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Dungeon Events 3.0.7

$25.00 $14.99
   (3 reviews)

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laodu

Posted

If it supports custom loot names with skins, vending machine logos on maps, etc., then it would be perfect.

Marte6

Posted

5 minutes ago, laodu said:

If it supports custom loot names with skins, vending machine logos on maps, etc., then it would be perfect.

I'll be updating that today then!

Marte6

Posted

1 hour ago, laodu said:

If it supports custom loot names with skins, vending machine logos on maps, etc., then it would be perfect.

1.1.4 - What's New

Added a configuration to customize the name and skin of items in loot boxes.

Added a configuration to customize the name of map markers and messages.

  • Like 1
laodu

Posted

In the upcoming updates, there will be an option for players to purchase a private event already locked for them.

I am looking forward to its update very much.

JeffG

Posted

any plans to allow players to buy certain tiers would be a buy for me like raid bases but raid dungeons is so sick!!

Even if its just a command option we can have players use!

Marte6

Posted

8 minutes ago, JeffG said:

any plans to allow players to buy certain tiers would be a buy for me like raid bases but raid dungeons is so sick!!

Even if its just a command option we can have players use!

Hello! Yes, I plan to implement that update tomorrow along with some other improvements.

Marte6

Posted

In the coming days, I will be implementing the following changes:

  • Purchase Dungeon Events with the selected tier.
  • Include shotgun traps.
  • Include landmines and NPCs at the entrance of the dungeon (optional).
  • Add the Notification Plugin.
  • Enhance turret aggression.
  • Create barriers: Implement barriers near dungeon entrances to protect players from turrets.
  • Improve turret placement: Place turrets on ceilings and walls, and position them above boxes.
  • Mix boxes and turrets: Ensure that boxes are combined with turrets within dungeons for varied gameplay.
  • Add bosses: Develop a system for bosses at the end of the dungeon corridors, with valuable loot rewards.
  • Create special NPCs for each dungeon that drop configurable items upon defeat.
  • Distribute loot: Ensure that large loot boxes are located at the end of dungeon corridors while smaller loot can be placed randomly.
  • Like 1
  • Love 2
JeffG

Posted

well thats a buy my friend!

  • Love 1
laodu

Posted

38 minutes ago, Marte6 said:

In the coming days, I will be implementing the following changes:

  • Purchase Dungeon Events with the selected tier.
  • Include shotgun traps.
  • Include landmines and NPCs at the entrance of the dungeon (optional).
  • Add the Notification Plugin.
  • Enhance turret aggression.
  • Create barriers: Implement barriers near dungeon entrances to protect players from turrets.
  • Improve turret placement: Place turrets on ceilings and walls, and position them above boxes.
  • Mix boxes and turrets: Ensure that boxes are combined with turrets within dungeons for varied gameplay.
  • Add bosses: Develop a system for bosses at the end of the dungeon corridors, with valuable loot rewards.
  • Create special NPCs for each dungeon that drop configurable items upon defeat.
  • Distribute loot: Ensure that large loot boxes are located at the end of dungeon corridors while smaller loot can be placed randomly.

I am looking forward to its update very much.

Marte6

Posted

On 12/6/2024 at 11:40 PM, JeffG said:

any plans to allow players to buy certain tiers would be a buy for me like raid bases but raid dungeons is so sick!!

Even if its just a command option we can have players use!

1.1.5 - What's New

New Buy Feature for Players:
Players can now purchase dungeons using virtual currency through the "/buydungeon <tier_name>" command, supporting Economics and ServerRewards plugins!

Retry Mechanism for Dungeon Spawning:
Failed dungeon spawns will now automatically retry after a short period – no more lost requests!

Dynamic Dungeon Spawning:
Spawning system improved to balance dungeon tier activity. Tiers with fewer active dungeons will automatically get prioritized during auto-spawn.

Better Spawn Point Allocation:
New logic ensures turrets are spawned near loot boxes when possible, improving dungeon design and gameplay balance.

Improved Entity Placement:
Turrets now have a higher chance of being placed on ceilings, enhancing dungeon defense dynamics.

Expanded Configuration:
Updated configuration options for tiers, pricing, and spawn limits – giving admins more control over the dungeon gameplay experience.

Bug Fixes & Optimizations:
Rewritten core spawning logic for better reliability.
Fixed an issue with insufficient spawn points causing failed spawns.
Enhanced logging to help server owners monitor activity more effectively.

  • Like 1
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laodu

Posted

Before updating the plugin, its automatic generation of dungeons was very fast. It's working normally.

Marte6

Posted

2 minutes ago, laodu said:

Before updating the plugin, its automatic generation of dungeons was very fast. It's working normally.

I'm sorry, I didn't quite understand what you meant. Could you please open a support ticket instead, so we can avoid filling this space with too many posts? Alternatively, feel free to add me on Discord at martedev6 so we can discuss it further.

MichuX

Posted

Hello! Nice plugin!

Can you please add console command to spawn easy, medium.... etc.
It will be very useful for buying from shop.

And can you add timer when you put auto spawns, for example, when spawns it will spawn again in 1 hour, so every 3600 seconds. So you have timer between spawns

Thank you in advance

Marte6

Posted

12 minutes ago, MichuX said:

Hello! Nice plugin!

Can you please add console command to spawn easy, medium.... etc.
It will be very useful for buying from shop.

And can you add timer when you put auto spawns, for example, when spawns it will spawn again in 1 hour, so every 3600 seconds. So you have timer between spawns

Thank you in advance

Thank you! 😊

Yes, I can implement both features in future updates.

  • Love 1
MichuX

Posted

8 hours ago, Marte6 said:

Hello, no, they are created in order, from easy to nightmare, one of each, then they start over again. I just uploaded an update that removes the excessive logs.

Thank you so much, no more console spam.

image.png.a5583dffe74032351704411d65833eb5.png
image.png.9920dc3fef7b71877aae0b064840c41f.png

They only spawn easy.
That is why I hope in the near future that we have a console command to spawn tiers 😄 

 

Regards

Marte6

Posted

5 hours ago, MichuX said:

Thank you so much, no more console spam.

image.png.a5583dffe74032351704411d65833eb5.png
image.png.9920dc3fef7b71877aae0b064840c41f.png

They only spawn easy.
That is why I hope in the near future that we have a console command to spawn tiers 😄 

 

Regards

The reason it's only easy is because there's currently a limit of one, but I'll look into making it random later today!

  • Love 1
FandangoChristmas

Posted (edited)

Cool plugin from my testing so far. One thing I noticed is the turrets don't seem to shoot and/or are stuck in walls. This could be related to SimplePVE plugin from codefling, as I have it block players turret dmg to other players. One thing I like is being able to buy the dungeon events, but what would be also cool is the ability to not use the plugin itself to buy the events and turn off the buy command, and then have a rcon command that can be used via a shop plugin for player to buy it. Cooldowns would be cool option as well for the default plugins buying feature.

Edited by FandangoChristmas
Marte6

Posted

What's New in Version 1.2.0

Performance Improvements: Optimized overall system performance for a smoother experience.

New RCON Command: Added an RCON command for event purchasing.
buydungeon hard %steamID%

Random Auto Spawn: Implemented a random auto-spawn system.

NPC Loot: Loot for NPCs is now fully configurable, allowing greater customization and control.

Configuration for NPCs, Boxes, and Turrets: These are now configured with fixed numbers instead of percentages.

Enhanced Turret Behavior: Turrets now engage targets more effectively. (For now, turrets have been removed from ceilings as they were sometimes getting stuck in walls.)

  • Like 2
  • Love 1
Begi

Posted

Hello,
I own a PvE server and came across this plugin today. I think it would be a great addition to my server, and I’m considering purchasing it. However, I have a few questions. Since the server is PvE, when a group of players enters one of the automatically spawning dungeons, can another player also enter the same dungeon? If so, this could cause an issue where one player kills the NPCs while another does nothing and simply takes the loot from the chests.

Ideally, the dungeons should become private once a player or a team enters them. At the same time, it would be great if the plugin supports both PvP and PvE. For example, a "nightmare dungeon" could be open to everyone and act as a PvP zone. In such dungeons, players who die lose their loot. This would create a scenario where players not only fight bosses but also remain cautious about other players sneaking in behind them. This option would be fantastic for a PvE server.

FandangoChristmas

Posted

Just now, Begi said:

Hello,
I own a PvE server and came across this plugin today. I think it would be a great addition to my server, and I’m considering purchasing it. However, I have a few questions. Since the server is PvE, when a group of players enters one of the automatically spawning dungeons, can another player also enter the same dungeon? If so, this could cause an issue where one player kills the NPCs while another does nothing and simply takes the loot from the chests.

Ideally, the dungeons should become private once a player or a team enters them. At the same time, it would be great if the plugin supports both PvP and PvE. For example, a "nightmare dungeon" could be open to everyone and act as a PvP zone. In such dungeons, players who die lose their loot. This would create a scenario where players not only fight bosses but also remain cautious about other players sneaking in behind them. This option would be fantastic for a PvE server.

If its not a random spawned one, and it is one that is bought by a player, then the bought one is locked to the buyer and his team or friends.

Begi

Posted

Is there an option to designate a dungeon as a PvP zone?

Begi

Posted

And does this plugin significantly impact the server FPS? I already have raid bases, which really reduce FPS. If this plugin is added to the server, will it cause further issues?

FandangoChristmas

Posted

1 minute ago, Begi said:

And does this plugin significantly impact the server FPS? I already have raid bases, which really reduce FPS. If this plugin is added to the server, will it cause further issues?

It would really depend on how you manage how many events run at the same time with their limit amounts. These dungeons allow you to set how many entities it will take up as well, as well as maximum amount that will spawn or allowed on map as well. I have had it for two days almost, and I havent noticed anything drop down. Only have had a max of 2 running at once.

 

5 minutes ago, Begi said:

Is there an option to designate a dungeon as a PvP zone?

I dont see a option, but there is a option to lock the dungeons to the person that first claims it. If its a bought one I think it locks it to the buyer as well. I suspect if you turn off lock to first player, then other players could enter and pvp, but there is no option to have a pve or pvp dungeon.

rex

Posted

bonjour  et il possible de mettre les event en scrpas  j utilise pas l eco  et serrewards  ce serait cool  merci  

Marte6

Posted

1 hour ago, rex said:

bonjour  et il possible de mettre les event en scrpas  j utilise pas l eco  et serrewards  ce serait cool  merci  

Bonjour ! Merci pour votre suggestion. Je prévois d'ajouter l'achat par scrap dans une future mise à jour. 😊

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