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Harvesting buffs not working

Pending 1.5.2

the_doctor
the_doctor

Posted

Seems to be an issue in my server where before buffs, you can loot 3 of a wild collectable then you can max out your harvest buffs and it still remains 3. Any reason this would be? I checked blacklist and seen no issues. I didn't originally setup the plugin on my server but I can make changes as needed. Just looking for some direction on why this would be. 

imthenewguy

Posted

Are you using Carbon to change the default gather amount?

 

the_doctor

Posted

25 minutes ago, imthenewguy said:

Are you using Carbon to change the default gather amount?

 

I am. Does it not multiply from that?

imthenewguy

Posted

35 minutes ago, the_doctor said:

I am. Does it not multiply from that?

No. They really need to fix that.

the_doctor

Posted

So revisiting this, it seems the entire harvest tab just doesn't seem to increase any gather. Would you have a protentional fix for this? Do I need to increase the harvest buffs to be essentially 6x instead of the servers default 3x? I'm pretty new to this stuff so trying to figure things out without being a bother. 

imthenewguy

Posted

Its not compatible with Carbons gather rate modifiers apparently. Use a different plugin or use Skill Tree's native system to increase the gather yield.

  • Like 1
the_doctor

Posted

5 minutes ago, imthenewguy said:

Its not compatible with Carbons gather rate modifiers apparently. Use a different plugin or use Skill Tree's native system to increase the gather yield.

Is it weird to you that it only affects the harvesting tab? Mining and Lumberjack multipliers seem to work. 

imthenewguy

Posted

Yep lol.

You should raise it with Carbon and find out why its happening. SkillTree handles the same way as all of my plugins do.

Fusion 3.64

Posted

I'm having a similar issue, but I'm on oxide and using the latest version.
The issue is the loot manager.
If I disable the plugin, everything works proper.

I'm not sure who's end it's on so I'm cross posting to see what comes up.

imthenewguy

Posted

12 hours ago, Fusion 3.64 said:

I'm having a similar issue, but I'm on oxide and using the latest version.
The issue is the loot manager.
If I disable the plugin, everything works proper.

I'm not sure who's end it's on so I'm cross posting to see what comes up.

If the plugin doesn't handle it in an additive manner, it won't be compatible with any other yield increasing plugins if its loaded before your loot manager plugin.

There are 2 ways a plugin can handle it:

a) The plugin SETS the multiplied value. For example if you would normally gather 25 wood, and the plugin is going to change it to 3x, it would set it to 75 wood. This is bad because any plugin that modified it's value is rendered completely useless, as its override entirely when the new plugin SETS the value.
Example: SkillTree sees the default 25, works out the player has a 100% boost, and applies an additional 25 wood onto the stack, bringing us to a total of 50 wood. The loot manager then takes priority and SETS the item.amount to 75, nullifying what SkillTree did.

b) The plugin ADDS the additional multiplied value. Rather than setting the item.amount to the new value, it simply calculates the difference between where it needs to be (75 - 25) and adds the difference (50). This means that any other plugin that may have handled the item.amount field before this plugin gets to it will still add their values on top of it.
Example: SkillTree sees the default 25, works out the player has a 100% boost, and applies an additional 25 wood onto the stack, bringing us to a total of 50 wood. The loot manager then takes priority and ADDS 50 to the item.amount (75-25), bringing us to a total of 100 wood. This means that both plugins were able to add their values.

Option b should be the way that any plugin handles the value, unless it fires off before the oxide hook (using Harmony).

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