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Crisis : The Rebirth of the island | Custom Map By Shemov 2.6

$49.90
   (1 review)
Message added by Shemov,

Updated for the October update of the game

38 Screenshots

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35 minutes ago, Perfectangel01 said:

Forget what I posted. Its a Rust Edit issue.

I know that you have used my maps before. How do you like the new User manual? ( Readme)

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Just now, Perfectangel01 said:

I think it's great. People who are unsure how to use custom maps should find it very helpful. 🙂

Thanks🤝

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On 4/16/2024 at 6:43 PM, Perfectangel01 said:

Found issue at P23 buildable. Players fall threw the map before they even reach the buildable.

Thank you. Fixed

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I am running this map , live on my server. We noticed no bandit camp and no vendors at Outpost for them.

How can I quickly fix this?  Like adding something at Outpost for vendors?? Plugin maybe?

 

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11 minutes ago, Perfectangel01 said:

I am running this map , live on my server. We noticed no bandit camp and no vendors at Outpost for them.

How can I quickly fix this?  Like adding something at Outpost for vendors?? Plugin maybe?

 

Interestingly, I added the vending machines from the rest to the Outpost. I'm going to make an update now

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Is the water drinkable from all the rivers on this map can anyone confirm? Sometimes the rivers bug when saving in RustEdit

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2 hours ago, SlayersRust said:

Is the water drinkable from all the rivers on this map can anyone confirm? Sometimes the rivers bug when saving in RustEdit

Hi! Drinking water inside the island. but not everywhere

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21 minutes ago, Shemov said:

Hi! Drinking water inside the island. but not everywhere

Okay like the rivers etc? Just obviously not the ocean surrounding the map?

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17 minutes ago, SlayersRust said:

Okay like the rivers etc? Just obviously not the ocean surrounding the map?

Yes, secondary rivers

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Players are moaning about Ore Nodes.

Keep telling them it's Procedural style, but still getting from time to time the question:

"Where can we find ore nodes?" 

10.th day on this map, no bugs at all.
 

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The door won't open when I swipe the blue card on the oilrig3.
The card reader is on.
Is there some other gimmick? Or is this a bug?

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4 hours ago, hid333 said:

The door won't open when I swipe the blue card on the oilrig3.
The card reader is on.
Is there some other gimmick? Or is this a bug?

Hi. You need to go starting from the green card, each room with a card is important for the next room

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On 6/4/2024 at 9:51 AM, Shemov said:

I`ll fix this today. Thank you

I've confirmed that the blue card room has been fixed correctly.
The card reader in the red card room won't turn on.
Does it red card room turn on if I turn on the turret disable switch?
Or is there some other gimmick?

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10 minutes ago, hid333 said:

I've confirmed that the blue card room has been fixed correctly.
The card reader in the red card room won't turn on.
Does it red card room turn on if I turn on the turret disable switch?
Or is there some other gimmick?

Yes, the power to the door goes through the Timer Switch in the blue room (The same Timer Switch turns off the turrets)

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35 minutes ago, Shemov said:

Yes, the power to the door goes through the Timer Switch in the blue room (The same Timer Switch turns off the turrets)

It may not be functioning properly.
Even if I press the turret disable switch in the blue room, the red card reader doesn't power up.

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Ya the power from blue room to red room is backwards. The red card reader is powered when the timer switch is off, and not powered when the timer switch is on.

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4 hours ago, s3lphctr1 said:

Ya the power from blue room to red room is backwards. The red card reader is powered when the timer switch is off, and not powered when the timer switch is on.

Hi! Fixed. Thanks a lot

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4 minutes ago, hid333 said:

Some NPC shops in the fishing village are disabled.

I can't influence it. Most likely, the problem is in some kind of plugin

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25 minutes ago, Shemov said:

I can't influence it. Most likely, the problem is in some kind of plugin

Sorry. I'll check other plugins.

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