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RFLoot.cs 1.3

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What's New in Version 1.3   See changelog

Released

Allows server admins to specify which entities can or cannot be looted by defining them in a JSON file (oxide/cfg/RFLoot.json).

Each entity is identified by its prefab path, with a true or false value to allow or block looting.

Prevents looting for all entities unless explicitly listed in the configuration file.

Configuration example:

{
  "LootableEntities": {
    "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab": true
  }
}


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