Jump to content

Singularity12

Creator
  • Posts

    89
  • Joined

  • Last visited

Everything posted by Singularity12

  1. I'll look into it when I have time, but I haven't really messed with carbon yet so I'm not sure what changes I'll have to make
  2. thanks for letting me know about taking off from the water, I'll look into why that started happening. Also, I can prevent the launch while mounted to a vehicle to prevent that issue, and see if I can get that a similar fix working for cargo ship/trains as well.
  3. with the new update, you can use the command /launch you can bind this in console like: bind z chat.say "/launch" replace z with any key you want or even a combo of keys. If you want to use a combo of two keys you can do it like this: bind [leftshift+z] chat.say "/launch"
  4. Should be fixed now, at least it is on my end. Let me know if you still have any issues!
  5. i'll try to get an update out for that soon!
  6. I'll try to look into this. Something might've changed recently that is messing with the targeting. It basically draws a line forward (raycasts) from your perspective to see where you want the strike to drop and that raycast might be hitting the zone now. It definitely didn't used to as you can see in the yt video demonstration, but I know they're making changes to that stuff so I'll check to see if it has changed.
  7. Can you explain what you mean a little more? Like it's not dropping exactly where you're trying to hit them?
  8. I updated the plugin, again. After you grant a permission to a group, it's not refreshing so you can just reload the plugin after granting the permissions to a group, but that's fixed in the last small update. That was an oversight on my part, sorry. I had it refresh when a perm was granted to a player but not to a group. wont need to delete your config or anything for it
  9. fuelt1 isnt a permission because its redundant. When you grant afterburners, default is tier 1 otherwise you'd have to grant both perms for afterburners to function. Also check to make sure you have paraglider.use otherwise none of the launch, descend, afterburners, boost, etc will work. Thanks. Also, if you don't use it, I recommend the Permissions Manager plugin by Steenamaroo for the permission UI.
  10. Big new update adding the stuff Trenyc asked for and fixing a couple small issues. You'll need to delete your old config file, sorry. Hope you guys enjoy these changes and let me know if you come across any issues with it. Thank you to everyone who gave suggestions or pointed out flaws/bugs so far. Its been a big help.
  11. Yes I'll add the configurable launch distance. I can't really change how fast you fall after you get launched, but I'm looking into options to automatically deploy the paachute after launch. Also thanks for the smoke rocket idea. I'll add that and it looks better too. I'm trying to perfect the spawning of the rocket so it doesn't explode. It's somewhat inconsistent, but I'm working on it.
  12. I'll look into this possibility asap
  13. yeah I'll figure that out and add it in soon edit: got the changes coded in but im gonna have to test it tomorrow cuz its 1am here and my server doesnt have NoEscape setup yet lol
  14. Glad it's working for you. To go extra fast, you can boost and use afterburners (so shift and left click) at the same time as you right click to descend. Pressing all 3 at once gives the most speed and you can kinda release right click and feather it to not hit the ground if that makes sense. Side note but something that makes this plugin (and many others) loads easier for me is the free Permissions Manager plugin by Steenamaroo. It's a godsend, really. It gives you a UI menu to control all permissions on your server.
  15. Thank you for your questions so I can clarify all of this in the description. The video is all the default configuration. Can you explain more about what's not working correctly? When you equip and put on a paraglider it tells you the controls for what you have permission for (drop or launch). So if you have the launch and drop permissions, it will tell you what command to use and what to press to launch. By default, to launch you have to have a parachute equipped and hold middle mouse button and aim where you want to launch. Also when you deploy the paraglider, it only shows the flight controls that you have permission for as well. Edit: Also in the video, a lot of the flying was done with the unlimited fuel permission. The default configuration is set for some semblance of balance so you can't fly upwards forever, but you can easily adjust the fuel refill rate or just grant the unlimited fuel permission depending on your needs and preferences.
  16. Lower permission allows you to use the right click to lower function on the paragliders. It's helpful for quickly dropping altitude. Also added the full documentation of what each permission is for. This is also visible in the .cs file for easy reference.
  17. Version 2.4.2

    143 downloads

    Elevate your Rust Server with the Paraglider Plugin and experience the thrill of flight like never before! Take to the skies, embrace the freedom, and leave your mark on the world of Rust in ways you've only dreamed of. The sky is not the limit; it's just the beginning! Worried about how this would fit on your server? Have no fear! Paraglider comes with Multiple permission tiers for each Paraglider ability! You can fully customize your permissions tiers individually and grant your players exactly which ones you want. Your Admins, VIPs, and other groups can all have separately balanced Paragliders! If players don't want their parachute changed, they can disable or enable it at will! Plus, this plugin comes with support for No Escape: Raid Block and Combat Block! Whether you just want to make parachutes a bit faster, or totally reinvent how they work, this plugin has you covered by introducing a range of configurable mechanics that will redefine the way you explore the Rust world: Enhanced Controls Take full command of your paraglider with an array of new controls that allow you to navigate the skies with precision. Whether you're a seasoned pro or a novice, these enhanced controls will make your paragliding experience smoother and more enjoyable. Smoke Trails Leave a mesmerizing trail of smoke in your wake as you glide through the Rust landscape. Make your mark in the sky, and let your presence be known from miles away. Flares Soar with confidence and security, knowing that you have the ultimate advantage against SAM sites. Use them to signal your friends or simply add a touch of drama to your airborne adventures. These flares will make you stand out among the clouds. Launch Embark on your aerial journey effortlessly as you seamlessly lift off with the LAUNCH feature. Say goodbye to the hassle of searching for the perfect spot to deploy your paraglider, and instead, take to the skies with grace and ease. Jet Drop Typing the command "/drop" will deploy a Jet to paradrop you to your location. This feature is perfect for those moments when a standard launch just doesn't quite capture the grandeur you're seeking. Jet Respawn Respawn into a Jet Drop with the wind in your hair instead of sand in your toes! Grant this permission as desired. The jet automatically despawns after it drops off a player. And More The Paraglider Plugin is packed with additional features that will redefine Parachutes on your server. Including configurable settings and permissions for all mechanics implemented. Some of these features and settings are intended to improve Parachute useability including permission to automatically Respawn with a Parachute equipped. LAUNCH/DROP CONTROLS: Hold MIDDLE MOUSE to do a standing launch takeoff! Make sure you have plenty of space or else! To launch, you have to have a parachute equipped. You launch in the direction you are aiming Type /launch as an alternative to holding middle mouse! (Can be bound via console: bind key chat.say "/launch") Type /drop to deploy a Jet to paradrop you to your location! Type /toggleglider to revert parachute to vanilla and toggle paraglider on and off. FLIGHT CONTROLS: Hold SHIFT to boost and moderately increase your speed! Hold LEFT CLICK to engage afterburners and give you extra speed plus lift! Hold RIGHT CLICK to do a standing launch takeoff! Make sure you have plenty of space or else! Press E to drop flares and protect yourself from SAM targeting! Press R to toggle your smoke trail! When a player puts on a paraglider it tells them the drop and/or launch controls if they have permission to use them. Similarly, when they deploy the paraglider, it will also only show the flight controls that they have permission for. PERMISSIONS INCLUDE: (Granting a higher tier permission overrides lower tier versions of that permission) paraglider.use--------------------Use improved parachute (as paraglider) or any of its controls and effects paraglider.launchcmd--------------Use the /launch chat command paraglider.launcht1---------------TIER 1: Launch and take off from standing paraglider.launcht2---------------TIER 2: Launch and take off from standing paraglider.launcht3---------------TIER 3: Launch and take off from standing paraglider.boostt1----------------TIER 1: Use boost to accelerate forward or backwards in Paraglider paraglider.boostt2----------------TIER 2: Use boost to accelerate forward or backwards in Paraglider paraglider.boostt3----------------TIER 3: Use boost to accelerate forward or backwards in Paraglider paraglider.afterburnert1----------TIER 1: Use afterburners for lift and altitude paraglider.afterburnert2----------TIER 2: Use afterburners for lift and altitude paraglider.afterburnert3----------TIER 3: Use afterburners for lift and altitude paraglider.fuelt2-----------------TIER 2: Fuel Capacity and recharge (TIER 1 is default with afterburner perms) paraglider.fuelt3-----------------TIER 3: Fuel Capacity and recharge paraglider.lowert1----------------TIER 1: Lower the Paraglider quickly paraglider.lowert2----------------TIER 2: Lower the Paraglider quickly paraglider.lowert3----------------TIER 3: Lower the Paraglider quickly paraglider.jetdropt1--------------TIER 1: Drop from a jet with /drop paraglider.jetdropt2--------------TIER 2: Drop from a jet with /drop paraglider.jetdropt3--------------TIER 3: Drop from a jet with /drop paraglider.useflares--------------Use flares to disable SAM targeting paraglider.freeflares-------------No need for flares in Inventory paraglider.smoke------------------Use smoke trail effect paraglider.unlimitedfuel----------Afterburners to no fuel paraglider.spawnwithparachute-----Respawn wearing a parachute paraglider.nolaunchcd-------------No cooldown for Launch takeoff paraglider.nojetdropcd------------No cooldown for Jet Drop paraglider.jetrespawn-------------Respawn automatically in a Jet Drop paraglider.yesescape--------------Ignore No Escape Raid/Combat Block Note: Don't forget to set your preferred server settings for parachutes by default. For example, you might want to set "parachute.bypassrepack" to True Cofiguration "Unboosted Force increase while leaning forwards (Default from Facepunch is 2f)": 75.0, "Unboosted Force increase while leaning backwards (Default from Facepunch is 0.2f)": 1.0, "Unboosted Turn Force (Default from Facepunch is 2f)": 8.0, "TIER 1: Forwards Force increase while Boosting forwards": 150.0, "TIER 2: Forwards Force increase while Boosting forwards": 200.0, "TIER 3: Forwards Force increase while Boosting forwards": 250.0, "TIER 1: Backwards Force increase while Boosting backwards": 2.0, "TIER 2: Backwards Force increase while Boosting backwards": 4.0, "TIER 3: Backwards Force increase while Boosting backwards": 6.0, "TIER 1: Turn Force increase while Boosting": 16.0, "TIER 2: Turn Force increase while Boosting": 20.0, "TIER 3: Turn Force increase while Boosting": 24.0, "TIER 1: How much lift you want from AFTERBURNERS": 2.5, "TIER 2: How much lift you want from AFTERBURNERS": 4.0, "TIER 3: How much lift you want from AFTERBURNERS": 5.5, "TIER 1: How much forward force from AFTERBURNERS - balances upwards force to produce glide": 3.5, "TIER 2: How much forward force from AFTERBURNERS - balances upwards force to produce glide": 5.5, "TIER 3: How much forward force from AFTERBURNERS - balances upwards force to produce glide": 7.5, "TIER 1: How much downwards force you want the Parachutes to have when pressing descend": 1.5, "TIER 2: How much downwards force you want the Parachutes to have when pressing descend": 2.5, "TIER 3: How much downwards force you want the Parachutes to have when pressing descend": 3.5, "TIER 1: How much downwards force while descending and boosting": 2.0, "TIER 2: How much downwards force while descending and boosting": 4.0, "TIER 3: How much downwards force while descending and boosting": 6.0, "TIER 1: How much downwards force while descending with afterburners": 4.0, "TIER 2: How much downwards force while descending with afterburners": 6.0, "TIER 3: How much downwards force while descending with afterburners": 8.0, "TIER 1: Initial Afterburner Fuel": 150.0, "TIER 2: Initial Afterburner Fuel": 200.0, "TIER 3: Initial Afterburner Fuel": 250.0, "TIER 1: Amount of fuel to refill (per second)": 6.0, "TIER 2: Amount of fuel to refill (per second)": 8.0, "TIER 3: Amount of fuel to refill (per second)": 10.0, "Afterburner Fuel Consumption Rate (per player input tick)(consistent for all tiers)": 1.0, "TIER 1: Hold to Launch Countdown Timer": 10.0, "TIER 3: Hold to Launch Countdown Timer": 5.0, "TIER 2: Hold to Launch Countdown Timer": 3.0, "TIER 1: Launch Cooldown Timer (between launches)": 30.0, "TIER 2: Launch Cooldown Timer (between launches)": 15.0, "TIER 3: Launch Cooldown Timer (between launches)": 10.0, "TIER 1: Launch Duration (in seconds)": 2.0, "TIER 2: Launch Duration (in seconds)": 4.0, "TIER 3: Launch Duration (in seconds)": 6.0, "TIER 1: Launch Velocity": 15.0, "TIER 2: Launch Velocity": 25.0, "TIER 3: Launch Velocity": 35.0, "TIER 1: Jet Drop Cooldown Timer (between drops)": 600.0, "TIER 2: Jet Drop Cooldown Timer (between drops)": 300.0, "TIER 3: Jet Drop Cooldown Timer (between drops)": 120.0, "How many seconds you're not targeted by SAMs after deploying flares": 5.0, "Prevent Launch and Drop when NoEscape CCOMBAT BLOCKED (grant paraglider.yesescape to bypass)": true, "Prevent Launch and Drop when NoEscape RAID BLOCKED (grant paraglider.yesescape to bypass)": true, "Prevent Drop when BUILDING BLOCKED (grant paraglider.yesescape to bypass)": true, "Prevent Launch when BUILDING BLOCKED (prevents exploits paraglider.yesescape to bypass)": true, "Automatically deploy Paraglider after Launch": true, "Time between Afterburner trail effects": 0.8, "Time between Boost trail effects": 0.5
    $15.00
  18. Thank you for your patience, hopefully all your issues have been resolved with the recent update
  19. Sorry everyone been very busy and couldn't dedicate time to this for a while i implemented the changes requested though, sorry it took so long. also I tried to respond to you Slug before bed a while back and I wrote a whole essay about it but I messed up and click the back button on my mouse which erased it and I gave up It most likely wont claim ownership for RaidableBases because theyre just randomly spawned MLRS but i can look at adding this functionality soon. Considering that, they should however work normally on a PVE server and kill them outside the PVP Zones. Thats how it worked for me, but I used NextGenPVE because it gives me better control over those things, but it can be a daunting plugin. It's the only PVE plugin i know of that allowed me to patch certain exploits with traps and throwables though. Hope you figure it out and if you have questions I'll try to answer.
  20. Hello, Thanks for asking. Currently there is no damage modifier because the simpler method to code is to spawn more rockets or call multiple strikes. And also to maintain simplicity, I included the configurable rocket count in the .cs file. (There is only one parameter to choose so it felt unnecessary to create a whole separate config file.) When you open the .cs file it will look like this pic and you'll see the comment "Maximum number of rockets a player can use at once." Just before that is where you'll change the number from 12 to whatever you like.
  21. Yes they are normal MLRS rockets
  22. Version 2.0.3

    198 downloads

    ALL-NEW ALTERNATIVE TO USING THE MLRS TRUCK Use your MLRS Aiming Modules and Rockets in a more direct way! Jets spawn on the edge and fly towards their target destination where they then drop their MLRS rockets. USES: -Raid Tool -Targeted PVP or PVE Strikes -Purge/End-of-Wipe Events -Deleting Cheater Bases Allows players with permission f15airstrike.use to call in F15E Airstrikes -Lets players specify the amount of MLRS rockets to drop and where to drop them. Players with permission f15airstrike.free don't need MLRS Rockets or Aiming Module -Players without f15airstrike.free must already have the MLRS Rockets and Aiming Modules in their Inventory, and they will be consumed for the Airstrike. Server owners can configure the maximum amount of rockets to allow the plugin to spawn at once. That means if you just want them useable for small PVP strikes, you can do that or you can let players farm up and save them for bigger strikes. /strikehere <amount of rockets> to drop an airstrike at the point you're looking. /strike <player name> <amount of rockets> to drop an airstrike at a specific player's position. example: /strikehere 10 will fly a jet over and airstrike 10 MLRS rockets at the location you're looking or aiming at. /strike singularity 10 acts as a player lookup for who to target and drops the strike at their location
    $10.00
  23. Version 1.0.3

    518 downloads

    Tiny plugin with the sole purpose of deleting active F15e Jets when you run the command in chat. chat command: /killjets requires permission: killjets.use This is beneficial for admins that have spawned too many jets at once or for plugins that spawn jets. Now you can go crazy calling all the jets you want and don't have to wait out their timers for them to go away (or use other plugins). This plugin just makes that task really simple. The plugin will tell you how many jets it has removed, if any. If you're a server admin and want to spawn Jets, just type spawn f15e in console or use another plugin.
    Free
  24. Version 1.0.1

    18 downloads

    Shows players a warning when placing specified deployables. The default setup is intended for informing player's that specific items are lockable, however you can adjust the deployable and message to say anything you want it to. (If you struggle with that, I'm happy to help.) By default, this is useful for PVE servers using plugins such as LockMaster on umod: https://umod.org/plugins/lock-master Players may choose to hide the warning in the future after they've seen it by typing a command. By default, the command is set to /lock You can remove the warning for deployables that aren't relevant on your server. You can also edit the message to look how you want it to and decide what it says. If you want help changing this for your needs, let me know. There's really no shortage of uses for this. You can duplicate and rename the plugin to work on many different deployables with different warnings and commands for each version of the plugin. I can help you set this up if you don't know how. Some other ideas for it include: -Setting it up to trigger when players place a Tool Cupboard, you can give new players a warning about what upkeep is. -Automatically letting players know certain deployables don't take fuel or activate themselves at night if you're using any kind of AutoLights plugins. -Notify players of balance changes to deployables such as telling players that Solar Panels produce more power on your server if you're using something like BetterElectrics to modify those settings on your server. FORMATTING HELP: Type \n wherever you want to enter a new line. For example: "Welcome!\nPlease read our rules!" will look like: Welcome! Please read our rules! Encase text like this to edit the font size: <size=18> Your Text Here </size> will look like this: Your Text Here Encase text like this to edit the font color: <color=#ff0000> Your Text Here </color> or like this: <color=red> Your Text Here </color> You can use both at once like this: <size=12><color=red> Your Text Here </color></size> and I like this site for finding the html color codes but you can use any: https://colorpicker.me/
    $8.00
  25. Version 1.1.0

    64 downloads

    Shows players a warning when building with Twig that they can disable, acknowledging they have read the warning. This is a hugely beneficial tool for new players, as well as PVE and Noob Friendly servers who run into this issue often. I developed it after dealing with new players coming to the game for years now who keep getting mad that they get robbed even on PVE servers. You can put this info at the very top of the rules and server info and everything. It won't always help. That's where this plugin come in. Every piece of twig they build will spam this message until they type /twig to disable it You can edit the warning however you like, to suit your needs. Hopefully this protects some noobs and helps keeping players from rage-quitting your server. TOGGLE COMMAND: /twig FORMATTING HELP: Type \n wherever you want to enter a new line. For example: "Welcome!\nPlease read our rules!" will look like: Welcome! Please read our rules! Encase text like this to edit the font size: <size=18> Your Text Here </size> will look like this: Your Text Here Encase text like this to edit the font color: <color=#ff0000> Your Text Here </color> or like this: <color=red> Your Text Here </color> You can use both at once like this: <size=12><color=red> Your Text Here </color></size> and I like this site for finding the html color codes but you can use any: https://colorpicker.me/
    $8.00
2.3m

Downloads

Total number of downloads.

10.5k

Customers

Total customers served.

152.3k

Files Sold

Total number of files sold.

3.2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.