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Showing results for tags 'shark'.
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Version 2.0.0
292 downloads
Adds a new rocket launcher that shoots sharks instead of rockets. I don't even know why but I need one. Launcher and ammo can be setup in config to spawn in world . so no need for loot tables. Permission SharkLauncher.spawn - required to spawn launcher with chat command Chat Command /sl Console Comands givelauncher <playername/ID> -gives the shark launcher giveammo <playername/ID> <amount> - gives shark ammo to player CONFIG { "1. Launcher does Damage [when false damage only 5]": true, "2.FireRateCooldown in Sec's": 5, "3. Shark Launch velocity [default = 20]": 20, "4. Weapon SkinID": 1964228252, "5. Ammo SkinID": 3419432559, "Enable Item world spawns?": true, "Drop Settings": [ { "Object Short prefab name": "crate_elite", "Minimum Weapon item to drop": 1, "Maximum Weapon item to drop": 1, "Minimum Ammo item to drop": 1, "Maximum Ammo item to drop": 3, "Item Drop Chance": 10.0 }, { "Object Short prefab name": "codelockedhackablecrate", "Minimum Weapon item to drop": 1, "Maximum Weapon item to drop": 1, "Minimum Ammo item to drop": 1, "Maximum Ammo item to drop": 3, "Item Drop Chance": 10.0 }, { "Object Short prefab name": "crate_ammunition", "Minimum Weapon item to drop": 1, "Maximum Weapon item to drop": 1, "Minimum Ammo item to drop": 1, "Maximum Ammo item to drop": 3, "Item Drop Chance": 20.0 } ] } ...and soon this no point becomes your point Does kill players . even if you have TruePVE$6.00