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Saxons Island HDRP_V1.2

$2.99
   (2 reviews)

17 Screenshots

  • 12.3k
  • 402
  • 20.49 MB
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Recommended Comments

DroLo 7

Posted

Just curious what the size of the map is? Looks amazing!

Oreo

Posted

5,000

Oreo

Posted

And thankyou ☺

JessieJane

Posted

We've already seen this map, Drolo7.

 

David Smolík

Posted

Good day . I have a question about the bridge, can't one overpass be missing on one side? Will the author of this beautiful map repair the bridge? Thank you

Oreo

Posted

Which bridge, the one connecting Airfield and Launch Site? 

Sniperpete86

Posted

need help, minicopters stalling off coastal areas, as if theres a height limit

Sniperpete86

Posted

and the one i downloaded is v1.4 now on here it says latest is 1.3

 

Oreo

Posted

Ill fix the upload confusion and take a look at ending map layout

Oreo

Posted

Saxon 1.4 is latest version 

Sniperpete86

Posted

if i download the latest map now and use it on my server will my players bases still remian?

Oreo

Posted

Yes, shut down the server, change the name of the .sav files to match new version number amd reatart server.

Sabenfox

Posted

Have the issues with the bridge and helicopter been fixed? Also is this HDRP ready?

Lyptrick

Posted

Hello,

I get the following error message when loading the map

 

ArgumentException: Invalid path
  at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in <eae584ce26bc40229c1b1aa476bfa589>:0
  at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in <f75c9d81cd8b43d89a53a7efe989153e>:0
  at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in <f75c9d81cd8b43d89a53a7efe989153e>:0
  at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <f75c9d81cd8b43d89a53a7efe989153e>:0
  at World+<Spawn>d__79.MoveNext () [0x000f4] in <f75c9d81cd8b43d89a53a7efe989153e>:0
  at WorldSetup+<InitCoroutine>d__15.MoveNext () [0x00622] in <f75c9d81cd8b43d89a53a7efe989153e>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <ba657ba1ce6746c39d9263534c2395e1>:0

 

Oreo

Posted

Is that on Server or in Rust Edit

Lyptrick

Posted

That ist on Rust Server

Helium

Posted

Im getting the Argument Exception InvalidPath error also

 

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