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TooManyNades 1.0.4

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About TooManyNades

TooManyNades

 

New Video Will Be Released Soon

 

WIP:

  • TeleportGrenade - Teleport Player To Explosion Area
  • WallGrenade - Spawns a Barriacde, WoodWall, StoneWall At Explosion Area
  • AirDropGrenade - Calls In A AirDrop
  • HandCuffGrenade - Handcuffs all players Within Explosion Area
  • VanishGrenade - Players Within Explosion area will become Invisible for X Duration - Configureable
  • HeliGrenade - Calls In PatrolHelicopter
  • AnimalGrenades - Spawns Animals At Explosion Area - Configureable for what animal and how many
  • SkyRocketGrenades - Rockets,HighVelocity,Incendinary Comes flying from the Sky - Amount And Formations will be configureable
  • ScientistGrenades - Scientist Can Be Spawned With Grenade - Config will allow user to deside what Scientists to spawn
  • VehicleGrenades - Spawn in Vehicles With Grenades
  • Integration into LootContainers - Define what grenades that can be found in wich containers - GrenadeType, Amount, LootContainer + %Chance to find in container will be Configureable
  • Economy Integration Support - Grenades Can Be Purchased With Economy Plugins

 

Description:

TooManyNades revolutionizes Rust gameplay by giving server admins the power to create a vast array of customizable grenades, each equipped with unique effects and functionalities for dynamic combat. From healing and radiation grenades to repair and cluster effects, TooManyNades enables total control over grenade properties, permissions, costs, and advanced effects, enhancing both offensive and defensive play. Permissions for grenades are dynamically generated, so admins can easily manage access per player group.

 

Pre-Configured Grenades

Each grenade type below is fully configurable. Server owners can adjust these settings in the config file or add new grenades from scratch.

  • HighDamage: High-impact blast with stickiness, extended splash damage, and a high inventory cap for intense battles.
  • PowerfulBlast: Explodes on impact, features incendiary effects and a large blast radius, crafted with metal and explosives for high-powered play.
  • EMPGrenade: Temporarily disables electronics like turrets and SAM sites, requiring tech parts and metal fragments for balance.
  • Flashbang: Blinds players within the blast radius, adding a strategic edge to disorient enemies.
  • DemolitionGrenade: Destroys structures within its explosion radius, effective for raiding and base destruction.
  • SleepGrenade: Puts players in the radius to sleep, rendering them vulnerable for a set duration.
  • F1Cluster: Releases multiple F1 sub-grenades upon explosion, creating a wide area of impact.
  • MolotovCluster: Throws Molotov cocktails in a cluster effect, causing fires across the impact area.
  • SmokeCluster: Creates a smoke screen with multiple smoke grenades for visual obfuscation and cover.
  • BeancanCluster: Spawns smaller beancan grenades, ideal for compact yet spread-out damage.
  • HE40mmCluster: Spawns high-explosive 40mm grenades for a powerful secondary blast effect.
  • Smoke40mmCluster: Deploys a smoke field using 40mm smoke grenades to hinder visibility.
  • LandmineCluster: Throws landmines in a cluster, creating an area filled with explosive traps.
  • ClusterFlashbang: Releases multiple flashbangs upon explosion to disorient enemies in a large area.
  • WoodUpgradeGrenade: Upgrades structures in the radius to wood.
  • StoneUpgradeGrenade: Upgrades structures in the radius to stone.
  • MetalUpgradeGrenade: Upgrades structures in the radius to metal.
  • HQMUpgradeGrenade: Upgrades structures in the radius to high-quality metal (HQM).
  • FullRepairGrenade: Instantly repairs all damaged structures in the radius.
  • RepairOverTimeGrenade: Gradually repairs structures over time, with configurable repair intervals.
  • RepairProGrenade: Enhanced repair effect for advanced repair needs, with fast restoration.
  • DeAuthorizeTCGrenade: Removes player authorization from nearby tool cupboards.
  • DeAuthorizeTurretGrenade: Deauthorizes players from auto turrets, rendering them ineffective.
  • WaterGrenade: Extinguishes fires and reduces radiation levels in the affected area.
  • HealingGrenade: Restores health to players within the radius, acting as a portable healing device.
  • RadiationGrenade: Inflicts radiation damage over a set duration, effective for area denial.
  • HotbarDropGrenade: Forces players to drop items from their hotbar within the blast radius.
  • SharkGrenade: Spawns a shark within the radius, adding a unique hazard for players.
  • SupplyGrenade: Drops valuable supplies upon explosion for resource gathering.
  • F15Grenade: Launches a spread of missiles in a radius, with customizable missile count and blast radius.
  • BradleyNade: Spawns a Bradley APC upon explosion, creating a formidable obstacle.

 

Key Features

Core Grenade Settings

  • Permission: Dynamically created for each grenade to control access by player group.
  • SkinID: Custom skin option for unique visuals.
  • Damage, BlastRadius, and SplashDamage: Define the damage radius, impact, and splash effects.
  • ThrowForce: Adjusts the throw distance.
  • FuseLength: Controls the timer until detonation.
  • CanStick: Makes grenades stick to surfaces, useful for tactical placement.
  • ExplodeOnImpact: Detonates instantly upon impact.
  • RequireCost & MaxInventoryCap: Set item requirements and max inventory limits for balance.
  • Cost Settings
  • CostItems: Define items required for each grenade throw, with configurable amounts.

 

Specialized Effects

  • Incendiary: Creates a burn effect in the impact area.
  • Flash: Temporarily blinds players; duration is adjustable.
  • EMP: Disables nearby electronics such as turrets, SAM sites, and Tesla Coils.
  • Demolition: Destroys all structures within the blast radius.
  • SleepEffect: Forces affected players to sleep for a defined duration.
  • Cluster Grenade Options
  • ClusterGrenadeAmount: Specifies the number of sub-grenades released.
  • ClusterType: Options include F1, smoke, beancan, flashbang, molotov, 40mm HE, 40mm smoke, or landmine.
  • ClusterThrowForce: Sets the force applied to each sub-grenade.

 

Upgrade Effects

  • UpgradeEffect: Enables building upgrades with grenades.
  • UpgradeGrade: Options include Wood, Stone, Metal, or HQM.
  • UpgradeHealth: Configures the health applied to upgraded structures.

 

Repair Grenades

  • FullRepair: Instantly restores full health to structures.
  • RepairOverTime: Gradual repairs with customizable intervals and repair amounts.
  • RepairPro: Offers a faster, advanced repair effect.

 

Deauthorization Effects

  • DeAuthorizeToolCupboard: Removes authorization from nearby tool cupboards.
  • DeAuthorizeTurrets: Removes player authorization from auto turrets.

 

Water, Healing, and Radiation Effects

  • WaterGrenade: Extinguishes fire and reduces radiation in the area.
  • HealingGrenade: Heals players within the radius over time or instantly, based on configuration.
  • RadiationGrenade: Inflicts radiation damage to players within the radius, with adjustable duration.

 

Unique Effects

  • HotbarDropGrenade: Forces players to drop items from their hotbar.
  • SharkGrenade: Summons a shark in the explosion radius, creating a unique hazard.
  • ItemSpawnEffect: Spawns specific items upon grenade detonation.
  • F15Grenade: Launches missiles in a radius with customizable spread, damage, and explosion radius.
  • BradleySpawn: Spawns a Bradley APC upon detonation.

 

 

Commands and UI

  • /getgrenade <name> [quantity]: Players can acquire grenades based on permissions, inventory caps, and resource costs.
  • /grenadelist: Lists all available grenades with properties, permissions, and item costs. - AT DEFAULT A UI APPEAR WHERE YOU CAN ALSO BUY GRENADES WITH A BUTTTON
  • /cleanup_f15: Admin command to remove any lingering F15 jets from the map, ensuring no active F15s remain post-use.

 

TooManyNades equips Rust servers with unique tactical tools, allowing admins to define every aspect of gameplay. From high-powered explosives to defensive healing and repair grenades, this plugin transforms Rust combat and offers players an unmatched level of immersive and strategic options.

 

Example: Creating a Custom Grenade

  • Admins can edit any pre-configured grenade or create entirely new ones in the config file. Below is an example of adding a custom grenade called "FlashBang" that blinds enemies, includes an inventory cap, and requires scrap to craft:

 

{
  "Grenades": {
    "FlashBang": {
      "Permission": "TooManyNades.flashbang",
      "SkinID": 2435780631,
      "Damage": 50.0,
      "ThrowForce": 10.0,
      "FuseLength": 3.0,
      "BlastRadius": 5.0,
      "CanStick": false,
      "ExplodeOnImpact": true,
      "SplashRadius": 7.0,
      "SplashDamage": 50.0,
      "MaxInventoryCap": 5,
      "RequireCost": true,
      "CostItems": [
        { "ItemShortname": "scrap", "Amount": 20 }
      ],
      "Flash": true,
      "FlashDuration": 3.0
    }
  }
}

 

 

With TooManyNades, admins can craft a tailored arsenal to enhance tactical gameplay, offering new layers of strategy and interaction on Rust servers.


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