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Message added by HardStyle,

CURRENTLY KNOWN CONFLICTS:

Some Custom maps makes the shows fire when pasted. Ask the map authors for a fix if this is the case.

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greenbean

Posted

Going to be using this on my server soon! I was curious how long each show runs? Is it infinite? Is it possible to turn it off? (Not familiar with Rust fireworks)

Thanks!

HardStyle

Posted

2 hours ago, greenbean said:

Going to be using this on my server soon! I was curious how long each show runs? Is it infinite? Is it possible to turn it off? (Not familiar with Rust fireworks)

Thanks!

Hi there!

The length of each show varies a bit depending on the amount of RF transmitters that each show has.
the fireworks are single use, they shoot a certain amount and then despawns. Each RF Transmitters ignites different parts of each show, so you control when the next sequence has to begin.

Many of the shows are build so you would activate 2 transmitters at a time. Once you activates a transmitter it can't be stopped.
I do advise to test them out so you know how they work and can set them at a desired distance. 😀

  • Like 1
greenbean

Posted

Awesome, thank you!

  • Like 1
Forcet

Posted

hi, awesome work but my firework is starting on its own

 

HardStyle

Posted

1 hour ago, Forcet said:

hi, awesome work but my firework is starting on its own

 

Did you read the README file provided? They shouldn’t go off unless you activate them with the transmitters

original4d

Posted

they are still going off even on a new server with no other plugins, when you paste the show they already have the rf details so they just fire off 

RustyCry

Posted

Hello, I bought this item but all the large structures break as soon as I make them, not the whole thing but the tall parts.

HardStyle

Posted

2 hours ago, RustyCry said:

Hello, I bought this item but all the large structures break as soon as I make them, not the whole thing but the tall parts.

Hi there!

You need to use stability false in the paste command with most of the shows as it's mentioned in the readme file 🙂

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