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Can I set custom items for quest requirements and rewards?

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2 minutes ago, norikazu said:

Can I set custom items for quest requirements and rewards?

Yes!

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Here are some ideas for new quest types to consider:

1. "A to B" Quest: Players must collect a stash or locked box from a random location across the map and bring it back to the quest giver. 

2. "Lost Item" Quest: Players are tasked with locating a lost item within a 30-meter radius at a random location. They use a metal detector to find the item and then return it to complete the quest.

3. "Deliver" Quest: Players receive an item or items along with specific grid number at random. Their task is to locate a one by one base with a dropbox and deposit the contents into it, effectively completing the delivery quest.

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I really like this plugin
It has a high degree of freedom and is great because you can add various elements to the otherwise boring RUST depending on your ideas.
The only problem is that the number of quests increases and it becomes difficult to find them.
I think it would be nice to be able to group or tag each quest type (kill, gather...).

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I can set a reward name
It is not displayed in the quest UI.
Especially if the reward is a command, the content of the reward is unknown if the name is not displayed.
Is there a setting to display the reward name in the UI?

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7 hours ago, hid333 said:

I really like this plugin
It has a high degree of freedom and is great because you can add various elements to the otherwise boring RUST depending on your ideas.
The only problem is that the number of quests increases and it becomes difficult to find them.
I think it would be nice to be able to group or tag each quest type (kill, gather...).

Good morning. Yes, I have plans to implement a category system. It will be in the future!

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4 hours ago, hid333 said:

I can set a reward name
It is not displayed in the quest UI.
Especially if the reward is a command, the content of the reward is unknown if the name is not displayed.
Is there a setting to display the reward name in the UI?

Write to me on discord. I need to see what setting up your rewards looks like so I can help you @dezlife

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1 hour ago, DezLife said:

discordで私に書いてください。 @dezlife のお手伝いができるよう、報酬の設定がどのようなものかを確認する必要があります。

Thank you for your suggestion, but I can't speak English. sorry.

Any reward is fine, but even though you can set the reward name in the configuration file, it won't be displayed on the UI, right?
It would be nice if the reward name would be displayed when the reward is moused over or clicked.
It may be difficult, but for reference

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5 minutes ago, hid333 said:

Thank you for your suggestion, but I can't speak English. sorry.

Any reward is fine, but even though you can set the reward name in the configuration file, it won't be displayed on the UI, right?
It would be nice if the reward name would be displayed when the reward is moused over or clicked.
It may be difficult, but for reference

It should be displayed in the interface. I would like to see an example of an award that does not display its name

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1 hour ago, DezLife said:

インターフェースに表示されるはずです。名前を表示しない賞の例を知りたい

How can I display it?
click? mouseover?
I tried reverting to the downloaded configuration file and using the default settings, but neither worked.

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excuse me. There is no reward name set in the default settings in the first place.
There are all kinds of rewards, but for example, if you defeat a BOSS, you will be added to oxide's group.
Rewards will be reflected normally.
The problem here is that the reward name in the red frame is not displayed in advance on the Quest House UI.

This is true not only for commands but also for regular items. Is there a setting that allows the reward name to be displayed, or is there something wrong with my environment?

無題.png

Edited by hid333
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24 minutes ago, hid333 said:

excuse me. There is no reward name set in the default settings in the first place.
There are all kinds of rewards, but for example, if you defeat a BOSS, you will be added to oxide's group.
Rewards will be reflected normally.
The problem here is that the reward name in the red frame is not displayed in advance on the Quest House UI.

This is true not only for commands but also for regular items. Is there a setting that allows the reward name to be displayed, or is there something wrong with my environment?

無題.png

ohhh. I misunderstood you. Yes, at the moment the names of the awards are not displayed. I'll add this to my ideas sheet.

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It would be even better if you could create continuous quests.
For example, collection quest part 1, part 2 etc.
For example, you will not be able to take Part 2 unless you clear Part 1.
Please consider this as one of the ideas for future plug-in enhancements.

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Sorry for only making requests.
I think it would be better if you could choose from multiple extermination quests.
For example,
in a quest to hunt animals,
you could hunt any 10 animals, such as bears, chickens, boars, etc.

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Is there a setting to turn off NPC voices?
Also, it would be great if the quest list could be displayed in a scroll view.

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16 hours ago, hid333 said:

Sorry for only making requests.
I think it would be better if you could choose from multiple extermination quests.
For example,
in a quest to hunt animals,
you could hunt any 10 animals, such as bears, chickens, boars, etc.

I will do it in the future

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6 hours ago, norikazu said:

Is there a setting to turn off NPC voices?
Also, it would be great if the quest list could be displayed in a scroll view.

Yes, you can disable this in the config - Enable communication with NPCs

The same scrolling will be in the next update

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Bug: Even after completing the delivery quest, the active list display is not updated, and enabling notifications for all players does not show the completion status.

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Question on building quests could I build a quest to kill a specific NPC created with the Bot Respawn mod? A would like to make some find and kill a specific npc 5 times type quest. Maybe something like a specific name or something?

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Hi guys do you know what i am doing wrong. When i load the plugin i only get part of the building. I have put all the correct files in the right place. I am just using the default for now to test. Thankyou. - Fixed.

Screenshot_4.png

Edited by IanHendry80
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10 hours ago, IanHendry80 said:

Hi guys do you know what i am doing wrong. When i load the plugin i only get part of the building. I have put all the correct files in the right place. I am just using the default for now to test. Thankyou.

Screenshot_4.png

write me discord pls 

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Thank you for such a cool plugin!
Is there a way to make the text size smaller within the in game quest menu?

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11 hours ago, RustyKnutts said:

Thank you for such a cool plugin!
Is there a way to make the text size smaller within the in game quest menu?

Hi!I'm glad you liked the plugin!

Tell me exactly where you want to resize. I didn't quite understand you

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I'd like to change the text size of the in game quest text to make it a little smaller so I can fit more description for individual quests.
Some of the text gets cut off if its too long.


 

XDQuest.png

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