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TGWA

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  1. Changed Status from Pending to Work in Progress
  2. Hi @CoconutStandard, I have tested this with the most recent version of UMod (2.0.6320) with version 1.1.57 of GunShips and did not have any issue when placing any of the vehicles with either the regular or the reseller variant both with and without the use of UberTool (which overrides the placing mechanics and allows placement of multiple vehicles if used). When you get a chance could you include a screenshot or better yet a video of the issue you are experiencing? Thanks!
  3. TGWA

    TruePVE comflicts

    Changed Status from Work in Progress to No Response
  4. TGWA

    TruePVE comflicts

    Im not entirely sure that would actually work as truepve does not have direct integration with gunships and the vehicle types are purely a name and have no correlation to the actual entity in the same way a ruleset would with a minicopter, ch47 or sedan. Thank you for the info nonetheless!
  5. TGWA

    TruePVE comflicts

    Changed Status from Closed to Work in Progress
  6. TGWA

    TruePVE comflicts

    Glad to hear it ill keep this ticket open until I get the issue resolved with @Pionner
  7. TGWA

    TruePVE comflicts

    @Pionner Could you please send the following info: Vehicles affected (actual vehicle name: e.g apache, reaper, etc.) Ammo type used (Incendiary Rockets, Explosive Rifle Ammo, Regular Rifle Ammo, etc.) Target type and plugin / vanilla (Bradley APC, BetterNPC npc, Raidable Bases npc, etc.)
  8. TGWA

    TruePVE comflicts

    Enabling the TruePvE setting for gunships will override the outgoing damage. The gunship outgoing projectile damage system works by emulating the damage from a player as if they shot a gun (meaning the damage does not come from a vehicle, rather it is from the player). You will need to either modify the gunship damage config or the true pve damage config as such. For servers that are meant to be PvE you will want to enable the override setting in gunships and change the gunship damage config depending on your use case.
  9. TGWA

    TruePVE comflicts

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.1.53
  10. TGWA

    TruePVE comflicts

    @Pionner @m3dus4 Please use the most recent version (v1.1.53). This should resolve your issue.
  11. TGWA

    TruePVE comflicts

    Hi @m3dus4, thanks for reporting this. This issue is a work in progress. I will update the ticket when I have fixed this
  12. TGWA

    TruePVE comflicts

    Changed Status from Pending to Work in Progress
  13. TGWA

    TruePVE comflicts

    @Pionner, if you are able to provide any sort of logs from your console (e.g plugin errors or conflict messages) that would be much appreciated. I will have a look when I get some time and will attempt to replicate the issue
  14. TGWA

    TruePVE comflicts

    @PionnerIf you are talking about outgoing damage, please try enabling the "GunShips Override True PvE Damage Checks" config value. Let me know if this resolves your issue
  15. TGWA

    GunShips

    @RickJamesBitch, sorry for the delay this has been fixed
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