About Auto Turret Interference
Auto Turret Interference
Auto Turret Interference allows you or your CLAN to change the limit of turrets allowed for different players, based on your configurations and assigned roles. You can also make sure that the server or event turrets do not have interference, for example Raidable Base.
Basically, 4 groups are configured: Default, VIP1, VIP2, VIP3, in this way you can decide the limit of turrets in a given radius based on the group assigned to the user or the group they belong to
Permissions:
- autoturretinterference.default – Assign configurations: Default
- autoturretinterference.vip1 – Assign configurations: VIP1
- autoturretinterference.vip2 – Assign configurations: VIP2
- autoturretinterference.vip3 — Assign configurations: VIP3
CLAN
If you are part of a clan and there are 1 more members who have the VIP/ROLE, then all members of the clan will benefit.
Example: a clan member has the VIP/ROLE to be able to place 40 turrets, in this case all clan members will be able to place 40 turrets, but this does not mean that the total number of turrets you can place are added, the limit in in this case there are still 40 turrets, but they can be positioned by all members of the clan, rather than just the player who has the VIP/ROLE (in this case we assumed that the VIP/ROLE limited to 40 turrets).
If there are multiple clan members who have different VIPs/ROLEs, the best VIP/ROLE will be taken, usually VIP3
Configuration
The settings and options can be configured in the AutoTurretInterference under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors.
{ "Remove interference for server auto turrets: default true (Useful for Raidable Bases or events)":true, "RolePermission":{ "default":{ "Player Auto Turrets without interference limit":12, "Radius within which the system checks for other turrets (greater = more turrets)":40 }, "vip1":{ "Player Auto Turrets without interference limit":20, "Radius within which the system checks for other turrets (greater = more turrets)":40 }, "vip2":{ "Player Auto Turrets without interference limit":30, "Radius within which the system checks for other turrets (greater = more turrets)":40 }, "vip3":{ "Player Auto Turrets without interference limit":40, "Radius within which the system checks for other turrets (greater = more turrets)":40 } } }
- Remove interference for server auto turrets: default true (Useful for Raidable Bases or events): Whether or not to enable interference for server auto turrets. By default it is true, in this way the server's automatic turrets will not have interference, useful for events for example: Raidable Base
- Player Auto Turrets without interference limit: How many automatic turrets can a player place within the radius within which the system controls the other turrets, without them interfering. For example, basic rust allows 12 turrets in a radius of 40 meters, you can set for example 30 turrets instead of 12
- Radius within which the system checks for other turrets (lower = more turrets)