should be good to go now sorry about that i also added the ability for players to turn off the wireless power all together if they don't want it also added a button you can just click now while at your base to open the menu instead of having to run /power in chat lmk of you have any more issues.
"Blacklisted Prefabs (will not be managed)": [ "smartswitch", "timer", "electrical.branch.deployed" ]
just the normal shortname in quotes separated by a comma and no the priority settings are for if your grid gets overloaded it keeps the higher priority (the lower the number) powered and starts shutting down other items before that type
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody)
at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody)
at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody)
at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody)
at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody)
at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody)
at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody)
at Drone.FixedUpdate () [0x000b5] in <51b1da74989342c5a1748aa5390b1279>:0
Spamming my console with Null reference and lagging the server looking at the logs i saw this i unloaded your plugin and it stopped had to remove it for now
it's still happening it compiles fine when reloaded but will not start when server restarts and comes back online after server comes back on i type the plugins command it and it comes up as this again 168 BalloonHeistEvent - Patching exception in method null i gave to manually reload the plugin after the server initializes to get it to compile
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