What's New in Version 1.3 See changelog
Released
Allows server admins to specify which entities can or cannot be looted by defining them in a JSON file (oxide/cfg/RFLoot.json).
Each entity is identified by its prefab path, with a true or false value to allow or block looting.
Prevents looting for all entities unless explicitly listed in the configuration file.
Configuration example:
{
"LootableEntities": {
"assets/prefabs/deployable/large wood storage/box.wooden.large.prefab": true
}
}