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RPC Error in CLProject

Closed 1.0.6

When visiting custom monuments and trying to kill the NPC's spawned Im getting booted off the server with error "RPC Error in CLProject" 

05.10 18:39:54 [Server] INFO at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
05.10 18:39:54 [Server] INFO at Rust.Ai.Sense.Stimulate (Rust.Ai.Sensation sensation) [0x0003a] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0
05.10 18:39:54 [Server] INFO at BaseProjectile.CLProject (BaseEntity+RPCMessage msg) [0x0047c] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0
05.10 18:39:54 [Server] INFO at BaseProjectile.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000ef] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0
05.10 18:39:54 [Server] INFO UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
05.10 18:39:54 [Server] INFO UnityEngine.DebugLogHandler:LogException(Exception, Object)
05.10 18:39:54 [Server] INFO UnityEngine.Logger:LogException(Exception, Object)
05.10 18:39:54 [Server] INFO UnityEngine.Debug:LogException(Exception)
05.10 18:39:54 [Server] INFO BaseProjectile:OnRpcMessage(BasePlayer, UInt32, Message)
05.10 18:39:54 [Server] INFO BaseEntity:SV_RPCMessage(UInt32, Message)
05.10 18:39:54 [Server] INFO ServerMgr:OnRPCMessage(Message)
05.10 18:39:54 [Server] INFO ServerMgr:OnNetworkMessage(Message)
05.10 18:39:54 [Server] INFO Facepunch.Network.Raknet.Server:ProcessRead(NetRead)
05.10 18:39:54 [Server] INFO Network.BaseNetwork:Cycle()
05.10 18:39:54 [Server] INFO ServerMgr:Update()
05.10 18:39:54 [Server] INFO GucciMan kicked: RPC Error in CLProject

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