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Full Range Autoturrets 2.0.0.0

   (4 reviews)

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Gwabber

Posted (edited)

Very bad plugin!
It takes all your fps away from the server.
flame turrets go off through walls and roofs.

Edited by Gwabber
Hypernova

Posted

On 4/1/2023 at 10:59 PM, Gwabber said:

Very bad plugin!
It takes all your fps away from the server.
flame turrets go off through walls and roofs.

You could've, you know, contacted me before posting such nonsense. Sounds like you're having issues with more than just our plugin, as this isn't regular behavior for this plugin. Oh well.

Gwabber

Posted (edited)

On 4/3/2023 at 9:17 AM, Hypernova said:

You could've, you know, contacted me before posting such nonsense. Sounds like you're having issues with more than just our plugin, as this isn't regular behavior for this plugin. Oh well.

I contacted you through this site. But if you don't want to do that through this site, I can't help it!
and yes the plugin did not do what it was supposed to do. that's why I say Very bad plugin!
and where do you get that nonsense that I have problems with more plugins? hothead!

Edited by Gwabber
Hypernova

Posted

18 hours ago, Gwabber said:

I contacted you through this site. But if you don't want to do that through this site, I can't help it!
and yes the plugin did not do what it was supposed to do. that's why I say Very bad plugin!
and where do you get that nonsense that I have problems with more plugins? hothead!

  1.  No you didn't, I have no messages from you on Codefling. Nor on the Discord. Nor anywhere else.
  2. The plugin does exactly as advertised. Is it perfect? Of course not. Bugs happen. I'd have been happy to help you had you just asked.
  3. I get the "nonsense" idea of you having issues with multiple plugins because *most of the time these issues arise from incompatible plugins*.

This could have been a normal, constructive conversation where I could have assisted you. Instead you chose to try nothing, and leave a shitty comment on a free, open source plugin. You're entitled to your opinions, but man, you could've done the least bit of effort. Make better decisions next time.

Gwabber

Posted

1 hour ago, Hypernova said:
  1.  No you didn't, I have no messages from you on Codefling. Nor on the Discord. Nor anywhere else.
  2. The plugin does exactly as advertised. Is it perfect? Of course not. Bugs happen. I'd have been happy to help you had you just asked.
  3. I get the "nonsense" idea of you having issues with multiple plugins because *most of the time these issues arise from incompatible plugins*.

Oh man really!
1: Where did you see that I have this complaint? Wasn't that on Codefling's site?
2: "The plugin does exactly as advertised" okay, so if i walk on a roof and the flame turrets go off 3 floors below me, thats normal?
3: that the plugin drops my server from 186fps to 38fps is also normal?
Now my server is running at 186fps again the only plugin I removed is Full Range Autoturrets!
so yes you are right most of the time these issues arise from incompatible plugins, your plugin dude!
The only thing you can accuse me of is saying "Very bad plugin!" maybe I should have phrased that differently.
The plugin just didn't do what it's supposed to do, maybe now but I haven't tried it anymore.

Hypernova

Posted (edited)

18 minutes ago, Gwabber said:

Oh man really!
1: Where did you see that I have this complaint? Wasn't that on Codefling's site?
2: "The plugin does exactly as advertised" okay, so if i walk on a roof and the flame turrets go off 3 floors below me, thats normal?
3: that the plugin drops my server from 186fps to 38fps is also normal?
Now my server is running at 186fps again the only plugin I removed is Full Range Autoturrets!
so yes you are right most of the time these issues arise from incompatible plugins, your plugin dude!
The only thing you can accuse me of is saying "Very bad plugin!" maybe I should have phrased that differently.
The plugin just didn't do what it's supposed to do, maybe now but I haven't tried it anymore.

You mention having contacted me. You haven't. You just publicly called it very bad after having made no effort to make it work. That's not contacting me, that's being a dick.

It is clear that you have zero intention of communicating like a normal person. As such, I have zero interest in helping you. It's open source; if you can do better, make a pull request in the github (found here: https://github.com/Hypernova-gg/FullRangeAutoturrets). Or make your own.

This message is my final response to you, let's keep this discussion channel for those who are interested in constructive conversation.

Edited by Hypernova
Father

Posted

update broke all harmony mods from being able to load

HarmonyLoader com.facepunch.rust_dedicated.CraftingSpeed] Loaded harmony mod 'com.facepunch.rust_dedicated.CraftingSpeed'
[HarmonyLoader] Couldn't unload mod 'FullRangeAutoturrets': not loaded
[HarmonyLoader com.facepunch.rust_dedicated.FullRangeAutoturrets] Loading from /home/container/RustDedicated_Data/../HarmonyMods/FullRangeAutoturrets.dll
Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x5649c5393f10.so
[HarmonyLoader com.facepunch.rust_dedicated.FullRangeAutoturrets] Failed to load: /home/container/RustDedicated_Data/../HarmonyMods/FullRangeAutoturrets.dll
[HarmonyLoader com.facepunch.rust_dedicated.FullRangeAutoturrets] System.TypeLoadException: Could not load type of field 'FullRangeAutoturrets.HarmonyPatches.FlameTurret_CheckTrigger_Patch+<>c:<>9__1_0' (1) due to: Could not resolve type with token 01000019 from typeref (expected class 'Harmony.CodeInstruction' in assembly '0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null') assembly:0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null type:Harmony.CodeInstruction member:(null)
  at (wrapper managed-to-native) System.RuntimeTypeHandle.type_is_assignable_from(System.Type,System.Type)
  at System.RuntimeTypeHandle.CanCastTo (System.RuntimeType type, System.RuntimeType target) [0x00000] in <e3aa8db986d7457ca73f10110f1283f5>:0 
  at System.RuntimeType.IsAssignableFrom (System.Type c) [0x00020] in <e3aa8db986d7457ca73f10110f1283f5>:0 
  at HarmonyLoader.TryLoadMod (System.String dllName) [0x000e9] in <6936d4c4ad3e4e0c8d93b7499474c221>:0 
[HarmonyLoader] Couldn't unload mod 'MixingSpeed': not loaded
[HarmonyLoader com.facepunch.rust_dedicated.MixingSpeed] Loading from /home/container/RustDedicated_Data/../HarmonyMods/MixingSpeed.dll
Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x5649c55e5910.so
[HarmonyLoader com.facepunch.rust_dedicated.MixingSpeed] Loaded harmony mod 'com.facepunch.rust_dedicated.MixingSpeed'
[HarmonyLoader] Couldn't unload mod 'PingEstimatorFix': not loaded
[HarmonyLoader com.facepunch.rust_dedicated.PingEstimatorFix] Loading from /home/container/RustDedicated_Data/../HarmonyMods/PingEstimatorFix.dll
Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x5649c57f9200.so
Can't find custom attr constructor image: data-0x5649c57f9200 mtoken: 0x0a000002 due to: Could not resolve type with token 01000003 from typeref (expected class 'Harmony.HarmonyPatch' in assembly '0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null') assembly:0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null type:Harmony.HarmonyPatch member:(null)
[HarmonyLoader PingEstimatorFix] Failed to patch all hooks: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not resolve type with token 01000003 from typeref (expected class 'Harmony.HarmonyPatch' in assembly '0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null')
  at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool)
  at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <e3aa8db986d7457ca73f10110f1283f5>:0 
  at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <e3aa8db986d7457ca73f10110f1283f5>:0 
  at System.RuntimeType.GetCustomAttributes (System.Boolean inherit) [0x00000] in <e3aa8db986d7457ca73f10110f1283f5>:0 
  at HarmonyLib.HarmonyMethodExtensions.GetFromType (System.Type type) [0x00000] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type) [0x00030] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.Harmony.CreateClassProcessor (System.Type type) [0x00000] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00000] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <e3aa8db986d7457ca73f10110f1283f5>:0 
   --- End of inner exception stack trace ---
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <e3aa8db986d7457ca73f10110f1283f5>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <e3aa8db986d7457ca73f10110f1283f5>:0 
  at HarmonyLoader+Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <6936d4c4ad3e4e0c8d93b7499474c221>:0 
  at HarmonyLoader.TryLoadMod (System.String dllName) [0x00177] in <6936d4c4ad3e4e0c8d93b7499474c221>:0 
[HarmonyLoader] Couldn't unload mod 'ResearchSpeed': not loaded
[HarmonyLoader com.facepunch.rust_dedicated.ResearchSpeed] Loading from /home/container/RustDedicated_Data/../HarmonyMods/ResearchSpeed.dll
Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x5649c4f75ce0.so
[HarmonyLoader com.facepunch.rust_dedicated.ResearchSpeed] Loaded harmony mod 'com.facepunch.rust_dedicated.ResearchSpeed'
3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) 

 

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