About Cuda's 89 Raid Base Package
89 Raid Bases — Easy to Nightmare - 5 difficulties - balanced loot tables and an unreasonable amount of time spent figuring out new ways to kill players.
I built these bases around one simple idea: If nobody wants to raid your raid base, what's the point? People see a full HQM base and just say "nope". Players will admire it from a distance. Then they'll go raid a different base. These bases are designed to get into the player's head. They intentionally do not look aggressive. In the higher difficulties expect hidden defenses, delayed doors, sneaky layouts, and a false sense of security just to make players think: "This looks easy."
- Easy & Medium - Built for new players and fresh-wipe spawns. These are intentionally forgiving so players can learn, have fun, and actually feel like they accomplished something.
- Hard - For the **average Rust player**. Challenging without being a ridiculous jump from Medium. Players should start learning to raid efficiently here—and the loot is balanced accordingly.
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Expert &
Nightmare - For seasoned players who think they've seen everything.... they haven't.
Shooting Galleries - No boom required. Win the game. Get the loot. The shooting galleries increase in difficulty too, giving players a chance to improve their aim while earning something for it. Because shooting things accurately should be rewarded.
Loot - Loot tables (Included) are balanced by difficulty with the goal of rewarding **efficient raiding**. Raid smart → profit. Raid like a lunatic → go back to Easy raids to build up boom again.
Make sure to "Remove Locks When Event Is Completed": true, for every difficulty in your Profiles folder. Some bases depend on that.
https://youtu.be/UsSPXTnPDvI Easy Bases
https://youtu.be/01fKG9LXknw Medium Bases
https://youtu.be/Tu7bQLSsOCI Hard Bases
https://youtu.be/C7_dbg94Xgo Expert Bases
https://youtu.be/hlArC0uBiSY Nightmare Bases