize of <color=red>{reward_display_name}</color>!" }, "6": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {barrels_destroyed})": "<color=yellow>{player_name}</color> has won 1. place in <color=orange>Barrel</color><color=red>Bash</color> event and received a prize of <color=red>{reward_display_name}</color>!" } } } Commands: Console and /Chat = StartBarrelBash - barrelbash.start Winner Logs: oxide/logs/BarrelBashWinners.log$6.97- 11 comments
- 1 review
-
- 1
-
-
- #event
- #barrelbash
- (and 4 more)
-
Version 1.1.71
303 downloads
ResourceRush is a custom event plugin for Rust that allows players to gather resources at increased rates for a limited time. Key Features: - Time-limited resource gathering events - Customizable event duration, resource multipliers, and start times - Informative ResourceRush UI with toggle option - Event announcements and in-game notifications - Enable/disable - game tips, chat messages and start sound effect - Server console command ("rush.start") for manual event start Usage with GatherManager - Example: " If GatherManager sulfur rate 1.5x and ResourceRush sulfur rate 2x. Then 1.5 X 2 = 3x rate total during Event " { "Only Command Start Event": false, "Show ResourceRush UI": true, "ResourceRush UI Style ( 1 = With UI Text, 2 = No UI Text, 3 = No UI Text)": 1, "ResourceRush UI Text": "Gather resources with increased rates!", "ResourceRush UI Location (top right, top center, top center2, top left | left center, right center | bottom left)": "top center", "Event Duration": 360.0, "Resource Multipliers": { "default": 1.3, "wood": 1.3, "stones": 1.3, "metal.ore": 1.3, "hq.metal.ore": 1.3, "sulfur.ore": 1.5 }, "Event Start Message": "<color=yellow>Resource</color><color=red>Rush</color> <color=white>Has Started! Gather resources with increased rates!</color>", "Event End Message": "<color=yellow>Resource</color><color=red>Rush</color> <color=white>Has Ended!</color>", "Start Event Every (seconds) ": 1800.0, "Enable Game Tips": true, "Enable Chat Messages": true, "GameTip Duration": 10.0, "Event Start Sound Effect": true }$3.47 -
Version 1.0.1
247 downloads
This plugin logs player connections and disconnections. Each player has their own log file corresponding to their Username and Steam ID, which includes the exact time of their connect/disconnect. Log File: The log files are located at "oxide/logs/PlayerLogs" on the server, with each file named after the player's Username and Steam ID.Free-
- #playerlogs
- #logs
-
(and 1 more)
Tagged with:
-
Version 1.0.0
305 downloads
This plugin allows players to submit feedback to the server owners by using the /feedback command. The feedback is saved into a log file in the oxide logs folder. Permissions: feedback.use - Allows player to submit feedback Commands: /feedback "Feedback Here" - Submit feedback to the log file. Log File: The log file is located at "oxide/logs/feedback.log" on the server.Free