BetterDeadThanZed's Wishlist
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Calendar Controller
Extremely easy and dynamic Calendar system for your server! In just a few seconds you could inform players about the next few months of wipes, events, etc!
FEATURES
- Built in editor - Auto schedule events and wipe info - Click one button to add the next needed month - Auto generates the new month if you forget to - Page with all months listed - Schedule based on week day - Schedule based on x amount of days - Built in legend editor to alter your legends - Built in day editor if you just want to edit one day at a time - Support for Welcome Controller - Add images on specific days - Add larger images within the info of that day - Editable commands - All UI colors are easily editable - Full lang file - ETC!!**** EXTRA INFO
ADMIN PERMISSION: calendarcontroller.admin Default commands: /calendar & /wipe
Support? Questions? Comments? Concerns?
Message me in my Discord! https://discord.gg/RVePam7pd7
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BoatControl
BoatControl is a Rust server plugin that completely enhances boat handling. When taking the helm, a user-friendly CUI interface appears, allowing players to raise/lower sails and anchors, start/stop engines, and switch navigation direction forward or backward.
The plugin also supports automatic reloading when the player has ammunition, cannon firing with configurable cooldown (or bypass via permission), and toggling all torches and lanterns without fuel consumption. Additionally, players can control navigation using W/S and fire cannons with the left mouse click.
Video Update 1.0.0
Features
Displays a CUI interface when taking the helm that allows you to:
Raise / lower sails. Raise / lower anchors. Turn engines on / off. Change the navigation direction forward / backward (engines and sails reverse accordingly). Reload (if the player has ammunition in their inventory, with a permission to bypass this). Fire cannons with a cooldown (or without it if you have the bypass permission). Turn all torches and lamps on/off without fuel consumption.
You can also change the navigation direction using the W and S keys, and fire the cannons with the left mouse click.
I'm open to further improving this plugin over time. If you'd like to see any features integrated, please mention them in the discussion section.
Ideas I've tried but haven't been able to implement:
Modifying the build area (net size) to make it larger. It doesn't seem possible to change this. Making the engines work without fuel consumption. I managed to do this in an initial test, but then FacePunch changed something and it's no longer possible. I'll try to see if I can adjust fuel consumption to make it more economical. Ability to automatically repair the entire ship, using the necessary materials from the player's inventory. The way the ship's health system is currently implemented is a bit strange, as it seems to work by blocks, but then the health is distributed among all the parts. I'll review this again later.
Permissions
boatcontrol.use – Enables the functionality for the player when mounting the boat’s helm. boatcontrol.bypassammo – Allows you to fire cannons without using real ammunition from your inventory. Free ammo! (not recommended to give to regular players) boatcontrol.bypasscannoncooldown – Allows you to fire cannons with no cooldown. Maximum bombardment!
Commands
It currently has no chat or console commands.
Configuration
DEFAULT CONFIGURATION
{ "Enable WASD Direction": true, "Enable Cannon Fire Key (Left Mouse Button)": true, "Cannon Aim Step (degrees per click)": 5.0, "Cannon Fire Cooldown": 5.0, "Cannon Crew": { "Enable": true, "Name": "Cannon Man", "Health": 100.0, "Wear": { "burlap.shirt": 1380044819, "burlap.trousers": 1380047706, "burlap.shoes": 2215057317, "hat.boonie": 965553937 }, "RequireOperate": true, "ToggleCrewCooldown": 30.0 }, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "GUI": { "GUI Windows Belt": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "OffsetMin": "-200 15", "OffsetMax": "181 79", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" }, "GUI Windows Info": { "BG Color Primary": "0.10 0.10 0.10 0.8", "BG Color Secundary": "0.2 0.30 0.2 0.80", "OffsetMin": "400 500", "OffsetMax": "630 700", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" }, "GUI Windows Cannons Menu": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "OffsetMin": "-130 85", "OffsetMax": "130 140", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" } }, "Show Info Window": true, "Light Items (shortnames)": [ "tunalight", "lantern", "torchholder", "largecandles", "smallcandles", "jackolantern.angry", "jackolantern.happy", "chineselantern", "chineselanternwhite" ], "Config Version": "1.0.0" } For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90#6219
- #boat
- #controller
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Chocolate Factory (Christmas Monument)
The Christmas season is coming, what better way than to give your Rust server an additional touch of Christmas spirit. This chocolate factory will be the delight of your players. Since it consists of several buildings decorated in detail so that you can explore every corner in search of delicious loot.
Video Demo
Features
The rad monument contains
2 green card access areas. (They do not generate cards) 1 access area with blue card. (Generates red card) 1 Chinook drop zone. 2 Recyclers. 1 Repair bench. 1 Refinery. 1 Workbench Level 1. 1 Pumpjack. CCTV Cameras ID
This monument includes different cameras that can be used with the following identifiers.
ID: CHOCO1 - Location: (91.09, 10.40, -161.58) ID: CHOCO2 - Location: (95.03, 22.68, -180.01) ID: CHOCO3 - Location: (45.54, 10.46, -147.43) ID: CHOCO4 - Location: (172.90, 12.94, -153.61) ID: CHOCO5 - Location: (95.42, 19.49, -203.43) ID: CHOCO6 - Location: (133.76, 19.41, -198.69) ID: CHOCO7 - Location: (103.13, 13.56, -152.75) ID: CHOCO8 - Location: (95.01, 13.13, -189.17) Other features
3000 prefabs (approximately). Approximate size of the Nuclear Power Plant. (Medium size rad) Modifiers: Height, Biome, Splat and Topology.
Bonus
For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90.
- #christmas
- #monument
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Z Automated Teleport Gates
ZAutomatedTeleportGates - Detailed Plugin Description
The ZAutomatedTeleportGates is a versatile Rust plugin that adds a new dimension to server navigation and travel. It enables players to move quickly and efficiently across the map using predefined teleport gates (or a modern UI), employing various cost models. Whether you're looking for fast travel between monuments or connections between custom locations, this plugin provides the solution.
Key Features:
Flexible Operation Modes:
- Physical Gates: Place actual, interactive gates in the world through which players can enter the teleportation system. Ideal for servers with a unique atmosphere.
- UI-based Teleportation: If you prefer not to use physical gates, players can simply type a chat command to access an intuitive user interface to select their destination.
Customizable Cost System:
Selectable Currencies:
- Scrap: The default setting, a cornerstone of the Rust economy.
- ServerRewards (RP): Compatible with the popular ServerRewards plugin, allowing players to use in-game points.
- Economics ($): Integration with the Economics plugin if your server uses a more realistic monetary system.
- Distance-Based Pricing: You can configure the teleportation cost to increase proportionally with the distance traveled (e.g., X Scrap per 100 meters).
Easy Administration and Management:
- Simple Gate Addition: Admins can easily place new gates on the map, assigning a name and cost to them.
- Overwrite/Update Gates: If a gate name already exists, the admin command automatically updates its data (primarily the cost), eliminating the need for manual configuration editing.
- Full Reset: With a single command, all placed (or configured) gates can be deleted and regenerated based on the default monument settings.
- Individual Gate Removal: Specific gates can be removed by their index.
Automatic Monument Support:
The plugin can be pre-configured to provide default teleport gates for popular Rust monuments, with custom enabling and cost settings.
Installation and Setup:
Place the ZAutomatedTeleportGates.cs file into your /oxide/plugins folder.
Restart your server or load the plugin (o.load ZAutomatedTeleportGates). This will generate the ZAutomatedTeleportGates.json configuration file in the /oxide/config folder.
Edit the configuration file according to your needs (e.g., Mode, Cost Settings, TeleportDistance).
Grant permissions to players as required (see below).
Commands:
/gate - Configurable -> Description: Opens the teleportation user interface.
Permission: ZAutomatedTeleportGates.Use (or admin privileges)
Example: /gate
/addteleportgate {Name} {Cost}
Description: Adds a new teleport gate at the current admin's position. If the Name already exists in the configuration, its data (primarily the Cost) will be updated.
Permission: ZAutomatedTeleportGates.Admin
Example: /addteleportgate "MyCustomTeleport" 250
Important: If the name contains spaces, enclose it in quotes (e.g., /addteleportgate "Secret Base" 100).
/resetteleportgates
Description: Deletes all placed (or configured) gates and regenerates them based on the monument settings defined in the configuration.
Permission: ZAutomatedTeleportGates.Admin
Example: /resetteleportgates
ZAutomatedTeleportGatesAdminRemove {index} (Console command)
Description: Removes a specific gate based on its index. The index is typically shown when listing gates.
Permission: No permission required when run from console; player requires admin privileges.
Example: ZAutomatedTeleportGatesAdminRemove 5 (removes the gate with index 5)
Permissions:
ZAutomatedTeleportGates.Admin: Required to use the /addteleportgate, /resetteleportgates, and ZAutomatedTeleportGatesAdminRemove commands.
Granting: oxide.grant user <steamid> ZAutomatedTeleportGates.Admin
ZAutomatedTeleportGates.Use: Required to use the /gate command and to teleport through physical gates.
Granting: oxide.grant user <steamid> ZAutomatedTeleportGates.Use
ZAutomatedTeleportGates.FreeUse: Players with this permission can teleport for free, with no cost deducted.
Granting: oxide.grant user <steamid> ZAutomatedTeleportGates.FreeUse
Configuration (ZAutomatedTeleportGates.json):
{ "Mode": false, // true = UI only (chat command), false = physical gates also spawn "Chat Command": "gate", // The chat command that opens the UI "Cost Settings": { "CostType": 0, // 0 = Custom Item, 1 = ServerRewards, 2 = Economics "Custom Item Shortname": "scrap" // Only relevant if Custom Item (CostType: 0) is selected }, "TeleportDistance": 0, // If > 0, cost will be distance-based (X cost / 100m) "AutomatedGates": { // Settings for monuments and custom gates "Abandoned Military Base": { "Enabled": true, "Cost": 100 }, "Abandoned Supermarket": { "Enabled": true, "Cost": 50 }, // ... additional monuments and custom gates (added via /addteleportgate command) "MyCustomTeleport": { "Enabled": true, "Cost": 250 } } }
I guarantee the functionality of the plugin as described. However, I cannot take responsibility for conflicts or issues arising from incompatibility with third-party plugins or themes. Please take this into account before purchasing. I will list all known compatibility details in the product description.
