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CREATIVE | SANDBOX | BUILDING 2.0.86

$74.99
   (6 reviews)
Message added by Ryuk_,

VERSION 2.0.86

 - Images are now hosted on LegacyStudio CDN, Please backup your config file, delete it and reload the plugin with this new update.

3 Screenshots

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Ryuk_

Posted

On 12/13/2024 at 1:26 PM, OgGinja said:

I do not, here is my current config for that portion.

 "svar: Disable Terrain Violation Kick": true,
  "svar: Disable Structure Decay": true,
  "svar: Always Day": true,
  "svar: Creative - All Users": false,
  "svar: Creative - FreePlacement": false,
  "svar: Creative - FreeBuild": false,
  "svar: Creative - FreeRepair": false,

image.webp

Please check that your server configuration does not have any of those commands active.

This only happens when it is active
creative.allUsers true
creative.freePlacement true
 

Please send the following commands to the console
creative.allUsers false
creative.freePlacement false

The Friendly Chap

Posted

Admin for a server that's running this, and one question : How to remove a TC? There's no command to "remove" an item, so is physically destroying it the only way?

 

R3boot

Posted

To remove a item you can hold a hammer in your hand and press R 

 

Ryuk_

Posted

6 hours ago, The Friendly Chap said:

Admin for a server that's running this, and one question : How to remove a TC? There's no command to "remove" an item, so is physically destroying it the only way?

 

As reboot said, you can use the "Removal Tool", use hammer + "R key" to remove an entity you are looking at

Zand3rs

Posted (edited)

Seems like R key deletes without hammer in hand since latest update.

Also get error when clicking middle mouse button. (not everytime tho)

Failed to call hook 'OnPlayerInput' on plugin 'Creative v2.0.81' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.Creative.uiVehicleManagerPanel (BasePlayer player) [0x00057] in <6e9f0a50f28a4d6b984094fc13518c3a>:0 
  at Oxide.Plugins.Creative.uiMenuMain (BasePlayer player, System.String curr_menu) [0x003fc] in <6e9f0a50f28a4d6b984094fc13518c3a>:0 
  at Oxide.Plugins.Creative.OnPlayerInput (BasePlayer player, InputState input) [0x0007f] in <6e9f0a50f28a4d6b984094fc13518c3a>:0 
  at Oxide.Plugins.Creative.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01dd7] in <6e9f0a50f28a4d6b984094fc13518c3a>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 

 

Edited by Zand3rs
  • Like 1
Zand3rs

Posted

When you load bases they always spawn higher than saved, atleast for me.
Is this something that can be changed or does it have to do with map itself?

  • Like 1

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