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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available. 1.0.9

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5 minutes ago, nivex said:

hi, you are using the free version of the plugin. if you want to use all 5 difficulties with this package then you will need to use the premium version

I don't think I'm using the free version, I have a download for the paid version from this site that I pulled a new copy from not an hour ago.

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2 minutes ago, RetroCarnival said:

I don't think I'm using the free version, I have a download for the paid version from this site that I pulled a new copy from not an hour ago.

normal mode is only available in the free version

I do not see a license for you for the premium version. I do see a license for this package though.

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This is probably a stupid question. But I have to ask. Is it intentional for some bases to not have a TC? One of my admins is telling me he'll start a raid and it'll end on him after 20 min or so. I have it set for 30 after TC is destroyed. So I'm guessing it's not resetting the timer once the raid starts because there's no TC. I've only found one base so far that has no TC. But I'll check them as they spawn.

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All bases should have a TC. Let me know the names of any that dont and ill fix them up

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Okay. I'll run a copy/paste marathon tomorrow and see what comes up.

Edited by thepiercedweirdo
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hello there . please tell me this is a bug, or is it regulated in the setting, the player raids the base he has a broken weapon he runs away behind the dome repairs it shoots everything is normal, as soon as he goes back into the dome and shoots again the strength of the weapon returns to the broken one as if he did not fix it?

 

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nivex

Posted (edited)

7 hours ago, energi_505 said:

hello there . please tell me this is a bug, or is it regulated in the setting, the player raids the base he has a broken weapon he runs away behind the dome repairs it shoots everything is normal, as soon as he goes back into the dome and shoots again the strength of the weapon returns to the broken one as if he did not fix it?

 

hi! this can be disabled by setting Block Plugins Which Prevent Item Durability Loss to false

Edited by nivex
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One of the smaller bases keeps spawning partly underground. It seems to be in the snow mostly that the problem happens. From what you say it means the base was copied from an incorrect height. I keep having to babysit this raid when players start it. And I am running the latest update.

20210614172629_1.jpg

Edited by thepiercedweirdo
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16 minutes ago, thepiercedweirdo said:

One of the smaller bases keeps spawning partly underground. It seems to be in the snow mostly that the problem happens. From what you say it means the base was copied from an incorrect height. I keep having to babysit this raid when players start it. And I am running the latest update.

Hello, none of the bases in this package are copied at the wrong height. It's not possible for any of them to spawn partially underground unless there's a bug in the plugin. If it spawns fine in most areas and not in others then this confirms it is a bug. It will always spawn at the same exact height otherwise. Which map are you using, and can you give a grid where this happens? It must be an issue with how the plugin detects the ground.

Edited by nivex
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This map


Last spawn location was E2 along the shore.

And to clarify, I'm still using the umod release.
I plan to update to the codefling release either tonight or tomorrow during the server restart.

20210614174627_1.jpg

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On 6/14/2021 at 4:47 PM, thepiercedweirdo said:

This map

I'll see what I can do. I have the map.

 

Edit: Seems HDRP broke this as well. Fixed in next plugin update @thepiercedweirdo

Edited by nivex
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On 6/14/2021 at 5:49 PM, nivex said:

I'll see what I can do. I have the map.

 

Edit: Seems HDRP broke this as well. Fixed in next plugin update @thepiercedweirdo

Did you find a fix yet? The players keep complaining about it so I'm pulling it tonight.

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The update is nearly ready and will be released when it is. You can fix this yourself by editing the CS file

And search for

Layers.Mask.World

and replace each reference with

Layers.Mask.World | Layers.Mask.Terrain

Edited by nivex
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On 6/24/2021 at 2:31 AM, nivex said:

The update is nearly ready and will be released when it is. You can fix this yourself by editing the CS file

And search for

Layers.Mask.World

and replace each reference with

Layers.Mask.World | Layers.Mask.Terrain

I have the Tier 3 package, and there are times where some bases, particularly the larger ones are partially in terrain, making it impossible to raid them as boxes and traps are underground. Will this fix that too? 

42 minutes ago, RobJ said:

What’s with one of the bases being covered in pictures of Nicolas Cage?

 

I saw this a couple of days ago, it’s brilliant! 😂

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@ZEODEthat update was released a month ago, and you downloaded it the day it was released 😛

post a screenshot inside and outside of the base, or a video

short of placing boxes on top of objects to elevate them off of the ground such as on the 2nd shelf only, or make-shift shelves, i doubt this is fixable.

Edited by nivex
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1 hour ago, nivex said:

@ZEODEthat update was released a month ago, and you downloaded it the day it was released 😛

post a screenshot inside and outside of the base, or a video

short of placing boxes on top of objects to elevate them off of the ground such as on the 2nd shelf only, or make-shift shelves, i doubt this is fixable.

Oh ok, sometimes it’s a whole floor under the terrain though. Are there any settings in the config I can change to make it better?

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5 hours ago, ZEODE said:

Oh ok, sometimes it’s a whole floor under the terrain though. Are there any settings in the config I can change to make it better?

depends what you changed to start with. i'd also need the map and location on the map this happened at. bases spawning that far under terrain should never happen because they are all copied perfectly where every single base has the foundation copied 1 meter (of 3) off the ground. maybe there's some Rust layer I don't know about.

Edited by nivex
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Hello, My players are telling me raidexpert7 is out of line as its much much harder than other raidexpert    thanks   

rBSvKYp.png

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6 hours ago, RobJ said:

Hello, My players are telling me raidexpert7 is out of line as its much much harder than other raidexpert    thanks  

I'll take a look, but honestly just move it to a different tier if you don't like the tier it's in. everyone has their own opinion of how hard something is 😛

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On 7/18/2021 at 11:35 PM, nivex said:

Heya.

You need to revoke the raidablebases.banned permission. Please read the doc

 

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2 hours ago, njdevildog said:

Just installed update now all the bases are showing as normal tier

normal tier is in the free version available on umod only. please read the patch notes before updating. premium plugin updates must be installed from this site only.

there are no difficulty, player lockouts or buyable event options in the free version, and so installing the free version has removed these options from your installation. installing the premium version won't work either as it will recreate these settings using their default values. therefore you must reinstall the package, and then install the premium plugin last

2 hours ago, njdevildog said:

It is revoked

if it says you're banned then it's not revoked

Edited by nivex
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Hi, i would like to know, before pushare, all this bases was constructed for "door" raid, "wall" or "wall+door" ? I mean how bases (and loot tables) balanced for different raid mode? 

Edited by Limon
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