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Message added by Scalbox,

SPECIAL SEEDS

From the next update it will be possible to create, in the configuration, special seeds.
You will be able to create seeds for the production of any item.
For example, seeds for the production of apples, tuna, pickles, etc...
But, we can go further, creating seeds to produce weapons, explosives, whatever you want.
The only limit is your imagination.

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Bagira0607

Posted

On 08.06.2025 at 18:12, Scalbox said:

Возможно, в следующем обновлении я добавлю новую опцию, которая будет отключать разложение продуктов

Можно пока заменить ящики - холодильниками, и все продукты будут сохранены в целостности и сохранности.

0g.Ghost.7373

Posted

16 hours ago, Scalbox said:

The recycler works without problems, it starts automatically only when it receives the material via the industrial conveyor.

I stand corrected. I could have sworn that it turned on when I added stuff. But you are correct. 

Scalbox

Posted

1 hour ago, Bagira0607 said:

Можно пока заменить ящики - холодильниками, и все продукты будут сохранены в целостности и сохранности.

Are you having trouble catching fish? or is everything working fine?
A user reported that catching fish freezes after catching the first fish.
Can you let me know if everything works for you?
Thanks

Scalbox

Posted

2 minutes ago, 0g.Ghost.7373 said:

I stand corrected. I could have sworn that it turned on when I added stuff. But you are correct. 

It only turns on if the items arrive from the transporter, if you put them in manually, there is no need to start it automatically, you are already in the recycler and you can start it.

  • Like 1
Rainwulf

Posted

On 6/9/2025 at 1:12 AM, Scalbox said:

I may add a new option in the next update, to disable decay in food

I have kind of found a global fix for this by changing the server CVAR so NO food spoils at least. Bit of a all or nothing feature though haha.

 

in F1 console, server.foodspoiling false

 

Scalbox

Posted

5 minutes ago, Rainwulf said:

I have kind of found a global fix for this by changing the server CVAR so NO food spoils at least. Bit of a all or nothing feature though haha.

 

in F1 console, server.foodspoiling false

 

anyway, i add the option in the plugin, so you can do it from the plugin directly

Hawkhill

Posted

Done some more testing with the fishtraps.
Seems like all players on my server have the same issue....

When the pipe system empty the fishtraps, then the fishtrap still thinks there are fish inside, and keep splashing the water and wont catch any more fish before you open and closing the storage on the fishtrap.

Then the water stops splashing and will catch another fish.

 

  • Like 1
Scalbox

Posted

On 6/8/2025 at 10:58 PM, Hawkhill said:

Think i figured out a bug on the fishtraps.....
They stop  catching fish...... i need to go and open the inventory on all of them to make them catch fish again....
I see the water splashing like there are fish inside them, but they are empty cause ive connected pipes to them.

For me it seems like the traps doesent register that the fish has been removed when the pipe system does it.

Problem solved, will be released with next update, within next week

  • Love 1
Hawkhill

Posted

That sounds great! 
Turning off damage on the fishtraps aswell i hope ? 😇

Scalbox

Posted

7 hours ago, Hawkhill said:

That sounds great! 
Turning off damage on the fishtraps aswell i hope ? 😇

Damage blocking via configuration or permission has also been added

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