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Cuda's 89 Raid Base Package 1.0.0

$80.00
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  • Update details
    v1.0.0
    Released
    Download size15.78 MB
    Total versions1
    Freshness Updated today

About Cuda's 89 Raid Base Package

89 Raid Bases — Easy to Nightmare - 5 difficulties - balanced loot tables and an unreasonable amount of time spent figuring out new ways to make players regret thinking "I got this".

I built these bases around one simple idea:

If nobody wants to raid your raid base, what's the point?

Sure, you can build a giant HQM fortress with 50+ turrets that looks like it was designed to survive the apocalypse.

Players will admire it from a distance. Then they'll go raid a different base. That HQM/Turret monster is not a raid. That's useless scenery.

These bases (Expert and Nightmare) are designed to get into the player's head. They intentionally do not look aggressive. Ooh! A Hard raid made out of wood!...... Think maybe it was built that way on purpose? 

Expect electronic traps, delayed doors, a false sense of security, Tesla traps, elevator traps, sneaky layouts, and other questionable decisions designed to make players think: "This looks easy.".... Famous last words.

🟢 Easy & Medium

Built for new players and fresh-wipe spawns. These are intentionally forgiving so players can learn, have fun, and actually feel like they accomplished something. Important to make sure all profiles have "Remove Locks When Event Is Completed": true   Some of the Easy bases have doors that close behind you and the only way out is to remove all of the loot from the boxes. (New player training. Read signs, be aware)

🟡 Hard

For the **average Rust player**. Challenging without being a ridiculous jump from Medium. Players should start learning to raid efficiently here—and the loot is balanced accordingly.

🔴 Expert & ☠️ Nightmare

For seasoned players who think they've seen everything.... they haven't.

These bases rely on strategy, deception, traps, and making you question every decision you've made since entering the front door. Made it to the core without using boom? I wonder why....

🎯 Shooting Galleries

No boom required. Win the game. Get the loot.

The shooting galleries increase in difficulty too, giving players a chance to improve their aim while earning something for it.

Because shooting things accurately should be rewarded.

💰 Loot

Loot tables (Included) are balanced by difficulty with the goal of rewarding **efficient raiding**.

Raid smart → profit.

Raid like a lunatic → go back to Easy raids to build up boom again.

 

89 bases. Easy → Nightmare. Shooting Galleries.

They're not designed to scare players away.

They're designed to make players say: "Yeah, I can do that." Then end up crawling and/or re-spawning and possibly having to buy a new keyboard.

Good luck.
 

Make sure to "Remove Locks When Event Is Completed": true, for every difficulty in your Profiles folder. Some bases depend on that.

https://youtu.be/UsSPXTnPDvI Easy Bases 
https://youtu.be/01fKG9LXknw Medium Bases
https://youtu.be/Tu7bQLSsOCI Hard Bases
https://youtu.be/C7_dbg94Xgo Expert Bases
https://youtu.be/hlArC0uBiSY Nightmare Bases


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