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Showing content with the highest reputation since 03/29/2026 in Support Replies

  1. Skill Tree update: * Renamed STCanGainXP hook to CanGainXp. Returning non-null will override default behaviour.
    2 points
  2. Its for forced wipe mate. Dont use it until forced wipe.
    2 points
  3. The convoy will follow the path you took.
    1 point
  4. Changed Status from Pending to Work in Progress Changed Fixed In to 1.2.3
    1 point
  5. Plugin Updated We've added a feature that allows players to obtain seeds from various sources, such as chopping wood, gathering wild mushrooms and hemp, and mining ore.
    1 point
  6. I’ve found the issue! it was caused by v1.13.3. Simply unloading and removing it wasn’t enough before installing v1.14.1. Something from the old version was still lingering on the server. To resolve it, I had to fully remove v1.13.3 before starting the server, and then add v1.14.1 afterwards. Apologies for not trying this sooner, and thanks for your help.
    1 point
  7. Good afternoon, I would like to request a refund to my account, as we have been waiting for a fix for a very long time.
    1 point
  8. WIP, tommorow will be updated with fix&new features
    1 point
  9. @ALiEN JiM I've released a new version that should address this issue. Let me know if you continue to see any errors. Thanks!
    1 point
  10. Always shows 0LVL and 0 exp - doesn't work after latest RUST update
    1 point
  11. I'm looking into it, thanks Jim.
    1 point
  12. Changed Status from Pending to Work in Progress
    1 point
  13. Hi, the plugin will be updated today.
    1 point
  14. Changed Status from Work in Progress to Fixed
    1 point
  15. This warning is expected behavior on a fresh wipe or when no player has earned a #1 title yet. Even though AddTitleHoldersToGroup is set to true in your PlayerRanks config, PlayerRanks only creates the permission groups (PVPKills, PVPDistance, etc.) at the moment it actually assigns a title holder to that group. Until at least one player earns a top spot in a category, the corresponding permission group simply doesn't exist yet.
    1 point
  16. Changed Status from Pending to Fixed Changed Fixed In to 1.2.7
    1 point
  17. Changed Status from Pending to Not a Bug
    1 point
  18. Hi @MrLiquid Sorry for the late response, I am getting this fixed right now.
    1 point
  19. 1 point
  20. Never mind, I found lobby settings, my bad
    1 point
  21. Appears so. Thanks again.
    1 point
  22. Mhm, thats weird. Ill look into it.
    1 point
  23. The lock has no problems. It's positioned correctly. The door closer isn't positioned correctly, but it doesn't prevent use of the stairs. It will be fixed soon.
    1 point
  24. 1 point
  25. If I don’t forget, I’ll add the command change to the config.
    1 point
  26. As soon as the editor is updated, (it has issues since Aprils wipe) I will look at this for you. If I could ask you to join my discord and open a ticket there, i just means I will not forget when the time comes. Thanks
    1 point
  27. "Allow Iceberg": true, "Allow Cave": true, "Allow Crafting": true, "Allow Above Foundation": true, Line 165 in the NTeleportation config make sure to allow cave. If still an issue with Nivex Plugin I suggest sending him a msg hes very helpful You can also add monument to your exclude settings "Additional monuments to exclude (experimental)": [ "lake", "canyon", "oasis", "jungle swamp", "jungle ruin" Let me know how this works out for you but I just tested on my server and also 100s of other players are currently plying this map without this issue so it is probably just a configuration issue with whatever homes plugin you are using I assume the NTeleportation one
    1 point
  28. I see the issue. Will fix in the next release.
    1 point
  29. Yeah I see the issue. Will fix in the next release. if (Interface.CallHook("STOnItemRepairWithMaxRepair", item) == null) return; // Change to if (Interface.CallHook("STOnItemRepairWithMaxRepair", item) != null) return;
    1 point
  30. Changed Status from Pending to Work in Progress
    1 point
  31. After entering the promo command, does another plugin open for you? Could you explain in more detail?
    1 point
  32. Thank you for the quick reply and updates, much appreciated!
    1 point
  33. [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Armored Ladder Hatch_607785075_floor.ladder.hatch.toptier_1 Armored Triangle Ladder Hatch_-478923685_floor.triangle.ladder.hatch.toptier_1 Water Wheel_-379403794_generator.water_1 Bunny Costume_1285226495_bunny.suit_1 Rustig├® Egg - Amethyst_-173268138_rustige_egg_h_1
    1 point
  34. 2 things redo the config to 00 not 24 that is not a time second after you make a change to the date and time in the config delete the data file while the plugin is unloaded then load it again
    1 point
  35. Ah sorry sometimes I don't get the messages there I apologize! best to open a ticket first here if you have any more troubles I always get those in my settings here
    1 point
  36. I just released the V2 Version. You may use this map file to open in RustEdit now. Sorry for any delay I usually always remember to do this but I must have somehow forgotten when I was doing last minute edits. Have a nice day!
    1 point
  37. Hi, we are not limiting harvest of custom items Ganja already works with PersonalFarmer, check if you have the latest version of Ganja I'll check Cooking plugin
    1 point
  38. Ok. Now i get it ... but i tried it Thx for your time on this ...
    1 point
  39. There is the file and the names are https://steamcommunity.com/sharedfiles/filedetails/?id=3419609271 = baseone https://steamcommunity.com/sharedfiles/filedetails/?id=3419609489 = basetwo https://steamcommunity.com/sharedfiles/filedetails/?id=3419609668 = basethree https://steamcommunity.com/sharedfiles/filedetails/?id=3419609965 = basefour https://steamcommunity.com/sharedfiles/filedetails/?id=3419610246 = basefive https://steamcommunity.com/sharedfiles/filedetails/?id=3419610437 = basesix SpawnEverything.json
    1 point
  40. Now I understand what you're talking about. Unfortunately, it is not possible to dynamically change this parameter, and to expand these features, you need to review the plugin's UI.
    1 point
  41. Hey, Sure, can add both hook and auth option check in next version.
    1 point
  42. Hey. Will check it in code and if there is any issue it will be fixed in next version.
    1 point
  43. Changed Status from Work in Progress to Closed Changed Fixed In to 0.3.2
    1 point
  44. Changed Status from Pending to Closed Changed Fixed In to Next Version
    1 point
  45. Изменить на 900 помогло. Спасибо.
    1 point
  46. Nothing new yet ... ?
    1 point
  47. i have found a fix for this. Starting on line 682, replace the entire bracket. replace this: { var hits = Pool.GetList<RaycastHit>(); GamePhysics.TraceAll(player.eyes.HeadRay(), .1f, hits, 5f, Layers.Server.Players); var hit = hits.FirstOrDefault(h => h.collider.gameObject != player.gameObject); if (hit.collider != null) target = hit.transform.ToBaseEntity().ToPlayer(); Pool.FreeList(ref hits); } with this: { var hits = Pool.Get<List<RaycastHit>>(); GamePhysics.TraceAll(player.eyes.HeadRay(), .1f, hits, 5f, Layers.Server.Players); var hit = hits.FirstOrDefault(h => h.collider.gameObject != player.gameObject); if (hit.collider != null) target = hit.transform.ToBaseEntity().ToPlayer(); Pool.FreeUnmanaged(ref hits); } reload plugin- should work fine
    1 point

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