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garycz28

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Everything posted by garycz28

  1. I corrected that error and it is working as hoped and I now have a much better understanding of how this plugin works! thank you so much for your help and support! Thanks you for adding so much to the Rust community! I want to give you a extra donation for your time how can I do that?
  2. Thanks again. I verified that the bases listed in the config are in the copy/paste folder the spelling and everything is exact. when I type the command it lists the other level of bases but does not list Hard bases at all, I included a screenshot. I also included the bases config in the profile folder. thanks again for your help. Hard Bases.json Medium Bases.json Easy Bases.json
  3. I appreciate your help. this is my config. RaidableBases.json
  4. Hi I have raidable bases configured to maintain 2 raid bases at all times and only allow 1 per difficulty level to spawn at a time. currently I am using easy, Medium, and Hard difficulty raids with other levels planned to be added in the future. right now only easy and medium bases are spawning when hard bases used to spawn too. I noticed lines 91-97 in the config file about base spawn probability, currently i have it set to the default -1 and True for cumulative probability. Since I am only allowing 2 bases to spawn I am guessing it just picks the first 2 levels easy, and medium. Do I need to set probabilities for each base level? if so how does the probability system work are the numbers 0-100 percent for example? and what does cumulative probability do exactly? thanks. Gary.
  5. Hey I am just letting you know I finally found a option in the config that said allow Alphaloot , i set it to false and it works now!! I don't know how that got changed. thanks for your help!
  6. garycz28

    Not loading

    I dont know if this is the same thing but I just downloaded the update and now it is not loading for me either. I get this error. Failed compiling 'RaidableBases.cs': 1. 'RFManager' does not contain a definition for 'GetListenerSet' [CS0117] (RaidableBases 49 line 14949)
  7. Thank you for your reply!!! I unloaded AlphaLoot and the guards receive all of the items. I reloaded alpha loot and It only gives 1-4 items. So It is definitely AlphaLoot. What should I do now?
  8. I had BotReSpawn configured with Kits I had components and misc items in their inventory when they were kiled it would wipe their clothing bar and items bar but keep all of the inventory. I updated kits to the paid version and BotReSpawn to the latest version and my kit info was wiped. I made new kits for the botrespawn plugin to use and reconfigured BotRespawn to use them and now it uses the kits, bots have skinned armor and weapons that I applied to the kit but when a player kills them it only gives 1-4 items out of the inventory of about 15 items that I have saved in the kit inventory. What is wrong? how do I get it to give the whole Inventory? I have use rust loot set to 0 and It is giving Items with the correct quantities of items from the inventory of the kit it just isn't giving all of the items to the players.

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