Hi!
I have used this custom map that I made for over a year, I shut the server down because I moved from Dec 2024 until now. I have a brand new server and moved the physical drive over from the older server. I have removed all Oxide plugins, and still have the errors, I can run vanilla just fine so I am assuming it is an issue with the map, maybe a prefab (or more than one). This is what I see when it hangs on the serverlog.
Any help would be awesome, I can also share the map if that helps too via dm. I'm hoping its an easy fix that I can just add some things with RustEdit to my map and get these to go away. Unfortunately I have not ran it for a few months so it is probably an easy fox from an update that I cannot find in the changelog.
Thank you for looking!
NullReferenceException: Object reference not set to an instance of an object
at RidableHorse.ServerInit () [0x00062] in <e86ab4ffe0b94d3ba7333e9531326031>:0
at BaseNetworkable.Spawn () [0x0004f] in <e86ab4ffe0b94d3ba7333e9531326031>:0
at BaseEntity.Spawn () [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0
at BaseVehicle.Spawn () [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0
at BaseEntity.SpawnAsMapEntity () [0x0009a] in <e86ab4ffe0b94d3ba7333e9531326031>:0
at SaveRestore.SpawnMapEntities (System.Collections.Generic.List`1[T] entities) [0x0003d] in <e86ab4ffe0b94d3ba7333e9531326031>:0
at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x00096] in <e86ab4ffe0b94d3ba7333e9531326031>:0
at Bootstrap+<StartServer>d__21.MoveNext () [0x00325] in <e86ab4ffe0b94d3ba7333e9531326031>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0