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turrets have no damage :(

Closed 1.1.3 1.1.4

saintmichel13
saintmichel13

Posted

hi i just discovered players raiding an abandoned base but the turrets are just shooting at them with no damage.  went there with god false and its not kiling me. thoughts? 

 

i'm using nextgenpve and raidable bases in case it matters. but turrets in raidabablebase zones work as intended ie. has damage both npc and player made 

nivex

Posted

ill look into this

nivex

Posted

i haven't forgotten this. just extremely busy with other tickets atm 😕

nivex

Posted

bump so bot doesn't close it on me!

nivex

Posted

checking into this now

nivex

Posted (edited)

            if (config.Abandoned.AutoTurret.Enabled && config.Abandoned.AutoTurret.Min != 1f && hitInfo.Initiator is AutoTurret && EventTerritory(hitInfo.Initiator.transform.position))
            {
                hitInfo.damageTypes.Scale(DamageType.Bullet, UnityEngine.Random.Range(config.Abandoned.AutoTurret.Min, config.Abandoned.AutoTurret.Max));
                return true; // as-is this applies to current and newly deployed turrets which keeps it a level playing field
            }

try changing Minimum Damage Modifier to 0.99 and tell me if it fixes the issue for you? pretty sure thats what the bug is

Edited by nivex
nivex

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.1.4

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