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PitPack 1.0.2

$4.99
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7 Screenshots

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Rob Vary

Posted

Are we supposed to be able to actually drink the water in the wells?

Avo_Skorm

Posted

  On 6/3/2022 at 4:28 AM, Rob Vary said:

Are we supposed to be able to actually drink the water in the wells?

Expand  

Yes

 

Selah

Posted

Hi I'm really new to mapping so  maybe this is a dumb question.  On pit 7 there is a pfx file that does not show up in my prefabs list. Does this work in the game? Where should I look for it in Rust Edit?

  • Like 1
Avo_Skorm

Posted

  On 5/3/2023 at 11:49 PM, Selah said:

Hi I'm really new to mapping so  maybe this is a dumb question.  On pit 7 there is a pfx file that does not show up in my prefabs list. Does this work in the game? Where should I look for it in Rust Edit?

Expand  

Hi, you need to open all the hidden files in the editor. You can do this by going to the folder with Rust edit, open the Config file and find the prefab list line. At the very end false to true and that's itimage.thumb.png.61f14fc9ded77e66878a719ae7c274bf.png

Selah

Posted

Awesome! Thank you. 

 

Selah

Posted

I really love the way these little wells look on my map. I'm having some trouble interacting with them. I had to make one really large to get to the water and it was salt water. Is there a way to change it to fresh water so players can use it instead of one of those default water features?

Avo_Skorm

Posted

  On 5/17/2023 at 10:37 PM, Selah said:

I really love the way these little wells look on my map. I'm having some trouble interacting with them. I had to make one really large to get to the water and it was salt water. Is there a way to change it to fresh water so players can use it instead of one of those default water features?

Expand  

Yes, you need to apply the topology "Lake" to the installation site of the well, perhaps it is not so called, I do not remember the exact name well. But I'm sure it's the topology

Selah

Posted

Oh, I can do that, thanks 😄

 

  • Like 1

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