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About Rocket Strike

Rocket Strike - the ultimate event that allows you to create missile strikes anywhere on the map, in any quantity, any radius and with all possible settings. A unique feature is the creation of nuclear charges that create radiation zones after the explosion.
 


The following types of rockets are supported: regular, fire, high-speed, MLRS.

The configuration file allows you to manage all aspects of the event:

- projectile type for a missile strike
- random projectiles
- explosion radius
- number of missiles in launch
- nuclear charge
- nuclear charge strength
- radius and duration of the radiation zone
- event frequency
- markers on map
- marker on map after explosion (different color)
- sound siren
- notifications in chat (for all or for nearby players)
- damage multipliers
- loot after explosion
 

Permissions

Requires: rocketstrike.rs

 

Chat commands

/rs call (/rs - alias) - takes your position as the center point for launching rockets and using the "Default" preset
/rs onme takes your position as the center point for launching rockets and using the "OnMe" preset
/rs start - event start (the rocket strike will not start immediately, it will be scheduled according to the configuration settings)
/rs stop - stops the event if it was started and scheduled


Configuration
 

Event settings

"EventSettings": {

   "autoStart": false, // automatically schedule an event to run after the plugin is installed

   "startAtRandomTime": true, 

   "randomTimeRangeFrom": 120, // minutes

   "randomTimeRangeUpTo": 180, // minutes

   "repeatTimeInterval": 45, // minutes

   "rocketsLaunchPreset": "Default", // selected launch preset

   "randomRocketsLaunchPresets": false

 }


Presets
1 preset in the example below:


 

"LaunchPresets": {
   "Default": {
     "soundAlarm": true, // play sound alarm on launch start
     "soundAlarmDuration": 11, // seconds
     "chatNotifications": true, // notify players
     "chatNotificationsForNeardbyPlayersOnly": false, // notify only nearby players
     "showMapMarker": true, // show markers on the map (both: red and orange)
     "mapMarkerLootingStageDuration": 10, // duration in minutes for the orange marker
     "noDamage": false, // turns damage off
     "dropLoot": true, // allows to control loot drop
     "dropLootMultiplier": 1.0, // multiplier for the loot amount dropped by each projectile
     "maxRadius": 350, // rocket launch zone max radius
     "minRadius": 250, // rocket launch zone min radius 
     "maxRocketsAmount": 12, // max 12 rockets in one launch
     "minRocketsAmount": 7, // min 7 rockets in one launch
     "maxDuration": 120, // seconds
     "minDuration": 60, // seconds
     "damageMultiplier": 1.0, // global damage multiplier that affects each projectile
     "projectiles": [
       "NuclearMLRSRocket" // projectile type
     ]
   } }


Projectiles configuration
1 projectile in the example below:

 

"Projectiles": {
"NuclearMLRSRocket": { // name used in a launch presset
     "damageMultiplier": 3.0,  // projectile damage multiplier for each damage type
     "explosionRadius": 45, // meters
     "minExplosionRadius": 25, // meters, minimum radius
     "gravityModifier": 0, // affects projectile velocity
     "velocity": 35, // projectile velocity
     "nuclearCharge": true,  // if “true” a nuclear charge will be added to the projectile
     "nuclearZoneRadius": 50, // meters, radiation zone radius after the explosion
     "nuclearZoneRadiationAmount": 55, // radiation damage in the zone per second
     "nuclearZoneDuration": 5, // minutes
     "prefab": "ammo.rocket.mlrs", // game object used for this projectile
     "additionalDamageTypes": [ // additional damage type
       {
         "type": "Radiation", // types list is available in the plugin file
         "damage": 1000
       }
     ],
     "itemOnLootDropSpot": "assets/content/structures/excavator/prefabs/diesel_collectable.prefab", // spawns this item on each explosion spot
     "dropLootList": [ // list of loot to spawn
       {
         "item": "metal.fragments",
         "min": 500,
         "max": 1000
       },
       {
         "item": "sulfur",
         "min": 300,
         "max": 1000
       },
       {
         "item": "lowgradefuel",
         "min": 250,
         "max": 500
       },
       {
         "item": "charcoal",
         "min": 500,
         "max": 1000
       },
       {
         "item": "explosives",
         "min": 3,
         "max": 12
       }
     ]
   }}

 


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