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Bank Heist 1.5.21

$10.00
   (11 reviews)

1 Screenshot

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Covfefe

Posted

Can you post a video of this event please?

  • Like 1
CrazyCro

Posted

Yes A video would be Great!

FoxMods

Posted (edited)

Basic setup video added to plugin description.

Edited by Baz
  • Like 1
CKEmpire

Posted

Okay this is neat idea however it would be nice if you used existing structures located in most monuments.  I.e. Gas Station or Supermarket.. Abandon Cabins, main monuments like water treatment, powerplant, etc... Those are all static and you should be able to have those stock in your config?

Just a thought... maybe if you add that I'll look at purchasing.

  • Like 1
machinehead

Posted

Hello, nice plugin

My NPC are naked, i have set kitname and he spawn naked can i have some help pls 😉

i have Kits.cs plugin downloaded on Umod

FoxMods

Posted (edited)

39 minutes ago, machinehead said:

Hello, nice plugin

My NPC are naked, i have set kitname and he spawn naked can i have some help pls 😉

i have Kits.cs plugin downloaded on Umod

Could you please check the BankHesits.json file located in the oxide/data folder and check if EnableKit is set to enabled and the kit name is set correctly, also you you check for any console messages relating to BankHeists when the even is spawned.

Edited by Baz
FoxMods

Posted

20 minutes ago, Baz said:

Could you please check the BankHesits.json file located in the oxide/data folder and check if EnableKit is set to enabled and the kit name is set correctly, also you you check for any console messages relating to BankHeists when the even is spawned.

Update pushed sorry ❤️

geekyplaster

Posted

Once the bank is setup can it only be accessed via the vault door "wall" that is set in plugin (all other walls doors are indestructible?).

machinehead

Posted

21 hours ago, Baz said:

Mise à jour poussée désolé ❤️

Thx for the update i go too apply this 😉

machinehead

Posted

Hello, All the walls full of construction on the server were entitled to the HP multiplier. Would it be possible to solve the problem please

 

an HQM wall at 2000 is at 8000, I had to modify line 429 to 4000f to solve the problem but the walls for the plugin no longer have a multiplier :D

FoxMods

Posted

4 hours ago, geekyplaster said:

Once the bank is setup can it only be accessed via the vault door "wall" that is set in plugin (all other walls doors are indestructible?).

The vault door is what players must brake to start the bank event.

FoxMods

Posted

1 hour ago, machinehead said:

Hello, All the walls full of construction on the server were entitled to the HP multiplier. Would it be possible to solve the problem please

 

an HQM wall at 2000 is at 8000, I had to modify line 429 to 4000f to solve the problem but the walls for the plugin no longer have a multiplier :D

Could you please tell me what plugin this is in conjunction with ty.

FoxMods

Posted

42 minutes ago, Baz said:

Could you please tell me what plugin this is in conjunction with ty.

seems to be an issue with the health logic will push an update in the morning ty for the report.

machinehead

Posted

17 hours ago, Baz said:

seems to be an issue with the health logic will push an update in the morning ty for the report.

ok thank you for your reactivity 👌

SlyvestorStone

Posted

This seems like it needs to alert global chat that someone has initiated a Bank Heist whenever a player begins to hack the crate.

 

Is it possible to add that feature to this plugin?

If so i'll buy it today

FoxMods

Posted

22 hours ago, SlyvestorStone said:

This seems like it needs to alert global chat that someone has initiated a Bank Heist whenever a player begins to hack the crate.

 

Is it possible to add that feature to this plugin?

If so i'll buy it today

Sure thing will add for the next update.

FoxMods

Posted

39 minutes ago, Baz said:

Sure thing will add for the next update.

Added the the latest release.

Perilous_Outlaw

Posted

can this be used in places we build?  Your video shows a cargo unit but on most vanilla maps one door cargo does not exist.

FoxMods

Posted

On 5/7/2021 at 2:09 AM, rednekOIO said:

can this be used in places we build?  Your video shows a cargo unit but on most vanilla maps one door cargo does not exist.

At the moment the ai used can only be placed on or in non player made monuments.

SlyvestorStone

Posted

On 5/5/2021 at 10:04 AM, Baz said:

Sure thing will add for the next update.

Sounds awesome, i await this update and future plugins you may make.

I am definitely interested.

PandaJun

Posted (edited)

NPC blood volume doesn't seem to work

To be exact, I set 5000 HP. The first bullet will directly cause 4850 damage points, making it 150 HP. Let the NPC only have 150 HP, and then the attack damage becomes normal. Why?

 

QQ截图20210517063001.png

Edited by PandaJun
FoxMods

Posted

1 hour ago, PandaJun said:

NPC blood volume doesn't seem to work

To be exact, I set 5000 HP. The first bullet will directly cause 4850 damage points, making it 150 HP. Let the NPC only have 150 HP, and then the attack damage becomes normal. Why?

 

QQ截图20210517063001.png

This seems to be an issue with setting health of ai, will take a look for the next update thankyou for the report.

FoxMods

Posted

Update allow skinning of doors / ability to set code on the doors to make them usable, added chat commands as config options.

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