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jaybee3

Posted

@RustonautsDid you manage to fix the NRE issues, this looks a great plugin!

  • Like 1
Therily

Posted

Thanks for an amazing plugin! This will (hopefully) solve some of our major headaches 🙂 Just a question - are there any known plugins that conflicts with this? Running a PvE server and on our development server this worked perfectly, but when we imported it to production it doesn't work. It loads, I've ran the find monument command but it doesn't lock nor announce so just asking if there are any known conflicts that would do that. Otherwise we'll keep browsing though our list of plugins 🙂 

 

 

  • Like 1
Therily

Posted (edited)

Only meant to post once 🙂 

 

 

Edited by Therily
Rustonauts

Posted

please try this version - 1.4.0

 

  • Like 1
Rustonauts

Posted

On 1/21/2023 at 4:46 AM, Therily said:

Thanks for an amazing plugin! This will (hopefully) solve some of our major headaches 🙂 Just a question - are there any known plugins that conflicts with this? Running a PvE server and on our development server this worked perfectly, but when we imported it to production it doesn't work. It loads, I've ran the find monument command but it doesn't lock nor announce so just asking if there are any known conflicts that would do that. Otherwise we'll keep browsing though our list of plugins 🙂 

 

 

Thanks for the support, Therily.  Please test v1.4.0 and let me know.  I don't know of any.  There were some weird console spam if you had TruePVE installed (likely) that I believe has been fixed.

Rustonauts

Posted

On 1/20/2023 at 2:00 PM, jaybee3 said:

@RustonautsDid you manage to fix the NRE issues, this looks a great plugin!

thanks, Jay.. please try 1.4.0

  • Love 1
Rustonauts

Posted

On 11/21/2022 at 6:45 AM, hc4stillo said:

Failed to call hook 'CanMoveItem' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <67c4f9c379954f179992c16c8df205a9>:0 
  at Oxide.Plugins.MonumentLock.CanMoveItem (Item item, PlayerInventory playerLoot, System.UInt32 targetContainer, System.Int32 targetSlot, System.Int32 amount) [0x0001e] in <67c4f9c379954f179992c16c8df205a9>:0 
  at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0040b] in <67c4f9c379954f179992c16c8df205a9>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

 

image.png.c892ac0eea978421efe62ccfd7c10ebc.png

thanks.  please try 1.4.0

Rustonauts

Posted

On 8/19/2022 at 5:25 AM, guu_3 said:

Failed to call hook 'OnItemPickup' on plugin 'MonumentLock v1.3.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.IsLockedToMyTeam (BasePlayer player, System.String _lockedPlayerID, System.String _shortName) [0x00032] in <1adaad168ad940b8a42be858ba16abca>:0 at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot) [0x00029] in <1adaad168ad940b8a42be858ba16abca>:0 at Oxide.Plugins.MonumentLock.OnItemPickup (Item item, BasePlayer player) [0x00018] in <1adaad168ad940b8a42be858ba16abca>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00108] in <1adaad168ad940b8a42be858ba16abca>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

What caused the message?

1.4.0 should fix this

Rustonauts

Posted

On 11/17/2022 at 8:19 AM, Wolf said:

Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.2' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.MonumentLock.IsLockedToMyTeam (BasePlayer player, System.String _lockedPlayerID, System.String _shortName) [0x00032] in <698ea8d0c4e74088980924ccb17315d5>:0

at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot) [0x00029] in <698ea8d0c4e74088980924ccb17315d5>:0

at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00000] in <698ea8d0c4e74088980924ccb17315d5>:0

at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <698ea8d0c4e74088980924ccb17315d5>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

Hello, how can I fix this please. Spamming bug when dealing damage to NPCs from the Better Npc plugin.

please try this with 1.4.0

Therily

Posted

1 hour ago, Rustonauts said:

please try this version - 1.4.0

 

Have done some tests and it seems to be working, thank you! We do have TruePVE installed so that might've been the issue then.

Thanks a lot!

  • Love 1
jaybee3

Posted

Looks good, it actually seems to have resolved the bugs we were having with monuments not being locked/found.

Just a couple of exceptions,. but these are groundbreaking for functionality:

One thing we did notice was: The "This monument is already locked by xxx" message, would actually display the name of the player and not the one who had locked it. I think you'll need to read from your data file for who locked it and not the player who activated the hook.

Similarly when a player unlocks a monument, it would display their grid ref and not the ref of the monument (think that needs to look up the data file too), and not the player position.

Ghosty

Posted

not sure if these errors are a conflict or just this plugin alone., but this is whats being spammed in my console atm

[Error] Failed to call hook 'CanMoveItem' on plugin 'MonumentLock v1.4.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.MonumentLock.IsLockedToMyTeam (BasePlayer player, System.String _lockedPlayerID, System.String _shortName) [0x00032] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot) [0x00029] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.CanMoveItem (Item item, PlayerInventory playerLoot, System.UInt32 targetContainer, System.Int32 targetSlot, System.Int32 amount) [0x00044] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0040b] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 

[Error] Failed to call hook 'OnLootEntity' on plugin 'MonumentLock v1.4.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.MonumentLock.IsLockedToMyTeam (BasePlayer player, System.String _lockedPlayerID, System.String _shortName) [0x00032] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot) [0x00029] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.OnLootEntity (BasePlayer player, BaseEntity entity) [0x00024] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0013d] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 

BeePssY

Posted

can you fix the locked message since i locked the monument and a friend comes and when he does something it says (this monument is locked to (my friends name)) it should be my name since i locked the monument

  • Like 1
Rustonauts

Posted

12 minutes ago, Ghosty said:

not sure if these errors are a conflict or just this plugin alone., but this is whats being spammed in my console atm

[Error] Failed to call hook 'CanMoveItem' on plugin 'MonumentLock v1.4.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.MonumentLock.IsLockedToMyTeam (BasePlayer player, System.String _lockedPlayerID, System.String _shortName) [0x00032] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot) [0x00029] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.CanMoveItem (Item item, PlayerInventory playerLoot, System.UInt32 targetContainer, System.Int32 targetSlot, System.Int32 amount) [0x00044] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0040b] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 

[Error] Failed to call hook 'OnLootEntity' on plugin 'MonumentLock v1.4.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.MonumentLock.IsLockedToMyTeam (BasePlayer player, System.String _lockedPlayerID, System.String _shortName) [0x00032] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot) [0x00029] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.OnLootEntity (BasePlayer player, BaseEntity entity) [0x00024] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0013d] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 

thanks.  Can you add me on discord and see if I can figure out how to replicate.  unohuim#7744

Rustonauts

Posted

28 minutes ago, BeePssY said:

can you fix the locked message since i locked the monument and a friend comes and when he does something it says (this monument is locked to (my friends name)) it should be my name since i locked the monument

can you confirm that the monument lock timer hadn't expired and your friend re-locked the monument?

BeePssY

Posted

we did it on many tries and when i locked it and he came ther it sayd that he locked it. and wise versa when he locked and i came it told me that i locked it but he didnt lose his lock but jsut the message was wrong

 

  • Like 1
Therily

Posted

Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.4.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.MonumentLock.IsLockedToMyTeam (BasePlayer player, System.String _lockedPlayerID, System.String _shortName) [0x00032] in <889fb3a3b64046bdaed6e4414f87fb28>:0
at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot) [0x00029] in <889fb3a3b64046bdaed6e4414f87fb28>:0
at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00020] in <889fb3a3b64046bdaed6e4414f87fb28>:0
at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <889fb3a3b64046bdaed6e4414f87fb28>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0

 

Hi again. Getting this error message now 😟 Plugin worked fine for the first couple of hours but then stopped. After this it's followed by a massive console spam of "NullReferenceException: Object reference not set to an instance of an object". Saw there was an update to TruePVE earlier today but we're running the latest update but the monument lock still doesn't want to work as expected 😞 Any ideas what we can do?

 

Thank you in advance!

Rustonauts

Posted

4 hours ago, Therily said:

Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.4.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.MonumentLock.IsLockedToMyTeam (BasePlayer player, System.String _lockedPlayerID, System.String _shortName) [0x00032] in <889fb3a3b64046bdaed6e4414f87fb28>:0
at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot) [0x00029] in <889fb3a3b64046bdaed6e4414f87fb28>:0
at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00020] in <889fb3a3b64046bdaed6e4414f87fb28>:0
at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <889fb3a3b64046bdaed6e4414f87fb28>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0

 

Hi again. Getting this error message now 😟 Plugin worked fine for the first couple of hours but then stopped. After this it's followed by a massive console spam of "NullReferenceException: Object reference not set to an instance of an object". Saw there was an update to TruePVE earlier today but we're running the latest update but the monument lock still doesn't want to work as expected 😞 Any ideas what we can do?

 

Thank you in advance!

Tragic.  That is very odd that time was the trigger.  Would you be interested in helping me troubleshoot?  I've added a troubleshooting channel here, https://discord.gg/CwefPfBD.  Any other plugins that you use?

Rustonauts

Posted

6 hours ago, Ghosty said:

not sure if these errors are a conflict or just this plugin alone., but this is whats being spammed in my console atm

[Error] Failed to call hook 'CanMoveItem' on plugin 'MonumentLock v1.4.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.MonumentLock.IsLockedToMyTeam (BasePlayer player, System.String _lockedPlayerID, System.String _shortName) [0x00032] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot) [0x00029] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.CanMoveItem (Item item, PlayerInventory playerLoot, System.UInt32 targetContainer, System.Int32 targetSlot, System.Int32 amount) [0x00044] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0040b] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 

[Error] Failed to call hook 'OnLootEntity' on plugin 'MonumentLock v1.4.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.MonumentLock.IsLockedToMyTeam (BasePlayer player, System.String _lockedPlayerID, System.String _shortName) [0x00032] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot) [0x00029] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.OnLootEntity (BasePlayer player, BaseEntity entity) [0x00024] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0013d] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 

Brutal!  Would you mind providing me with a list of all plugins you have installed?  I have a troubleshooting channel here, https://discord.gg/CwefPfBD.  Thanks

Rustonauts

Posted

On 1/24/2023 at 1:17 PM, BeePssY said:

we did it on many tries and when i locked it and he came ther it sayd that he locked it. and wise versa when he locked and i came it told me that i locked it but he didnt lose his lock but jsut the message was wrong

 

I fixed this.  It'll be included in the next release.  I want to finish the console spam conflict w/ Zone Manager first.

BeePssY

Posted

ahh 😄 good to know 😄

Rustonauts

Posted

1 hour ago, BeePssY said:

ahh 😄 good to know 😄

if you're on my discord, I uploaded the new version to try.  I don't want to upload it here until it's confirmed.  If you're not on the discord and want to be, lemme know.

 

Rustonauts

Posted

On 1/26/2023 at 8:02 AM, BeePssY said:

ahh 😄 good to know 😄

Hey.. v1.5 should fix this.  Let me know please.

Rustonauts

Posted

On 1/24/2023 at 11:42 AM, Ghosty said:

not sure if these errors are a conflict or just this plugin alone., but this is whats being spammed in my console atm

[Error] Failed to call hook 'CanMoveItem' on plugin 'MonumentLock v1.4.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.MonumentLock.IsLockedToMyTeam (BasePlayer player, System.String _lockedPlayerID, System.String _shortName) [0x00032] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot) [0x00029] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.CanMoveItem (Item item, PlayerInventory playerLoot, System.UInt32 targetContainer, System.Int32 targetSlot, System.Int32 amount) [0x00044] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0040b] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 

[Error] Failed to call hook 'OnLootEntity' on plugin 'MonumentLock v1.4.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.MonumentLock.IsLockedToMyTeam (BasePlayer player, System.String _lockedPlayerID, System.String _shortName) [0x00032] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot) [0x00029] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.OnLootEntity (BasePlayer player, BaseEntity entity) [0x00024] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0013d] in <a241f072e230421eacaba1096cee078c>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 

Hey Ghosty.. version 1.5 should solve this. Please let me know.

Rustonauts

Posted

On 1/20/2023 at 2:00 PM, jaybee3 said:

@RustonautsDid you manage to fix the NRE issues, this looks a great plugin!

I did, thanks.  version 1.5 does it.

 

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