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Everything posted by David
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Changed Status from Pending to Fixed Changed Fixed In to 2.0.6
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Hey, sorry about that. I had to leave shortly after forced wipe and I forgot to update this one.
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Error while compiling Shop: 'Pool' does not contain a definition for 'GetList' | Line: 52, Pos: 40
David replied to Northern Lights's Support Report in Support
Changed Status from Pending to Fixed Changed Fixed In to 1.2.82 -
Error while compiling Shop: 'Pool' does not contain a definition for 'GetList' | Line: 52, Pos: 40
David replied to Northern Lights's Support Report in Support
will be updating any minute, just waiting on my server to update and test the plugin before uploading -
I'm kindly asking you to stop it, I already responded to your DM and told you that I'm not going to put another monobehavior which includes fixed update, timers, input check and raycasting just so people can pick up workbench with hammer, I understand that button on workbench ui is not the ideal thing but at least it does not run checks in background 20 times per second every time someone pulls out hammer. Saying that it's fine on your server is not much of argument when you shipping plugin for dozen of server owners with different hardware, player count, plugins etc.
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Plugin you mentioning is different, it has different method of accessing and closing ui but regardless what I said still stands, restoring original opening behaviour is not possible without oxide/carbon implementing new hook for it. Adding button on top of workbench is merely workaround which brings it's own issues. We don't get to choose how and when facepunch implements new things. If you can't wait few days for fix then I'm sorry but there is nothing I can do for you, I'm not going to neglect my real life obligations.
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There was a comment from guy who didn't own the file, modified it and posted it here publicly and I think that's what Mals is referring to. I don't see nothing wrong with editing plugin on your own server as long as you not redistributing it or sharing publicly. Anyway @Mabel gave me idea how I could keep CraftMenu accessible through workbenches, I'm going to implement it tomorrow.
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Due to recent changes made by facepunch to workbenches, CraftMenu won't work for some time. I'm sorry for inconvenience this may cause to you but there's no simple fix I can just implement today. The original way how players were accessing CraftMenu is not available anymore because workbenches are no longer "lootable entities". Once oxide/carbon introduces hooks for new workbenches I can start working on some solutions.
