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Dungeon Events 3.2.9

$25.00 $14.99
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NEXT

Posted

Is it possible to set the NPC resurrection time? I want them to resurrect 5 seconds after death.

Marte6

Posted

10 hours ago, NEXT said:

Is it possible to set the NPC resurrection time? I want them to resurrect 5 seconds after death.

Hello, I could create an option for them to be born a second time, but it would get in the way of counting the gui and so on, it's not very simple.

Capinkrunch

Posted

Not that I want that as an option but you could do it and but it shuts off gui

NEXT

Posted

ok,thank you

 

If it's going to cause problems then we don't need it.

I just wanted to know if it's possible to make the dungeon events more like escape events.

Takeshi

Posted

Just wondering
has the turret type been changed? Before the update, our server used Cooking’s Pancake to make turrets ignore players, but that no longer works now.
1092674208_.png.b3b1856cba12c3467a09e1bfdcd13c36.png

FandangoChristmas

Posted

27 minutes ago, Takeshi said:

Just wondering
has the turret type been changed? Before the update, our server used Cooking’s Pancake to make turrets ignore players, but that no longer works now.
1092674208_.png.b3b1856cba12c3467a09e1bfdcd13c36.png

In yesterdays update he said he is now using his own custom turret system that isn't default rust ones.

Marte6

Posted

3 hours ago, Takeshi said:

Just wondering
has the turret type been changed? Before the update, our server used Cooking’s Pancake to make turrets ignore players, but that no longer works now.
1092674208_.png.b3b1856cba12c3467a09e1bfdcd13c36.png

Hello, yes, as he said, I changed it to a component of my own.

 

But I'm going to make it configurable, to enable it or not in the configuration, in case the turrets don't attack.

 

I'll upload a new update in a few minutes.

Marte6

Posted

3.2.9 - What's New

Added a configuration option to enable or disable custom AutoTurret behavior in case they don't attack.

Takeshi

Posted

  "Dungeon Settings": {
    "Enable Auto Spawn": true,
    "Map Marker Radius": 0.2,
    "Max Active Dungeons Auto Spawn (It is not recommended to exceed 10)": 5,
    "Max Active Dungeons Buy (It is not recommended to exceed 10": 8,
    "Max Time (in seconds) to Keep Dungeon Alive": 3600,
    "Dungeon Buy Cooldown (in seconds)": 600,
    "Dungeon Removal": {
      "Remove only if all NPCs are dead": true,
      "Remove only if all boxes are destroyed": true,
      "Remove only if all turrets are destroyed": true,
      "Removal timer after they are destroyed (in seconds)": 300
    },
    "Show Dungeon Spawn Announcement": true

Here is my current configuration.
Right now, after players complete the dungeon, it doesn't end automatically,
and when the timer reaches zero, nothing happens either.

 

EllieCat

Posted

Can we increase the custom build height? The current generated height is a bit low...🙂

  • Like 1
Marte6

Posted

10 hours ago, Takeshi said:

  "Dungeon Settings": {
    "Enable Auto Spawn": true,
    "Map Marker Radius": 0.2,
    "Max Active Dungeons Auto Spawn (It is not recommended to exceed 10)": 5,
    "Max Active Dungeons Buy (It is not recommended to exceed 10": 8,
    "Max Time (in seconds) to Keep Dungeon Alive": 3600,
    "Dungeon Buy Cooldown (in seconds)": 600,
    "Dungeon Removal": {
      "Remove only if all NPCs are dead": true,
      "Remove only if all boxes are destroyed": true,
      "Remove only if all turrets are destroyed": true,
      "Removal timer after they are destroyed (in seconds)": 300
    },
    "Show Dungeon Spawn Announcement": true

Here is my current configuration.
Right now, after players complete the dungeon, it doesn't end automatically,
and when the timer reaches zero, nothing happens either.

 

Hi, I'm going to update this week and I'll try to improve this part of finishing the dungeon.

Marte6

Posted

7 hours ago, EllieCat said:

Can we increase the custom build height? The current generated height is a bit low...🙂

Hello, do you mean the height inside the dungeon? Or do you mean the height of the dungeon higher in the sky?

FandangoChristmas

Posted

3 minutes ago, Marte6 said:

Hello, do you mean the height inside the dungeon? Or do you mean the height of the dungeon higher in the sky?

What is the current height used to spawn them in the sky? I felt it was around 800 height. Just wondering because I'm adding skybase, and don't want any conflicts. i did notice this month I could see a box outlined in the sky, where previous I didnt.

Marte6

Posted

3 minutes ago, FandangoChristmas said:

What is the current height used to spawn them in the sky? I felt it was around 800 height. Just wondering because I'm adding skybase, and don't want any conflicts. i did notice this month I could see a box outlined in the sky, where previous I didnt.

Yes, it's 800f.

  • Like 1
FandangoChristmas

Posted

5 minutes ago, Marte6 said:

Yes, it's 800f.

Good, then I'm safe! Set my sky bases rather high up, at 600. I could probably go for 400. Any idea why it would show the outline of the dungeon box from the ground? Could it be the weather and lighting?

EllieCat

Posted

4 hours ago, Marte6 said:

Hello, do you mean the height inside the dungeon? Or do you mean the height of the dungeon higher in the sky?

mean the height of the dungeon higher in the sky. It would be great if this could be configurable in the settings. 

  • Like 2
Marte6

Posted

1 minute ago, EllieCat said:

mean the height of the dungeon higher in the sky. It would be great if this could be configurable in the settings. 

Sure, will do.

EllieCat

Posted

22 minutes ago, Marte6 said:

Sure, will do.

That is great! Love You!😘

EllieCat

Posted

How far is the distance between the portal generation location and the player's position?

Can add custom distances?

Marte6

Posted

18 hours ago, EllieCat said:

How far is the distance between the portal generation location and the player's position?

Can add custom distances?

There is a maximum value that I use, but the logic is trying to find available points as close as possible to the player, after finding 1000 points, the closest one is selected, so it would not be feasible to let it decrease.

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