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Bank Heist 1.5.20

$10.00
   (11 reviews)

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doublee313

Posted

No shit....I'll pick up a copy tonight for my server. Thanks man.

Love the idea and you expanding on it 🙂

PandaJun

Posted

It still doesn't solve the problem of NPC's blood volume. Can we set more blood volume in the other door? Compared with 2000 on the wall, the door is only 600 now

FoxMods

Posted

37 minutes ago, PandaJun said:

It still doesn't solve the problem of NPC's blood volume. Can we set more blood volume in the other door? Compared with 2000 on the wall, the door is only 600 now

door health is set using the /bank damage-scale command, i am currently waiting on the ai merge for this update to adresss the hp on the guards ❤️

GamingHQ

Posted

lets hope this plugin keeps being updated then the "guarded crates" plugin. 

doublee313

Posted

Baz...I have 2 issues. The kit isn't working. Its spawning default scientists from my NPCKits and ignoring the kit it seems.

Second the bank door won't damage with code on (we have TruePve). It works with no code (damage). 

If you can help me fix, that would be awesome. I have it all ready and looks awesome. 

FoxMods

Posted (edited)

2 hours ago, doublee313 said:

Baz...I have 2 issues. The kit isn't working. Its spawning default scientists from my NPCKits and ignoring the kit it seems.

Second the bank door won't damage with code on (we have TruePve). It works with no code (damage). 

If you can help me fix, that would be awesome. I have it all ready and looks awesome. 

i have tested using the kits plugin from umod and all is working well, as for the door i am not sure what you mean as it destroyed perfectly in testing too, could you please make sure you have not got the damage scale turned down to low and the npc kits are enabled for the bank.

unknown[1].png

unknown[1].png

Edited by Baz
doublee313

Posted

I am able to break the door with 6 c4 if code is blank (null). When the code has a number it won't break. If you have a discord I can show u my cfgs. 

FoxMods

Posted

3 minutes ago, doublee313 said:

I am able to break the door with 6 c4 if code is blank (null). When the code has a number it won't break. If you have a discord I can show u my cfgs. 

Np, send over your Discord tag i will take a look

FoxMods

Posted (edited)

7 minutes ago, doublee313 said:

I am able to break the door with 6 c4 if code is blank (null). When the code has a number it won't break. If you have a discord I can show u my cfgs. 

Not showing anything my end, please check video below ty. Must be a plugin conflict or something maybe ?

https://streamable.com/ubmfx6

Edited by Baz
doublee313

Posted

doublee#0313    or 239885846776381440

SmokeyMcSmoke

Posted

Please add the ability to spawn heavy scientist as guards

SmokeyMcSmoke

Posted (edited)

also the ability to add multiple loots and doors in 1 bank would also be welcomed I currently have to create multiple banks in the same building to do that

Edited by SmokeyMcSmoke
  • Like 1
SlyvestorStone

Posted

Still interested in this plugin.

Does this plugin now announce in chat when someone begins a bank heist?

doublee313

Posted

Stone,

We have it posting in the chat with messages 🙂 It works well.

Now you mention this...A discord webhook would be nice for spawned/started/ended though.....Hmmmm

papi

Posted

Yes it does

FoxMods

Posted

Can look at adding Discord Message support this weekend

  • Like 1
SuperKitten

Posted

How does one put the bank prefab on the map?  Please excuse my ignorance if this is common knowledge.

doublee313

Posted

SuperKitten,

This video was helpful for me....

 

SmokeyMcSmoke

Posted

9 hours ago, SuperKitten said:

How does one put the bank prefab on the map?  Please excuse my ignorance if this is common knowledge.

You open the map in rustedit and drag and drop it on from the custom prefab section

  • Like 1
xXZeroXx

Posted (edited)

newest rust update broke the npcs when i have this plugin installed custom placed npcs don't spawn

Edited by xXZeroXx
FoxMods

Posted

On 7/6/2021 at 9:15 PM, xXZeroXx said:

newest rust update broke the npcs when i have this plugin installed custom placed npcs don't spawn

what version of the plugin do you currently have loaded

xXZeroXx

Posted (edited)

latest 1.2.4 I just recently got the plugin literally bought bank heist around june 20th. rust wiped a little while ago and my server owner said that NPCs don't spawn when he has the plugin loaded. something with the new rust update broke something.

Edit: what i mean is the NPC's placed by this mod and ones i custom placed like for example the guys who spawn in the train tunnels i placed there crates up top near a prefab i placed and they were spawning and doing things like shooting at me but when my server owner loaded the mod he said they disappeared and the bank heist ones didn't appear maybe we arn't using a command right or something? we already have a bank prefab already in our map all ready to go its just something with this last rust wipe/update by the devs of rust broke something so npcs dont work like they used too.

one last edit: we know its the update because we had bankheist working before the update.

Edited by xXZeroXx
doublee313

Posted

I'm still having issues with the kits working on NPCs. I have tried 3 different ones and it keeps spawning default NPC skins, etc. I use NPCKits not sure if there's an issue with the 2.

          "easy6": {
            "Display name": "easy6",
            "Display name": "Bank Guard",
            "Enable kit": true,
            "Kit name": "npcbanke2",
            "npc health": 100.0,
            "npc move": true,
            "npc roam radius": 10.0,
            "npc look radius": 50.0,
            "npc position": {
              "x": 1121.457,
              "y": 4.76966333,
              "z": -934.782166

I've verified all kits and they work. 

doublee313

Posted

Right. So the distance and look isn't working as well. Is there a way to add compatibility for the NPCKits plugin? 

FoxMods

Posted

On 8/14/2021 at 5:28 PM, doublee313 said:

Right. So the distance and look isn't working as well. Is there a way to add compatibility for the NPCKits plugin? 

will take a look at this for you

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