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JessieJane

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Everything posted by JessieJane

  1. JessieJane

    NRE error as follows

    (15:19:46) | Failed to call hook 'OnEntitySpawned' on plugin 'HuntsMan v1.2.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HuntsMan.OnEntitySpawned (NPCPlayerCorpse corpse) [0x0005d] in <3d21dacd6c46468a962708746c2df8c4>:0 at Oxide.Plugins.HuntsMan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002d5] in <3d21dacd6c46468a962708746c2df8c4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0
  2. JessieJane

    Latest version error

  3. JessieJane

    Latest version error

    No I haven't.
  4. JessieJane

    Latest version error

    (14:50:08) | Plugin filename NPCKits.cs must match the main class BotSpawn (should be BotSpawn.cs)
  5. That's exactly what I did... went back to version 1.1.2
  6. Despite having my loot tables for each lootable item, no loot at all is awarded upon opening Large Present, Large Halloween Loot Bag nor Golden Eggs. I have not tested the other items as I encourage players to save up the smaller items to get the large rewards.
  7. JessieJane

    NRE error as follows

    (06:58:53) | Web request callback raised an exception (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.UpdatesChecker.GetPlugin (System.Int32 code, System.String response) [0x0006f] in <c130099f1f2549738a9710776949ca11>:0 at Oxide.Core.Libraries.WebRequests+WebRequest.<OnComplete>b__42_0 () [0x00034] in <9882f28dc2204b4dba514a9ad18f5042>:0 This only started this morning after server restart.
  8. JessieJane

    Console errors

    same here although not as extensive. .json was verified using linter
  9. Closed why?
  10. Thanks for the info and quick response!
  11. Are there any known conflicts with other plugins that spawn or control bots or their kits? I am having some unknown issue(s) causing BotSpawn to spawn ONLY scientists, not murderers at any location on the map regardless of my data file settings. I am also using PlaguedMurderers and ZombieHorde plugins. As far as kits go, the spawned scientists are not wearing their assigned kits either. I have NPCKits, RustKits and BotWeapons plugins in use. I am using the "Random" setting for spawns rather than SpawnsDatabase. I use a plugin for randomizing spawn points for zombies and players rather than setting spawn points manually. I even tried increasing the global number of murderers and scientists by putting the convar in my batch file but still none are spawning. Other questions also about BotSpawn - in the data file where it says "Allow Rust Loot Percent:" 100; if I change that value what happens when I am using BetterLoot plugin for my loot tables? I tried changing to zero and to 50% but the spawned bots still have either NO loot at all (set at zero percent) or very poor/sparse loot (set at 50%) on them. I do not want default Rust loot, I want the loot from BetterLoot. I am trying to avoid having to manually place loot on all my bots and just allow BetterLoot loot tables to populate the lootable inventory but I can't seem to figure out how to make that happen. Also, if I put both AutoSpawn scientist and murderers value to "true" and set a number to spawn for example at "5", how does BotSpawn spawn those? Is it divided between the two or do 5 of each type spawn? Lastly, is there a debug setting I can enable to possibly see what errors are happening? No error messages are occuring in my console or RCON console relating to any bots/NPC spawns.
  12. Got another one now after the Oxide updates: (08:26:28) | Failed to call hook 'OnServerInitialized' on plugin 'NPCKits v1.0.8' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <c8dc2b468d1841099baa4dd8a110cc44>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <c8dc2b468d1841099baa4dd8a110cc44>:0 at Oxide.Plugins.NPCKits.AddToBotList (BasePlayer player) [0x0013d] in <09ac8cd539424060a289c702515d72ba>:0 at Oxide.Plugins.NPCKits.OnServerInitialized () [0x00072] in <09ac8cd539424060a289c702515d72ba>:0 at Oxide.Plugins.NPCKits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <09ac8cd539424060a289c702515d72ba>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
  13. 10:52:57) | Failed to run a 0.30 timer in 'NPCKits v1.0.8' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t) [0x00001] in <c8dc2b468d1841099baa4dd8a110cc44>:0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <c8dc2b468d1841099baa4dd8a110cc44>:0 at Oxide.Plugins.NPCKits.AddToBotList (BasePlayer player) [0x0013d] in <ad1865b9888243b59f593bd391b22980>:0 at Oxide.Plugins.NPCKits+<OnEntitySpawned>c__AnonStorey0.<>m__0 () [0x00042] in <ad1865b9888243b59f593bd391b22980>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0
  14. Is there or can there be an option to set the amount of time the crate lock takes to hack? My server default config is set to 15 seconds for hackable crates but for some reason, this plugin does not follow that and has a 15 MINUTE timer to open the crate. ALSO: The Chinook is dropping the Bradley and timed crate in the middle of the ocean even though I have the configuration set to not drop over water. This doesn't kill the Bradley but does kill the NPC's that spawn with it. So, someone swimming underwater exploring innocently could get wiped out by an unexpected underwaters Bradley!
  15. JessieJane

    Wangen

    Size of this map and is it HDRP updated?
  16. JessieJane

    LightsOn

    (19:29:08) | Failed to run a 60.00 timer in 'LightsOn v1.6.18' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.LightsOn.VehicleLiftChangePower () [0x00038] in <b5d175293584421a82ef298fb9c7eb52>:0 at Oxide.Plugins.LightsOn.<OnServerInitialized>m__14 () [0x00000] in <b5d175293584421a82ef298fb9c7eb52>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 (19:32:22) | Failed to run a 300.00 timer in 'LightsOn v1.6.18' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.LightsOn.ProcessDevices (System.Boolean state, System.String prefabName) [0x004fd] in <b5d175293584421a82ef298fb9c7eb52>:0 at Oxide.Plugins.LightsOn.DeviceTimerProcess () [0x00010] in <b5d175293584421a82ef298fb9c7eb52>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 I thought perhaps this happened because the VehicleLift option was set to true, I changed it to false and still have the errors. Attached is my LightsOn.json file: { "Hats do not use fuel (true/false)": true, "BBQs (true/false)": false, "Campfires (true/false)": false, "Candles (true/false)": true, "Cauldrons (true/false)": false, "CCTVs (true/false)": true, "Ceiling Lights (true/false)": true, "Deluxe Light Strings (true/false)": true, "Elevators (true/false)": true, "Fire Pits (true/false)": false, "Fireplaces (true/false)": true, "Flasher Lights (true/false)": true, "FluidSwitches (true/false)": true, "Fog Machines (true/false)": true, "Furnaces (true/false)": false, "Hobo Barrels (true/false)": true, "Heaters (true/false)": true, "Igniters (true/false)": true, "Lanterns (true/false)": true, "Mixing Tables (true/false)": true, "Reactive Targets (true/false)": false, "RF Broadcasters (true/false)": false, "RF Receivers (true/false)": false, "Refineries (true/false)": false, "SAM Sites (true/false)": true, "Search Lights (true/false)": true, "Signs (true/false)": true, "Simple Lights (true/false)": true, "Siren Lights (true/false)": true, "Smart Alarms (true/false)": false, "Smart Switches (true/false)": false, "SnowMachines (true/false)": true, "SpookySpeakers (true/false)": false, "Storage Monitor (true/false)": false, "Strobe Lights (true/false)": true, "Telephones (true/false)": false, "VehicleLifts (true/false)": false, "Water Pumps (true/false)": true, "Water Purifier s(true/false)": true, "Protect BBQs (true/false)": true, "Protect Campfires (true/false)": true, "Protect Cauldrons (true/false)": true, "Protect Fire Pits (true/false)": true, "Protect Fireplaces (true/false)": true, "Protect Furnaces (true/false)": true, "Protect Hobo Barrels (true/false)": false, "Protect Mixing Tables (true/false)": true, "Protect Refineries (true/false)": true, "Devices Always On (true/false)": true, "Always On (true/false)": true, "Night Toggle (true/false)": false, "Console Output (true/false)": false, "Night Toggle Check Frequency (in seconds)": 30, "Always On Check Frequency (in seconds)": 300, "Device Check Frequency (in seconds)": 300, "Dusk Time (HH in a 24 hour clock)": 17.5, "Dawn Time (HH in a 24 hour clock)": 9.0 }
  17. JessieJane

    Saxons Island

    We've already seen this map, Drolo7.
  18. I am having a persistent issue with players being unable to loot the hackable crate after all the NPC's are killed. They get a message saying they cannot loot the crate because it doesn't belong to them. Is there something I need to do or change in the plugin to fix this or could this possibly be a conflict with some other plugin? { "Настройки": { "Adjusting the smoothness / speed of the drawer descent": 0.7, "Block radius of buildings during the event": 40, "Reset timeout": 60, "Time to self-destruct (If nobody starts hacking)": 900, "Minimum number of players to start an event": 2, "Once in how many hours a chinook will fly": 1800, "Maximum items in 1 box": 10, "Use standard loot in the box (If false, your loot will drop out)": false, "Use custom positions ?": false, "Custom positions (/chinook addspawnpoint)": [] }, "Настройка отображения на картах": { "Create a marker on the G map?": true, "Marker names": "Special cargo", "Marker color": "#54bbb4", "Marker transparency": 0.4, "RustMap labels": false, "Image for RustMap map label": "https://i.imgur.com/x6qoCaK.png" }, "Настройка нпс": { "Spawn NPCs near a crate?": true, "Number of npc": 6, "Health nps": 250, "Random NPC nicknames": [ "Patrol Commander", "Special Cargo Chief", "Shipment Supervisor" ] }, "Выпадаемые предметы": [ { "Short name": "hazmatsuit.spacesuit", "Skin ID ": 0, "Item name": "", "blueprint?": false, "Minimal amount": 1, "maximum amount": 1, "Item drop chance": 70 }, { "Short name": "metal.facemask", "Skin ID ": 1886184322, "Item name": "", "blueprint?": false, "Minimal amount": 1, "maximum amount": 1, "Item drop chance": 20 }, { "Short name": "door.double.hinged.toptier", "Skin ID ": 0, "Item name": "", "blueprint?": false, "Minimal amount": 1, "maximum amount": 2, "Item drop chance": 30 }, { "Short name": "rifle.bolt", "Skin ID ": 0, "Item name": "", "blueprint?": true, "Minimal amount": 1, "maximum amount": 1, "Item drop chance": 40 }, { "Short name": "rifle.lr300", "Skin ID ": 0, "Item name": "", "blueprint?": false, "Minimal amount": 1, "maximum amount": 1, "Item drop chance": 15 }, { "Short name": "rifle.ak", "Skin ID ": 0, "Item name": "", "blueprint?": false, "Minimal amount": 1, "maximum amount": 3, "Item drop chance": 40 }, { "Short name": "supply.signal", "Skin ID ": 0, "Item name": "", "blueprint?": false, "Minimal amount": 3, "maximum amount": 5, "Item drop chance": 60 }, { "Short name": "metal.refined", "Skin ID ": 0, "Item name": "", "blueprint?": false, "Minimal amount": 25, "maximum amount": 50, "Item drop chance": 70 }, { "Short name": "explosive.timed", "Skin ID ": 0, "Item name": "", "blueprint?": false, "Minimal amount": 10, "maximum amount": 20, "Item drop chance": 45 }, { "Short name": "ammo.rifle", "Skin ID ": 0, "Item name": "", "blueprint?": false, "Minimal amount": 100, "maximum amount": 120, "Item drop chance": 15 }, { "Short name": "scrap", "Skin ID ": 0, "Item name": "", "blueprint?": false, "Minimal amount": 300, "maximum amount": 500, "Item drop chance": 100 }, { "Short name": "surveycharge", "Skin ID ": 0, "Item name": "", "blueprint?": false, "Minimal amount": 10, "maximum amount": 15, "Item drop chance": 70 } ] }
  19. JessieJane

    The Spiteful Hand

    What is the approximate size of the land mass (minus ocean)
1.8m

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Total number of downloads.

8.2k

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123.7k

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2.6m

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