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Message added by Scalbox,

SPECIAL SEEDS

Special Seeds added.

You will be able to create seeds for the production of any item.
For example, seeds for the production of apples, tuna, pickles, etc...
But, we can go further, creating seeds to produce weapons, explosives, whatever you want.
The only limit is your imagination.

Message added by Scalbox,

CUSTOM FOODS

Create custom foods.

With the addition of the special seed system, the next update will allow you to create new types of food.
Each food will have its own characteristics: calories, health, instant health, mineral/farm multipliers (similar to teas) and much more.

After this addition, an update will also be released to create custom recipes using any items and custom foods.

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错误代码

Posted (edited)

After the mixing table was connected to the pipeline automation, the position of the fruit was wrong, resulting in the inability to make tea automatically

Edited by 错误代码
Scalbox

Posted

It is not currently possible to automate recipes

Scalbox

Posted

It's a feature that's already planned to be added, but it will take some time, it's not easy

0g.Ghost.7373

Posted

I use Custom Mixing by ThePitereq and Ultimate Industrial Farm Not sure which one is having a problem.. 

I use the conveyor to remove stuff after it's cooked. As I was setting one table up to cook expo, the conveyor took the metal frags right as I hit to start cooking. That locked the table. Reloading, uninstalling  both plugins, and a server restart couldn't unlock the table. I had to destroy the table.

And now I have a player claiming he has no automation hooked up and couldn't remove the bullets he made.

Any ideas?

Scalbox

Posted

At this time, it's best not to place the storage adapter on the mixing table. Once the automatic recipe system is ready, it can be used.

If you use the storage adapter, the items will not be placed in the correct position/order for the recipe.

venda_vole

Posted

what priority they have settings in config for leveled planters ? 
and priv. permissions need to be sorted in config by priority or not ? 

Scalbox

Posted

Leveled planters don't have a priority. You decide what they produce based on their level.
And they don't require permissions. Leveled planters are planters with different skins; you just need the item to use them.

  • Like 1
venda_vole

Posted

2 minutes ago, Scalbox said:

Leveled planters don't have a priority. You decide what they produce based on their level.
And they don't require permissions. Leveled planters are planters with different skins; you just need the item to use them.

Thank you. 
and about prudiction multipliers ... what i correct format? 

"Harvest Production Multiplier. Default 1": 1,

 "Seed Production Multiplier. Default 1": 1,

 "Clone Production Multiplier. Default 1": 1,

  whe i set it with 1.x doesnt work, with 1,x getting error in vscode instantly ... they work only with whole numbers ? 

Scalbox

Posted

No, you can only use whole numbers, not decimal points. I'll make a change soon to allow you to use decimal points as well.

  • Like 1
0g.Ghost.7373

Posted

Had a player notice his chickens stopped laying eggs. I checked and mine have also. I killed all mine and am rewatching to see if that fixes it. Is this normal behavior?

ooobob

Posted

Do you have an estimate when Storage Adapter support for Mining Quarry and Mining Pump Jacks will be included, or if it is still possible?

Thank you, love the mod!!

Scalbox

Posted

6 hours ago, 0g.Ghost.7373 said:

Had a player notice his chickens stopped laying eggs. I checked and mine have also. I killed all mine and am rewatching to see if that fixes it. Is this normal behavior?

No, I've never had this problem before, let me know if it happens again.

Scalbox

Posted

5 hours ago, ooobob said:

Do you have an estimate when Storage Adapter support for Mining Quarry and Mining Pump Jacks will be included, or if it is still possible?

Thank you, love the mod!!

There is no release date at the moment, as I have to fix an issue, which does not allow the pipe to be connected once the storage adapter is placed on the mine

  • Like 1
0g.Ghost.7373

Posted

1 hour ago, Scalbox said:

No, I've never had this problem before, let me know if it happens again.

I have 7 coops in my base. Only one produces eggs. The player that noticed it says his still do not produce.  We deleted the chickens and rewatched them. Still one for me and none for him. I am off to bed but I will delete the coops and place new ones when I wake up.

0g.Ghost.7373

Posted

Just found 2 with 3000+ eggs in the box on the coop. I had been looking at the part that shows the chickens and watching for it to say it was making an egg. The box is hooked to a pipe, thats set to remove the eggs when I equip a  pipe tool, it shows I can connect a pipe to both connections. Removing the pipe and putting it back doesnt change it, it still lets me hook another pipe up. I will ask my player to test it when he gets on to see if his is the same way.

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