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Fused Recycler 1.0.6

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Darien

Posted

I am very good at it. I added a chip to my version. It can set the chip. Connect the power supply

Khan

Posted

On 6/11/2022 at 12:48 AM, CM1234 said:

I am very good at it. I added a chip to my version. It can set the chip. Connect the power supply

Yeah man carrying them batteries sucks gotta jump start that bitch. ( Lmao JK ) It's good plugin tho

FoxMods

Posted (edited)

Not a feature i thought of adding as it never really made sense for moument placed recyclers, but will coonsider this in a future update.

Edited by FoxMods
Darien

Posted (edited)

Edited by CM1234
MuB-Studios

Posted

Unfortunately the plugin doesn't work. you can still use the recycler without a fuse

FoxMods

Posted (edited)

On 9/1/2022 at 6:28 PM, MuB-Studios said:

Unfortunately the plugin doesn't work. you can still use the recycler without a fuse

Did you happen to sovle this issue, tested locally and evenything is working as intended.

https://imgur.com/zOtNnpI

Edited by FoxMods
ijks2

Posted

one of my players found a glitch where you can put things inside a recycler and click turn on while closing the menu for it to recycle without needing power and recycling instantly

  • Like 1
ijks2

Posted

Just now, ijks2 said:

one of my players found a glitch where you can put things inside a recycler and click turn on while closing the menu for it to recycle without needing power and recycling instantly

without needing a fuse

  • Like 1
FoxMods

Posted (edited)

how we looking @ijks2 are you good to close now and ok to push the patch to umod ?

Edited by FoxMods
FoxMods

Posted

On 9/1/2022 at 6:28 PM, MuB-Studios said:

Unfortunately the plugin doesn't work. you can still use the recycler without a fuse

Are you running Recycler Speed plugin from umod?

funky nugget

Posted

i like the concept, can i set it so monument recyclers stay native, but when players craft a recycler with  "craftmenu" and place it, it will have the fuse mechanism?

FoxMods

Posted

yes it should have a config option for this player placed ones

Chill Roleplay

Posted

@FoxMods Could you add a config option so that this plugin has True for false if you want it to apply to safe zone ones or regular ones.

What I am trying to achieve is the yellow ones to have very low efficiency but not require a fuse. Or an option to have them both low efficiency unless you add a fuse. and the best thing would be to have this plugin also control efficiency and have 3 fuse types. Copper, Gold and Titanium fuses each effect the efficiency of the recycler 

No Fuse 20% efficiency
Copper fuse 40% efficiency
gold fuse  50% efficiency
Titanium fuse 60% efficiency

  • Like 1
funky nugget

Posted

FusedRecycler - Failed to compile: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 241, Pos: 21

FoxMods

Posted

21 minutes ago, funky nugget said:

FusedRecycler - Failed to compile: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 241, Pos: 21

resolved in the latest version just pushed.

  • Like 1
funky nugget

Posted

FusedRecycler - Failed to compile: No overload for method 'Clear' takes 1 arguments | Line: 241, Pos: 21

 

FoxMods

Posted (edited)

ty will push an update in a moment, no sorry looks like you are not on the updated version of the plugins which has this fix inplace.

Edited by FoxMods
  • Like 1
funky nugget

Posted

ah your right i somehow was on older version, missed the update. sorry for the bother

  • Like 1

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