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RickySpanish

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Everything posted by RickySpanish

  1. RickySpanish

    New DLC Frame's

    Changed Status from Pending to Fixed Changed Fixed In to 1.2.1
  2. RickySpanish

    New DLC Frame's

    added
  3. Changed Status from Pending to Fixed Changed Fixed In to 1.2.1
  4. when you say on the whole server do you mean outside of the tc area like at monuments and everything too?
  5. RickySpanish

    Raidable bases

    can you add raid base support so these don't overlap?
  6. Changed Status from Pending to Fixed Changed Fixed In to 1.2.0
  7. should be good to go now sorry about that i also added the ability for players to turn off the wireless power all together if they don't want it also added a button you can just click now while at your base to open the menu instead of having to run /power in chat lmk of you have any more issues.
  8. I'll look into this this today sorry brotha
  9. RickySpanish

    Blacklist format?

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.5
  10. Yeah i'll dm you on discord bro
  11. RickySpanish

    Blacklist format?

    "Blacklisted Prefabs (will not be managed)": [ "smartswitch", "timer", "electrical.branch.deployed" ] just the normal shortname in quotes separated by a comma and no the priority settings are for if your grid gets overloaded it keeps the higher priority (the lower the number) powered and starts shutting down other items before that type
  12. all its doing is scanning the map and creating the image lol
  13. Disregard it was Space i am so sorry
  14. RickySpanish

    Failing to post image

    Discord Wipe Embed] Failed to post image to Discord: HTTP/1.1 413 Payload Too Large
  15. RickySpanish

    NullReferenceException

    NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody) at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody) at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody) at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody) at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody) at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody) at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody) at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0 Spamming my console with Null reference and lagging the server looking at the logs i saw this i unloaded your plugin and it stopped had to remove it for now
  16. Changed Status from Pending to Fixed Changed Fixed In to 3.3.2
  17. Updated to the chess ai that should have fixed it
  18. Alright is it just chess this is happening with?
  19. Yeah I'm definitely using the lastest version
  20. I can't seem to replicate the problem is it just chess this is happening with?
  21. can you add me on discord? rickyspanish343
  22. it's still happening it compiles fine when reloaded but will not start when server restarts and comes back online after server comes back on i type the plugins command it and it comes up as this again 168 BalloonHeistEvent - Patching exception in method null i gave to manually reload the plugin after the server initializes to get it to compile
  23. 10-4 will let you know
  24. BalloonHeistEvent - Patching exception in method null .getting this error in console and the plugin is not loading

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