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MrLiquid

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Everything posted by MrLiquid

    5 Stars for a GREAT map 5 Stars for being affordable 5 stars but you deserve 10! Love this map, and so shall you! Grab yourself a copy!
  1. MrLiquid

    Better AirDrop

    Hello and thank you for a great addon to my server, any chance you could add a setting to 'lock' the supply drop to whomever threw the signal? Many Thanks
  2. MrLiquid

    Creates in Helis

    thank you
  3. MrLiquid

    Permission Status

    RGBA colors, here is the editor I use for the colors https://rgbacolorpicker.com/
  4. MrLiquid

    tps.toggle bug

    after unloading the Timed Permissions In Statusbar plugin, the SubText message stayed until I reloaded CustomStatusFramework, after I reloaded both plugins and didn't use the toggle, no further issues.
  5. MrLiquid

    tps.toggle bug

    I was about to report the same thing
  6. MrLiquid

    New bug for you

    Failed to call hook 'CanMountEntity' on plugin 'MyMiniCopter v0.5.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MyMiniCopter.Message (Oxide.Core.Libraries.Covalence.IPlayer player, System.String key, System.Object[] args) [0x00000] in <572d0b4b431c43258e53123eeb1c05fd>:0 at Oxide.Plugins.MyMiniCopter.CanMountEntity (BasePlayer player, BaseMountable mountable) [0x0016c] in <572d0b4b431c43258e53123eeb1c05fd>:0 at Oxide.Plugins.MyMiniCopter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0062e] in <572d0b4b431c43258e53123eeb1c05fd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  7. MrLiquid

    Permission Status

    As well at the ability for players to be able to /hide the status bar, I think it would be great to add an option to config to only show the status bar when within building range would be good. Alot of players complain about it being on their screen all the time, so having it only show when they are within building range would be good, EXAMPLE BELOW so you can choose how you want it for each one "permissionhere": { "true - Group | false - Permission": false, "Icon Url": "default", >> "Only show in Auth area" :true/false << "Time Format": "d\\d\\ hh\\h\\ mm\\m", "Color": "0.85 0.52 0.17 1", "Icon Color": "1 0.8 0 1", "Text Color": "1 1 1 1", "Subtext Color": "1 1 1 1" },
  8. MrLiquid

    Creates in Helis

    Players are reporting to me that the Attack Heli that defends the convoy, upon distructioin is not leaving any loot crates behind, here is my config, I hope we can resolve this issue. Convoy.json
  9. MrLiquid

    Crates from Heli

    Players are reporting that the Heli that defends the train, when attacked and crashes, offers no loot crates. here is my current settings, can you please help me to fix this issue? ArmoredTrain.json
  10. MrLiquid

    What does this mean

    [HeliSignals] DEBUG: OnEntityDestroy hooked! bradleyapc[6482233] Just poppup on console. thought you should know
  11. MrLiquid

    Australia

    when can I dm you though? do you have discord?
  12. MrLiquid

    Australia

    basically I want the map to have all the default monuments that are on the Pred Maps, but with the change I mentioned above.
  13. MrLiquid

    Australia

    where can I DM you?
  14. MrLiquid

    Australia

    Is it possible to have the outpost/bandit combined with horse stables as it offered a link below? https://lone.design/product/combined-outpost/ Many Thanks
  15. MrLiquid

    What is the syntax

    Thank you, look forward to your update
  16. MrLiquid

    What is the syntax

    "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [ ] An example of what I want it to say on completion of event is below What is the Syntax I would use to send a Message "say Congratulations {steamid} for completing the {"Preset Name":} Armored Train Event - {Eco prize money}.
  17. MrLiquid

    Does this plugin....

    By the way LOVE YOUR WORK! and thank you. I am a long time user of your free version until I found this!... I'd love the ability to stack CERTAIN items at higher levels for VIP players, is that possible? For example Test Generator is available for my players to buy in /shop and only stacks 1 in INV, Id love for it to stack 5 for VIP players
  18. MrLiquid

    Hello and PvE

    I found this in your config "Zone Setting": { "Create a PVP zone in the convoy isStop zone? (only for those who use the TruePVE plugin)[true/false]": false, "Use the dome? [true/false]": true, "Darkening the dome": 10, "Radius": 80.0
  19. MrLiquid

    Crazy bug

    15:50 [Error] Failed to call hook 'CanEntityBeTargeted' on plugin 'ArmoredTrain v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ArmoredTrain.CanEntityBeTargeted (BasePlayer player, AutoTurret turret) [0x0002e] in <0900cc31d5594d95828d6bc52b10c434>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01b8a] in <0900cc31d5594d95828d6bc52b10c434>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  20. MrLiquid

    Australia

    Hello, will you be adding the new missile silo monument?
  21. MrLiquid

    can we please

    When someone attacks the NPC's at the Airfield Event, the LOOT become owned by them, so other people cant steal - PLUS a global message is sent telling everyone "Player" has started Airfield event. to announce to the server that the event is tagged by player.

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