Vinni_TV_'s Wishlist
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Bank System
Enhance your server's economy with a comprehensive banking system! Players can manage their finances through ATMs, transfer money, and even earn interest. Fully customizable and integrable with other economy plugins.
💰 Features
ATM system: Players can install their own ATMs and receive profit from them. ATMs can break and be repaired. Money transfer system between players. Support for HumanNPC. Ability for players to earn money. Adds banknotes as a new item to the game. Auto Wipe options for each item. Works with third-party economy plugins (optional). Conversion from ServerRewards and Economics. 💻 Commands
bank - open the bank interface bank.givenote [target] [amount] - give banknotes to the player bank.giveatm [target] - give ATM to the player bank.setbalance [target] - set balance for the player bank.deposit [target] - deposit money to the player bank.withdraw [target] - withdraw money from a player bank.transfer [player] [target] - transfer money from a player to another player bank.wipe [type] (0 - all, 1 - players, 2 - logs, 3 - ATMs) - wipe data bank.convert.economics - convert from Economics bank.convert.serverrewards - convert from ServerRewards 📑 Hooks and API
The plugin provides several hooks and API methods for developers to integrate with other plugins or custom scripts.
Hooks:
private object CanPlayerCreateCard(BasePlayer player) private void OnPlayerCreatedCard(BasePlayer player) private void OnBalanceChanged(ulong member, int amount) API Methods:
private bool HasCard(BasePlayer player) private bool HasCard(ulong member) private int Balance(BasePlayer player) private int Balance(ulong member) private bool Deposit(BasePlayer player, int amount) private bool Deposit(string member, int amount) private bool Deposit(ulong member, int amount) private bool Withdraw(BasePlayer player, int amount) private bool Withdraw(string member, int amount) private bool Withdraw(ulong member, int amount) private bool Transfer(BasePlayer member, BasePlayer target, int amount) private bool Transfer(string member, string target, int amount) private bool Transfer(ulong member, ulong target, int amount) 🛡️ Permissions
Permissions can be configured in the plugin's config file. For example: "Permission (example: banksystem.use)": "banksystem.use", Additionally, you can set permissions for ATM breakage percentages. 📚 FAQ
Q: Where can I see an example of a config?
A: Config
Q: How do I spawn an ATM at a monument using BankSystem and MonumentAddons?
A: Follow these steps to auto-spawn an ATM at your monuments:
Go to a Monument:
Position yourself at a monument where you want the ATM to appear (e.g., near a vending machine location). Spawn a Vending Machine:
Run the following command to spawn a vending machine using MonumentAddons:
/maspawn vendingmachine.deployed Convert It to an ATM:
Immediately change the vending machine’s skin to the ATM design by running:
/maskin 2551771822
Confirm that 2551771822 matches the ATM skin ID configured in your BankSystem settings. Your ATM is now installed at the monument and will automatically respawn during wipes or map changes.
Q: How do I fix RUSTNote stack splitting issues?
A: You need to find "Enable item split control? (if there are errors with stack plugins - it is worth turning off)" in the config and set it to false.
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Personal Animal
Bring these intelligent animal companions to your server! They can fight, gather resources, carry supplies, and even be ridden. Choose from various customizable animals: bear, boar, chicken, deer, wolf, crocodile, panther or tiger! (new gen2 animals are supported, but in beta)
Features:
✔️ Resource Gathering & Looting
• Collect essential resources like wood, stone, and ore.
• Automatically gather resources within 50 meters using auto-pickup.
• Loot crates and boxes for valuable items.
✔️ A True Companion
• Command your animal to attack enemies, structures, or objects.
• Ride your animal for faster travel.
• Store items in the animal’s inventory (configurable up to 36 slots).
• Keep your companion healthy with a nutrition system that restores health.
Total Customization & Control
🎯 Animal Settings
• Select your preferred animal: Bear, Boar, Chicken, Deer, Wolf, Crocodile, Panther or Tiger.
• Configure max health, respawn time, and combat abilities.
• Adjust damage rates, player interactions, and looting permissions.
🛠️ User-Friendly Controls & UI
• Assign commands with a customizable buttons.
• Display 3D arrows over targets for better visibility.
• Fully customize the GUI layout, colors, and refresh rate.
• Blacklist specific items from your animal’s inventory bag.
🍖 Feeding System
• Enable nutrition settings to maintain your animal’s health.
• Configure health restoration values for different food items.
Useful Commands:
✅ /panimal – Spawn or despawn your animal.
✅ /panimal follow – Have your animal follow you.
✅ /panimal health – Check your animal’s current health.
✅ /panimal auto-pickup enable/disable – Turn resource auto-collection on or off.
✅ /panimal where – Locate your animal on the map.
📸 See It in Action! Watch the Video
📃 Configuration:
{ "Controls setup": { "Which button will assign tasks to the animal, attack / collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE", "Range of action of the assignment button": 25.0, "Display 3D arrows over a target?": true, "Arrow display duration": 2 }, "GUI setup": { "How many seconds to update the GUI?": 6, "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay", "Panel position": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -104", "offsetmax": "-10 -10" }, "Second position of the panel (used if the player has a personal bot)": { "type": "RectTransform", "anchormin": "0.0 0.0", "anchormax": "1.0 1.0", "offsetmin": "0.0 0.0", "offsetmax": "0.0 0.0" }, "1 panel color": "#7f8c8d", "2 panel color": "#bdc3c7", "Health bar color": "#2ecc71", "Shortcut buttons": [] }, "Setting up personal animals by permission": { "personalanimal.wolf": { "The name of the animal to be selected through the command when spawning": "wolf", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "wolf", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.bear": { "The name of the animal to be selected through the command when spawning": "bear", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "bear", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.boar": { "The name of the animal to be selected through the command when spawning": "boar", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "boar", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.chicken": { "The name of the animal to be selected through the command when spawning": "chicken", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "chicken", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.stag": { "The name of the animal to be selected through the command when spawning": "stag", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "stag", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.polarbear": { "The name of the animal to be selected through the command when spawning": "polarbear", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "polar-bear", "Maximum health": 400, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } } }, "List of prefabs that the animal can loot (useful if the animal attacks loot instead of looting it)": [ "foodbox", "vehicle_parts" ] }
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EssentialsX - kits, homes, teleports, chat colors
EssentialsX — the lightweight “essentials” your Rust server actually needs
Give your players the quality‑of‑life features they expect — without bloat. EssentialsX bundles the most-used commands into one clean, configurable plugin,
Teleportation done right: TPA + Homes with warmup, cooldowns, movement/damage cancel, hostile checks.
Kits system: permissions, cooldowns, inventory-space protection, and an admin command to create kits straight from your inventory.
Modern chat experience: configurable chat format with {GROUP}/{NICK}/{MESSAGE}, Minecraft-style & colors, permission-based group tags.
AutoMessages: scheduled server announcements with & colors.
Wipe timer that fits your schedule: weekly / biweekly / monthly wipe schedules.
Admin tools: broadcast announcements and inventory view (/invsee) with view-only mode by default.
Full control: every module can be toggled via Features (enable/disable) and hidden automatically.
Multi-language: all messages live in config and can be edited per language.
Main Features
- TPA teleport requests with timeout, warmup, cooldown, and cancel on movement/damage
- Homes with limits, warmup, cooldown, and cancel on movement/damage
- Kits with per-kit permissions and cooldowns
- Admin kit creation that reads the creator’s inventory and saves it into config
- Private messages (/msg) and quick reply (/r)
- /pop online counter
- /wipe countdown based on a configurable schedule (weekly/biweekly/monthly)
- Admin broadcast messages
- Inventory view (invsee) for admins
- Chat formatting with {GROUP}/{NICK}/{MESSAGE} and Minecraft-style color codes (&0..&f, &r)
- Multi-language messages (EN/RU/PL/ES/DE) via config
- AutoMessages (periodic server messages) via config
MORE FEATURES COMMING SOON! 🙂
Installation
1) Copy the file `EssentialsX.cs` into your server’s plugins folder:
oxide/plugins/EssentialsX.cs
2) Reload or restart the server:
oxide.reload EssentialsX
3) Edit the generated config file:
oxide/config/EssentialsX.json
COLOR CODES:
&0 black
&1 dark blue
&2 dark green
&3 dark aqua
&4 dark red
&5 dark purple
&6 gold
&7 gray
&8 dark gray
&9 blue
&a green
&b aqua
&c red
&d light purple
&e yellow
&f white
CONFIG
Default
"Chat": { "Format": "[{GROUP}] <{NICK}> {MESSAGE}", "UseMinecraftColors": true, "AllowPlayerMessageColors": true, "PermissionPrefixes": [ { "Permission": "essentialsx.prefix.admin", "Prefix": "<color=#FF5555>ADMIN</color>", "Priority": 100 }, { "Permission": "essentialsx.prefix.vip", "Prefix": "<color=#FFAA00>VIP</color>", "Priority": 10 } ] }, Modern example:
"Chat": { "Format": "{GROUP} &7{NICK} &b» &7{MESSAGE}", "UseMinecraftColors": true, "AllowPlayerMessageColors": true, "PermissionPrefixes": [ { "Permission": "essentialsx.prefix.admin", "Prefix": "<color=#FF5555>[ADMIN]</color>", "Priority": 100 }, { "Permission": "essentialsx.prefix.vip", "Prefix": "<color=#FFAA00>[VIP]</color>", "Priority": 10 } ] }, Example of language coloring:
default
"Help.Header": "EssentialsX commands (page {0}/{1}):", Custom
"Help.Header": "&eEssentialsX commands (&fpage {0}&c/&f{1}&e):",
Languages (Server-wide)
- Set the server language in config:
Language: "en" | "ru" | "pl" | "es" | "de"
- All plugin messages will use the selected language.
Player Commands
TPA
- /tpa <name>
Sends a teleport request to another online player.
- /tpaccept
Accepts the pending request (teleports the requester to you).
- /tpdeny
Denies the pending request.
Notes (TPA)
- Requests expire after a configurable timeout.
- Teleport uses warmup time (countdown).
- Teleport can be cancelled if the teleporting player moves too far.
- Teleport can be cancelled if the teleporting player takes damage/hostile.
- Cooldowns are saved and survive restarts.
Homes
- /sethome <name>
Saves your current position as a home.
- /home <name>
Teleports you to the selected home.
- /removehome <name>
Removes an existing home.
- /homes
Lists your homes.
Notes (Homes)
- Home limit can be configured and can also be increased by permission.
- Teleport uses warmup time (countdown).
- Teleport can be cancelled on movement/damage.
Kits
- /kits
Shows kits you can use (based on permissions).
- /kit <name>
Redeems a kit.
Notes (Kits)
- Each kit can have:
- Items (with amount, skin, condition, attachments/contents where supported)
- Per-kit permission
- Cooldown
- Kit cooldowns are saved and survive restarts.
Messaging
- /msg <name> <message>
Sends a private message to another online player.
- /r <message>
Replies to the last player you messaged (or who messaged you).
Info Commands
- /pop
Shows online player count.
- /wipe
Shows time remaining until next wipe (from config).
- /help [page]
Shows available player commands (paged).
- /help admin [page]
Shows available admin commands (paged).
Admin Commands
Broadcast
- /broadcast <text>
Sends a server-wide announcement with a configurable prefix.
Permission: essentialsx.admin.broadcast
Invsee
- /invsee <name>
Opens the target player’s inventory for viewing (view-only by default).
Permission: essentialsx.admin.invsee
Create Kit (from inventory)
- /createkit <name> <cooldownSeconds>
Reads your current inventory (main/belt/wear) and creates/overwrites a kit in config.
A permission is automatically created for the kit using the configured prefix.
Permission: essentialsx.admin.createkit
Permissions Summary
- essentialsx.admin.broadcast
- essentialsx.admin.invsee
- essentialsx.admin.createkit
- essentialsx.chat.colors
- essentialsx.prefix.admin
- essentialsx.prefix.vip
Config Overview (Important Keys)
Language
- Language: "en" (default)
Supported: en / ru / pl / es / de
Translations / Messages
- UseMinecraftColorsInMessages
If true, translation strings can use Minecraft color codes (&0..&9, &a..&f, &r). Use && for a literal &.
- Messages
All translation strings are stored in config.
Wipe
- Wipe.Mode: "weekly" | "biweekly" | "monthly"
- Wipe.TimeZoneOffsetMinutes: 0
- Wipe.Weekly.DayOfWeek: "Thursday"
- Wipe.Weekly.Hour: 16
- Wipe.Weekly.Minute: 0
- Wipe.BiWeekly.AnchorUtc: "2026-01-01T14:00:00Z" (used when Mode = biweekly)
- Wipe.Monthly.Day: 1
- Wipe.Monthly.Hour: 20
- Wipe.Monthly.Minute: 0
Chat Prefix
- Chat.Format
Supports Minecraft-style color codes (&0..&9, &a..&f, &r) and placeholders: {GROUP}, {NICK}, {MESSAGE}
- Chat.UseMinecraftColors
If true, color codes in Chat.Format are converted to Rust <color=#...> tags.
- Chat.AllowPlayerMessageColors
If true, players with permission essentialsx.chat.colors can color their own message by typing & codes (e.g. "&2Hejka").
- Chat.PermissionPrefixes
List of permission-based group tags (used for {GROUP}) with priority.
Features (enable/disable)
- Features (enable/disable)
Toggle each module on/off. Disabled features do not work and are hidden from /help.
Teleport (TPA)
- Teleport.RequestTimeoutSeconds
- Teleport.WarmupSeconds
- Teleport.CooldownSeconds
- Teleport.BlockIfHostile
- Teleport.CancelOnDamage
- Teleport.CancelOnMoveDistance
- Teleport.SleepBeforeTeleportSeconds
- Teleport.SleepAfterTeleportSeconds
Home
- Home.WarmupSeconds
- Home.CooldownSeconds
- Home.BlockIfHostile
- Home.CancelOnDamage
- Home.CancelOnMoveDistance
- Home.SleepBeforeTeleportSeconds
- Home.SleepAfterTeleportSeconds
- Home.DefaultLimit
- Home.LimitsByPermission
Kits
- Kits.PermissionPrefix (default: "essentialsx.kit.")
- Kits.KitDefinitions
Messaging
- Messaging.SentPrefix
- Messaging.ReceivedPrefix
Broadcast
AutoMessages
- Features (enable/disable).AutoMessages
- AutoMessages.IntervalSeconds
- AutoMessages.Random
- AutoMessages.MinOnline
- AutoMessages.UseMinecraftColors
- AutoMessages.Messages
- Broadcast.Prefix
Invsee
- Invsee.TimeoutSeconds
- Invsee.AllowModify
- #essentials
- #kits
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(and 7 more)
Tagged with:
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Excavator Npc's Event
This event makes using the excavator more exciting. When the player kills all the normal excavator NPCs and thinks everything is fine, and starts the excavator, an alarm sounds and a surprise comes. When I press the airdrop call on the computer, the NPCs spawn as well.
No permissions.
No commands.
Contact:
Additional free plugins created by me are available on Discord: https://discord.gg/C5CehdJMdK
If you want to try out this plugin, you can do so on the test server. IP: 212.73.137.3:27195
My public Rust server IP: 136.243.135.46:28050
Video:
Config:
{ "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Event enabled?": true, "Spawn NPC when the player sets the resource?": true, "Spawn NPC when the player calls up the airdrop on the computer.?": true, "Medium Npcs settings": { "Spawn Npcs?": true, "Npc prefab name:": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradley.prefab", "Name": "Excavator Guard Medium", "Health": 150.0, "Npc amount minimum": 5, "Npc amount maximum": 7, "Are you changing the NPCs' outfit?": true, "NPCs wear outfits": [ { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 3045043901 }, { "ShortName": "pants", "SkinID (0 - default)": 915346906 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3044969914 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 3045043722 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3045043574 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 916448999 } ], "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Heavy Npcs settings": { "Spawn Npcs?": true, "Npc prefab name:": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradley_heavy.prefab", "Name": "Excavator Guard Heavy", "Health": 200.0, "Npc amount minimum": 2, "Npc amount maximum": 4, "Are you changing the NPCs' outfit?": true, "NPCs wear outfits": [ { "ShortName": "metal.facemask", "SkinID (0 - default)": 3483642014 }, { "ShortName": "pants", "SkinID (0 - default)": 3040752617 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3551617741 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 3483640666 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3088342213 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 916448999 } ], "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Use chat messages?": true, "Chat messages config": { "Chat messages prefix:": "<color=#C98300>Excavator Npc's</color>", "Chat Icon:": 0, "Message to the player when NPCs spawn:": "You've got company!" } }
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Smart Kill Log
By NINJA WORKS in Plugins
Smart Kill Log
✅Features
- Global Kill Log: Server-wide kill feed displayed to all connected players
- Smooth Animations: Professional slide-in and slide-out effects with easing (FPS depends on the server)
- Personal Notifications: Center-screen zoom notifications when you kill or down someone
- Sound Effects: Audio feedback for kills and downs
- Customizable Position: Display on left or right side of screen, adjustable vertical position
- Opacity Fade: Older entries gradually fade out for cleaner visuals
- NPC Support: Tracks kills involving NPCs (scientists, animals, etc.)
- Multi-language Support: English, Japanese, Chinese (Traditional), Russian (auto-detected)
- Custom Background Images: Fully customizable UI backgrounds via ImageLibrary
✅Kill Log Display
The kill log shows detailed information for each event:
- Attacker name (gold color for players, white for NPCs)
- Action type: killed (red), downed (blue), died (purple)
- Victim name
- Weapon used
- Distance in meters
✅Personal Notifications
When you kill or down another player, a centered notification appears with:
- Zoom-in animation effect
- The victim's name highlighted
- Action type (Killed/Downed)
- Sound effect feedback
✅Dependencies
ImageLibrary (for custom background images)
If ImageLibrary is not installed, the plugin works without background images.
✅Commands
/killlog Toggles the display of the kill log on/off.
/killlog notif Toggles the display of kill notifications on/off.
- These settings persist even after restarting the server.
✅Configuration
{ "Kill Log Settings": { "Enabled": true, "Max Logs": 8, "Display Duration (seconds)": 10.0, "Position (Right or Left)": "Right", "Position Y (0.0-1.0, 0.5=center)": 0.83, "Font Size": 12, "Fade Opacity": true, "Show Weapon and Distance": true, "Show Player vs NPC Kills": true, "Show NPC vs Player Kills": true, "Show NPC vs NPC Kills": true, "Show Suicide Kills": true }, "Kill Notification Settings": { "Enabled": true, "Display Duration (seconds)": 1.5, "Position Y (0.0-1.0, 0.5=center)": 0.4, "Font Size": 14 }, "Image Settings": { "Kill Log Background Image URL (Right)": "https://www.dropbox.com/scl/fi/phjuyg4zcm3f0w4maaupi/.png?rlkey=woo4to4ree1taaly5z6euahup&st=a47ypflv&dl=1", "Kill Log Background Image URL (Left)": "https://www.dropbox.com/scl/fi/27x7nr9y77eoaq40ybvgb/.png?rlkey=392e8qmzgdmadu9812y1f1psm&st=0j6yvfyv&dl=1", "Kill Notification Background Image URL (Center)": "https://www.dropbox.com/scl/fi/y0j8alca59m7eqnluwhr0/.png?rlkey=u8mk5qajmr6oqnb41dulorpz5&st=9ocyqggb&dl=1" }, "Color Settings": { "Player Name Color (hex)": "#ffd700", "NPC Name Color (hex)": "#ffffff", "Weapon/Distance Color (hex)": "#f5f5f5", "Killed Action Color (hex)": "#f08080", "Downed Action Color (hex)": "#87cefa", "Died Action Color (hex)": "#dda0dd", "Notification Player Name Color (hex)": "#ff8c00", "Notification NPC Name Color (hex)": "#ff8c00", "Notification Action Text Color (hex)": "#EAE2DA" } }
Kill Log Settings:
- Max Logs: Maximum number of entries displayed at once (default: 😎
- Display Duration: How long each entry stays visible (default: 10 seconds)
- Position: Screen side for the kill log (Right or Left)
- Position Y: Vertical position (0.0 = bottom, 1.0 = top, 0.5 = center)
- Fade Opacity: Gradually fade older entries
- Show Settings : Display settings for NPC and player kill events
Kill Notification Settings:
- Display Duration: How long the center notification shows (default: 1.5 seconds)
- Position Y: Vertical position for the notification
Image Settings:
- Provide URLs to custom PNG images for backgrounds
- Separate images for left/right positioning and center notification
✅Contact
VOID / NINJA WORKS
DISCORD : https://discord.gg/U8uxePjSyA
MADE IN JAPAN