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Singularity12

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Everything posted by Singularity12

  1. Version 1.0.0

    86 downloads

    Allows server owners to create Notifications that broadcast at a set interval along with the ability for players to type a command that will toggle that specific notification's visibility for that player. You can edit, add, or remove messages in the config file, as well as edit their toggle command. This is helpful for making players agree to rules in chat so there can be no argument about if they were read or not. It's also helpful for normal broadcast messages that you don't want to spam at players forever. Now they can toggle it if they choose. FORMATTING HELP: Type \n wherever you want to enter a new line. For example: "Welcome!\nPlease read our rules!" will look like: Welcome Please read our rules! Encase text like this to edit the font size: <size=18> Your Text Here </size> will look like this: Your Text Here Encase text like this to edit the font color: <color=#ff0000> Your Text Here </color> or like this: <color=red> Your Text Here </color> You can use both at once like this: <size=12><color=red> Your Text Here </color></size> and I like this site for finding the html color codes but you can use any: https://colorpicker.me/
    $8.00
  2. you can change the text yourself in the lang files if it bothers you, takes just a few seconds
  3. Version 1.1.0

    85 downloads

    Info: Allows players with permission to equip Night Vision Goggles with any clothing items using the chat command: "/nvg" Players must already have NVGs in their inventory and can still only wear 7 clothing items total, so if you opt for NVGs you might have to choose whether to leave behind gloves or boots. oxide permission: nightvisiongoggles.equip chat command: /nvg
    $10.00
  4. Singularity12

    AgileZones

    ohh i see agile zones doesnt have bradley functionality yet, yeah that would be great with this next update having bradley on roads because now they wont be locked to a monument on vanilla haha i mistakenly assumed this plugin already had Bradley zones since DynPVP does
  5. Singularity12

    AgileZones

    yeah but they were saying that the plugin should work with them because it doesnt discriminate what is spawning the bradley or heli (since it uses the prefab name to attach the zone to it basically like Goblox said) I dont have this plugin but dynamicPVP works with any helis, supply crates, or bradleys I spawn and I'd assume this plugin would too but I can't say for certain since I haven't bought it yet (edit: typos)
  6. thank you! i love the plugin! anyone having issues with the PVP Delay though?
  7. Great plugin! but its also pretty funny and coincidental that the command is /bs which is backwards from /sb for skinbox plugins so it makes a lot of sense for players
    Works great! This plugin is very much appreciated!! Edit: Thanks for keeping it updated to quickly!! We all really appreciate it on my server!
  8. Thank you I couldn't figure it out for a min, but I got it and that fixed it
  9. yeah im wondering this too, just got the plugin and cant find a way to make it look good on all UI scales and some plugins avoid this somewhat like magicpanel other than that i love the plugin so far but thats a big factor im struggling with
  10. Singularity12

    AgileZones

    I must say, I would love a deployable a lot more, I just know how much some players would struggle with it if its the only option for setting it up lmao
  11. Singularity12

    AgileZones

    My suggestion is that it would work best if you can click a CUI button in your TC to enable a PVP/Raid zone around your base. That way you're already guaranteed to be auth'ed on build priv (since you have TC access), and cant use the zones to grief. If it was tied to a deployable, it might get confusing and less fluent for some players (some players dont understand anything we try to add). If it worked via CUI button, it would be simple to add functionality for costs to set the zone (which will stop spam) with plugins like economics, server rewards, and scrap. Then you could possibly even add an invert option to the plugin where players pay to protect their base instead of pay to make it raidable (which i know exists itself in some iffy plugins, but would fit better in this one). If the PVP/Raid zone was the size of the TC radius, it wouldn't be big enough for PVP or work on large multi-TC builds. If the zone allows you to raid structures besides the one with a raid zone set, people will use it to raid PVE bases that shouldn't be raidable. If the zone prevents you from raiding structures besides the main TC, then multi TC builds will be more or less unraidable. There would probably have to be a way link TCs or add them to a list for the raid zone just wanted to share some things to consider and hopefully save some time
  12. PVP delay is a setting for when you exit a PVP zone. server owners can config a set amount of time to still have a lingering PVP status AKA "delayed" flag after you leave the zone. It's a mechanic that prevents abusing zone borders. Like on my server its setup so if you leave the zone, you can still be killed for 5 seconds after. It is also very configurable to decide if players with delay can still damage others players with "Delayed status". Here's a line of my config regarding that. maybe that will help it make sense "PVP Delay Flags": "ZonePlayersCanDamageDelayedPlayers, DelayedPlayersCanDamageZonePlayers, DelayedPlayersCanDamageDelayedPlayers" If you can get it working with PVP delay and everything, that would be amazing EDIT to add: also just realized i forgot to mention that PVP delay is a mechanic in the plugin DynamicPVP and maybe others as well
  13. with all due respect that unfortunately makes this plugin a lot less functional than ZonePVx info which is free on uMod and works how they described. Your UI is a lot better and would be well worth paying for, but only if it had the same functionality for things like purge and stuff. I'd buy it too if you implement the changes requested. In fact, for at this price it could even become a "must have" for pvp zone servers all you really have to do is make it default to certain setting as defined in the config. so if youre not in a zone it says PVE unless TruePVE or NextGenPVE aren't loaded in the server at which point it says PVP regardless.
2.3m

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