Search the Community
Showing results for tags 'nuke'.
-
Version 1.0.9
36 downloads
Experience the terror of a nuclear explosion with stunning visual and audio effects. A nuclear missile is launched in to the sky, it will explode near each player, simulating a personal nuke event. This catastrophic blast is accompanied by bright flashes, fireballs, dynamic fog, and radiation. After the nuke explodes, the radioactive fallout will infect 90% of the population, triggering an apocalyptic scenario and unleashing a widespread zombie outbreak! Christmas Update How It Works: Nuclear Missile Launch A nuclear missile is launched and explodes near each player Event Warnings: Initial Warning: Players receive an early alert about an approaching nuclear missile via a UI or Chat message warning, providing a brief window to prepare for the imminent threat. Second Warning: A final countdown and alert are issued just before the explosion, ensuring players are ready for the impact. These can be customized to show as a UI warning or a chat message. Optional alarm sounds are used to enhance the urgency and realism. Nuclear Blast and Audio Effects: A bright flash simulates the explosion, followed by multiple explosion sound effects and fireballs representing the blast’s impact! Fully customizable via the config file! Radiation: Players not equipped with a hazmat suit will suffer from radiation poisoning. Hazmat suits and arctic suits offer protection against radiation. Fully customizable via the config file! Fog Effect: Post-explosion, a fog effect is applied to simulate nuclear fallout. This fog gradually clears over time. Zombie Spawning: The explosion triggers the spawning of zombies around players, representing the fallout’s effect. Zombies appear randomly nearby and remain for a specified duration. Post-Nuke Message: After the explosion and initial chaos, players receive a message about the ongoing zombie threat. Jet Care Package: A care package will by dropped of by a jet plane at each players position. Medical supplies are set in as default. You can edit/add your own loot in the config file Event Triggers: Automatic Launch: The event can be set to trigger automatically at specified intervals. Manual Command: Authorized players can start the event using the /nuke command. Auto Cleanup System: Automatic Cleanup: After the event concludes, the plugin automatically handles the removal of zombies, fog, and other temporary effects. This ensures a smooth transition back to the normal game state without manual intervention. Key Features: Warnings: Tailor messages and timing for initial and final alerts, with options for UI or chat notifications. Nuke Effects: Customize visual effects, including flash intensity, fireball count, and fog density. Radiation Protection: Configure protective clothing options and radiation settings Zombies: Adjust spawn radius, quantity, and active duration for zombies. Custom Care Package: Add your own loot to spawn in the care package AutoLaunch: Set intervals for automatic event triggers. Auto Cleanup: Automatically clears zombies, fog, radiation and other effects Permissions: nukeevent.use (Admin Only) Command: /nuke (Admin Only) Console command: launchnuke (Admin Only) https://www.youtube.com/watch?v=lsO5ngpW-KM Update 1.0.4: Added Jet to drop off care package. Event has been sped up in the YouTube video for testing ! https://www.youtube.com/watch?v=4CtOPzB4Cwo&t=21s { "AutoLaunch": { "EnableAutoLaunch": true, "Interval": 7200.0 }, "Countdown": { "Interval": 1.0 }, "EventSettings": { "EnableAlarmSound": true, "EnableFireballs": true, "EnableUIWarnings": true }, "NukeSettings": { "EnableNuclearMissile": true, "NukeEffect": { "BrightDuration": 3.0, "FadeDuration": 1.5, "FadeSteps": 10, "FireballCount": 5, "FireballRadius": 75.0, "FogDuration": 300.0, //Sync with end event duration for full effect "NukeSoundDelay": 0.0, "NukeSoundPaths": [ "assets/prefabs/tools/c4/effects/c4_explosion.prefab", "assets/prefabs/weapons/satchelcharge/effects/satchel-charge-explosion.prefab", "assets/prefabs/weapons/rocketlauncher/effects/rocket_explosion.prefab", "assets/bundled/prefabs/fx/weapons/landmine/landmine_explosion.prefab", "assets/prefabs/tools/c4/effects/c4_explosion.prefab" ] } }, "RadiationSettings": { "ContinuousRadiation": false, //When enabled radiation will continuously affect players without protective clothing until the event ends "EnableRadiation": true, "RadiationDamage": 1.0, "RadiationEffect": 200.0, "RadiationLevel": 200.0 }, "RadiationProtection": { "EnableProtectiveClothing": true, "PoisonSleepingPlayers": false, "ProtectiveClothing": [ "hazmatsuit", "hazmatsuit.arcticsuit" ] }, "CarePackageSettings": { "EnableCustomLoot": true, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "SupplyDrop": { "CustomLoot": [ { "Amount": 1, "ShortName": "hazmatsuit", "SkinID": 0 }, { "Amount": 5, "ShortName": "antiradpills", "SkinID": 0 }, { "Amount": 10, "ShortName": "bandage", "SkinID": 0 }, { "Amount": 2, "ShortName": "largemedkit", "SkinID": 0 } ] } }, "ChristmasSettings": { "EnablePresentDrop": true, "PresentDropPerZombie": 3, "ZombieNpcLoadout": { "EnableCustomLoadout": true, "Attire": [ { "ItemShortName": "attire.snowman.helmet", "SkinID": 0 }, { "ItemShortName": "metal.plate.torso", "SkinID": 2833391256 }, { "ItemShortName": "hoodie", "SkinID": 2899815283 }, { "ItemShortName": "pants", "SkinID": 2899814576 }, { "ItemShortName": "roadsign.gloves", "SkinID": 2867945048 }, { "ItemShortName": "shoes.boots", "SkinID": 2490448596 } ], "Weapon": "rifle.ak", "WeaponSkinID": 0, "Ammo": "ammo.rifle", "AmmoAmount": 10000 } }, "ZombieCustomLootSettings": { "EnableCustomLoot": false, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "CustomLoot": [ { "Amount": 1, "ShortName": "hazmatsuit", "SkinID": 0 }, { "Amount": 1, "ShortName": "supply.signal", "SkinID": 0 }, { "Amount": 1, "ShortName": "rifle.ak", "SkinID": 0 }, { "Amount": 5, "ShortName": "bandage", "SkinID": 0 } ] }, "ZombieSpawnPerPlayerSettings": { "SpawnCount": 10, "SpawnRadius": 125.0 }, "ZombieGlobalSpawnSettings": { "SpawnGlobalZombies": false, //Zombies will spawn randomly across the map rather than near each player "GlobalZombieCount": 200 //Add more zombies at your own risk }, "WarningMessageSettings": { "Warnings": { "InitialWarningDuration": 6.0, "FirstWarningMessage": "Warning: A nuclear missile has been launched! It is rapidly approaching the island. Take Cover!" }, "SecondWarning": { "SecondWarningDuration": 10.0, "SecondWarningMessage": "Nuke incoming! Brace for impact!" }, "SecondWarningDelay": 10.0, "PostNuke": { "Message": "The nuclear blast has unleashed a chilling menace! 90% of the population has been infected, transforming into deadly Snowmen. Stay alert and fight for survival!", "MessageDuration": 5.0 }, "PostRemovalMessage": "The infection is now under control. All infected snowmen have melted away.\nA care package has been dropped at your position!", "PostRemovalMessageDuration": 5.0 }, "EndEventSettings": { "EventDuration": 300.0 } }$24.99- 13 comments
- 1 review
-
- 1
-
- #nuke
- #nuke event
-
(and 7 more)
Tagged with: