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TaimeableWilds 2.0

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  • Update details
    v2.0
    Released
    Download size 129.76 kB
    Total versions 2
    Typical update pace About every 3 days
    Freshness Updated today

Mostly AI-Generated

This file appears to be mostly AI-generated. Support, maintenance, and future updates may not be guaranteed, especially if the author is unable to maintain the code without AI assistance.

About TaimeableWilds

## TaimeableWilds v2.0 — Major Update

Tame wild animals in Rust! Use a blowpipe with darts to tranquilize and tame panthers, tigers, and more. Build a bond with your animals, lead them, feed them, store items in their inventory, and ride them.

### What's New in v2.0

**Taming System Overhaul**
- Fixed dart item shortname — now correctly gives `dart.incapacitate` darts with the blowpipe
- Simplified `/tame` menu: one clean button to get a Blowpipe + 3 Incapacitate Darts
- Added **Release** button to the `/tame` menu — release any tamed animal back to the wild with one click (drops stored items as loot at the animal's position)

**Animal Menu (formerly Radial Menu)**
- Renamed from "Radial Menu" to "Animal Menu" to better reflect the button-based UI
- Fixed menu getting stuck open when multiple tamed animals are nearby — all menu state is now properly reset across all components on close
- Added `rp.closemenu` console command as an emergency rescue if the menu ever gets stuck (no need to rejoin the server)
- Increased interaction range from 2m to 4m so you can reach resting animals
- Added Sleeping Animation Pet for Feed.

**Animal Inventory**
- Fixed inventory closing instantly — the storage box now temporarily moves to the player's position when opened, and returns underground when the loot panel is closed
- Storage box stays invisible (renderers, colliders, and model disabled) — no more floating crates under animals

**Following & Resting Behavior**
- Animals now enter a **rest state** when the player stands still for 2+ seconds — they stop circling and stay put
- Rest position is calculated once (5m behind, 3m lateral separation) so multiple animals don't overlap
- Animals face the player while resting
- Rest position is fixed — mouse-only look movement won't trigger animals to wake up (requires 0.5m actual movement)
- Smooth walking instead of instant teleport when animals are far away and the player stops
- Increased formation distance threshold to 1.5m to reduce micro-adjustments
- Far teleport (50m+) now places the animal 10m behind the leader to walk the remaining distance smoothly (Admin)

**Permissions**
- `tameablewilds.tame` permission is now always registered on load
- Enable `"Require Permission To Tame": true` in config to restrict taming to specific groups/players
- Grant with: `oxide.grant group <group> tameablewilds.tame`

**Bug Fixes**
- Fixed menu getting stuck when leading multiple tamed animals
- Fixed animals "fly teleporting" when player stops while animal is far away
- Fixed storage box being visible under animals on hills/elevated terrain
- Fixed dart projectiles not being given with the blowpipe

### Commands
- `/tame` — Open the taming menu (get blowpipe + darts, view/release your animals)
- `/release` — Release the animal you're looking at or riding
- `/call` — Call your tamed animals to your position
- `rp.closemenu` — Force-close any stuck animal menu (F1 console)
- Hold **R** near a tamed animal — Open the animal menu (Feed, Inventory, Lead)

### Requirements
- Carbon or Oxide/uMod
- Blowpipe + Incapacitate Darts (obtainable via `/tame` menu)


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