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Everything posted by Druid
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Hello I have been using this map for a long time in a cclica way on my server with good impressions. But from this last update in the current version of Rust I have many problems for the map to load correctly. Many times it gives problems identifying the .Sav. And others it is nailed shortly after starting the load. On the other hand yesterday I managed to start and there were players playing. Some 'each' bugs were reported under the map. In this case they throw them out of the game. It will appreciate a revision to see if it is normalized. I have no problems with kahomaplock.cs as it is updated and located.\n Not obstating I think it's a great map thanks _ Hola, Llevo usando este mapa desde hace tiempo, de manera cÃclica, en mi servidor, con buenas impresiones siempre. Pero desde esta ultima actualización, en la versión actual de RUST, tengo muchos problemas para que el mapa cargue correctamente. Muchas veces da problemas al identificar el .SAV. Y otras, se queda clavado a poco de iniciar la carga. Por otro lado, ayer consiguió iniciar y hubo players jugando. Me reportaron algunos bugs de 'caÃda' debajo del mapa. En este caso, los echa del juego. AgradecerÃa una revisión para ver si se normaliza. No tengo problemas con el kahomaplock.cs, ya que está actualizado y ubicado. No obastante, creo que es un gran mapa, gracias _
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I found this one recommended by MSJU and it works well (at least it loaded without errors. / Yo he encontrado esta, recomendada por MSJU y funciona bien (al menos ha cargado sin errores. https://github.com/dassjosh/DiscordExtensionBeta/blob/main/Plugins/2.0/DiscordAuth/DiscordAuth.cs I have copied the content into a new DiscordAuth.cs file and copied it to the Server Plugins folder. And it is correct / He copiado el contenido en un fichero nuevo DiscordAuth.cs y lo he copiado a la carpeta Plugins del Servidor. Y está correcto Greetings / Saludos
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- 33 comments
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- #hydrae oxide
- #shiro
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- 33 comments
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- #hydrae oxide
- #shiro
- (and 6 more)
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Hello everyone. @808, Why don't the elevators, access, doors, etc., work in many of the monuments on this map? The players tell me that in most places they cannot access for that reason. Thanks for your attention Greetings! ----------------- Hola a todos. @808, Porqué no funcionan los ascensores, ni el acceso, puertas, etc, en muchos de los monumentos de este mapa?. Los players me indican que en la mayorÃa de sitios no pueden acceder por ese motivo. Gracias por la atención Saludos! __
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Why is the size of the map not indicated in the initial indications? Or is it stated elsewhere? I think it is an important piece of information and I see quite a few maps that do not indicate it It would be good if an icon and the size were placed under the images, where various map data are indicated. It is a suggestion. Thank you. Regards!
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I understand what you are saying about the size of the map and I share the idea that this is possibly the reason. The specs of the server (it's not a pc) are quite high. I have several maps in other virtual machines both Rust and Ark survival and I don't have those specific problems. The server has 190 Gb of ram and 8 dedicated processors. And the graphics card here does not paint anything since it is a server not a PC to play. All the players that connect to the server from different parts of the world complain about lag on this particular map. Do not worry I will leave this map parked and use the others that do not give problems. Thanks.
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Hello. Yes. I have various plugins. But they are the same ones I have on other maps. It is true that for example humannpc generates lag. But this plugin I have disabled as an exception. I also use ZombieHordes and ZombieNight. but as I said before I also have them on other maps. And I have controlled spawn zones. In the case of this map the lag extends to almost its entirety being more intense in the PVP zone (Ireland). Recheck those plugins that use npc. However I have disabled them once and the lag persists. Thanks also for the comments.
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The pc is not the problem. There are several users who complain about the same thing. And as I said in the previous post it is an ESXi: - Server 80 GB Ram - OS Win10 - Internet: more 500 Mb/s And that lag ONLY happens with the United Kingdom of Rust map. Others: Donut, procedural's, etc Does not occur Regards
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Hi. Is there any way to reduce the lag that this map has? It only happens to me in this one. It is true that I have many plugins but I also have them in other maps and the same does not happen. When you move by car or horse or train it becomes more intense and it is impossible to play. The connection and/or the server, are not the reason since it is 1 gb symmetrical ,fiber optic, and the server only has that map running. And also as I mentioned it only happens to me with that map. In others I know that there are small lags but they are caused by backup copies etc. and they do not usually last. The fact is that it is a map that I like a lot and my players too. Even though my servers are free and donations are not accepted I can't afford to buy the map to check if there is the same lag or not. Thank you.! _spanish language_ Hola Hay alguna manera de reducir el lag que tiene este mapa ? solo me ocurre en este. cierto que tengo muchos plugins, pero tambien los tengo en otros mapas, y no ocurre lo mismo. Cuando te mueves en coche o a caballo o en tren, se hace mas intenso y es imposible jugar. La conexión y/o el servidor, no son el motivo, ya que es fibra optica de 1 gb simetrica y el servidor solo tiene ese mapa en ejecución. Y además, como comento, solo me ocurre con ese mapa. En otros sà que hay pequeños lags pero son ocasionados por copias de seguridad, etc y no suelen durar. El caso es que es un mapa que me gusta mucho, y a mis jugadores tambien. A pesar de que mis servidores son gratuitos y no se aceptan donaciones, no puedo permitirme el lujo de comprar el mapa para comprobar si hay el mismo lag o no. Gracias.!
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Hello Players playing this map, complain that the turrets on some monuments, kill them continuously even when they are far away. In fact even being 'kms' away. the bullets 'detect' them and kill them. And so it is impossible to play. I would ask you to review this problem. I have been able to solve it temporarily using the ZoneManager plugin and creating a dome around the area where the turrets are located. he problem is not that it kills you when you approach one of those facilities that have a turret either by having a weapon in your hands or shooting an animal while being near the monument... the problem is that it keeps you in its memory ' and continues to kill you as many times as you respawn and are within range. Thanks. _Spanish language_ Hola, Los jugadores que juegan en este mapa, se quejan de que las torretas de algunos monumentos, los matan continuamente aún estando lejos. De hecho, aún estando a 'kms' de distancia. las balas los 'detectan' y matan. Y asà es imposible jugar. PedirÃa revisaseis ese problema. Yo lo he podido resolver, temporalmente, usando el plugin ZoneManager y creando una cupula alrededor de la zona donde se encuentran las torretas. El problema no es que te mate al acercarte a una de esas instalaciones que tienen torreta, ya sea por tener un arma en las manos o disparar a algún animal estando cerca del monumento..., el problema es que te guarda en 'su memoria' y te sigue matando cuantas veces reaparezcas y estés a su alcance. Gracias.
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Hello Yes I got it and did the same as you when I saw that the config file had the wrong map name. And indeed it worked for me both on the surface and subway. I don't understand what you're saying about not updating maps in the middle of cleaning... My intention is to use the downloaded map (1.0.5). To keep the player structures I just have to rename the .sav file with the name of the new map. And it should work fine, right? Regards
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Hi. Yesterday after posting the query I did what you told me in another post @PlaguedRust. That comment gave me the right clue. And so I did. I got it to work (although I still have the 1.0.4 map with the .json (1.0.3.) Yes I understood yesterday that the name of the .json file must be that of the map that is working. Well only the train works in the tunnels (it doesn't work on the surface) at least for version 1.04. Now I have to update the map and not destroy anything that my players have built.!! Thank you very much for the reply. Before having provided it to me your previous post had already been of interest. Greetings.
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Hola de nuevo... Sigo sin que me funcione correctamente AutomatedWorkdcarts... Hay algo que deberÃa de saber? He descargado el plugin... pero sigue mal. Puede ser que el fichero UKoR6Kv1.0.5.json se tenga que renombrar? En el .zip existe la carpeta data para el plugin, pero he leido un usuario que indica que dentro de data debe de existir tambien una carpeta de mismo nombre, y dentro de la misma, ese fichero. Es correcto?. Cada vez que haya un update del mapa, el fichero de configuración de AutomatedWorkcarts, cambiará de nombre? Gracias â– Hello again... AutomatedWorkdcarts still doesn't work for me... Is there something I should know? I've downloaded the plugin... but it's still wrong. ould it be that the UKoR6Kv1.0.5.json file needs to be renamed? In the .zip there is the data folder for the plugin but I have read a user who indicates that within data there must also be a folder of the same name and within it that file. It is right?. Every time there is a map update will the AutomatedWorkcarts configuration file change its name? Thank you
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Hola a todos!. @808, tenqo que felicitarte!. No solo por la labor en este mapa, sino en todos los que he visto (Donut, Mundi y London). En este último he quedado maravillado del enorme trabajo realizado. Mi enhorabuena. Encontrar tus mapas free, me ha dado la oportunidad de probar en mis servidores mapas custom (hasta ahora habÃa tenido algunas dificultades). No obstante, querrÃa preguntarte algo (si la información que solicito la puedo hallar en otro lugar, te agradecerÃa me lo indicases para no hacerte perder el tiempo. -1- Aún teniendo solo el server de London corriendo, los caballos tienen verdaderos problemas para transitar. Alguna sugeréncia? -2- En cuanto a la instalación del mapa, adjuntas las configuraciones de 4 plugins... Entiendo que tengo que tener instalados para que el mapa tenga total funcionalidad, no?. Tal y como sucede, y he leido, con AutomatedWorkcarts (mis players se quejaban de que no habÃa trenes). Persona mi desconocimiento pero, asumÃa que los plugins ya estaban incluidos en dichas carpetas y me he dado cuenta de que no era asÃ. -3- Echo en falta un mini-tutorial para la implementación correcta del mapa y no tener que estar preguntando. Quizás exista, pero no lo he visto. Saludos! Y gracias por el trabajo realizado. No te extrañe que en breve adquiera la versión de pago de London. Es impresionante ese mapa! â– ___ Hello everyone!. @808 I have to congratulate you!. Not only for the work on this map but on all the ones I've seen (Donut, Mundi and London). In this last one I have been amazed at the enormous work done. My congratulations. Finding your free maps has given me the opportunity to test custom maps on my servers (until now I had had some difficulties). However I would like to ask you something (if the information I request can be found elsewhere I would be grateful if you could tell me so as not to waste your time. -1- Even with only the London server running the horses have real trouble transiting. Any suggestion? -2- Regarding the installation of the map you attach the configurations of 4 plugins... I understand that I have to have them installed so that the map has full functionality right? As it happens and I have read with AutomatedWorkcarts (my players complained that there were no trains). Person my ignorance but assume that the plugins were already included in these folders and I have realized that it was not. -3- I miss a mini-tutorial for the correct implementation of the map and not having to ask. It may exist but I haven't seen it. Cheers! And thanks for the work done. It does not surprise you that I will soon acquire the paid version of London. That map is awesome!