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Tyler_h

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Everything posted by Tyler_h

  1. Tyler_h

    FPS issue

    Changed Status from Pending to Not a Bug Glad you made some progress on this. What you mention is also client side FPS and not server side FPS - so the entities on the map should not be effecting the clients experience. Let me know if you need more of an explanation on how to troubleshoot and verify that.
  2. Changed Status from Pending to Fixed Changed Fixed In to 1.2.4
  3. Changed Status from Pending to Fixed
  4. Thanks, those have been spotted and updated for the next version.
  5. Thank you, this will be resolved for forced wipe.
  6. Tyler_h

    Not working since wipe

    3rd
  7. Tyler_h

    Event doesnt run on timer

    ftestart will enable the event manually. The event does not automatically start ever. Here is my config. { "Event Configuration": { "Time to run the event every [sec]": 7200, "Duration of the event once it start [sec]": 5400, "Delay after the event start is announce to spawn the event [sec]": 3, "Delay after the event end is announce to despawn the event [sec]": 90, "Start the Event ONLY through command and remove Timer ": false, "Notify everyone in the server about the status of the event": true, "Developer mode [false/true]": false, "Event Title for the Vending Machine Marker": "Ferry Terminal Event" },
  8. Please setup your Raidable Bases plugin loot tables to match your server. The bases are meant to be of realistic design, the loot table cannot be setup to match every type of possible server out there.
  9. 2nd this idea. Would like it as soon as a player becomes hostile, they cannot /noclip until cool down
  10. Tyler_h

    Dome Puzzle Block by rock

    Changed Status from Pending to Fixed Changed Fixed In to 1.1.8
  11. Tyler_h

    Loot

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.0
  12. Tyler_h

    players spawn under the map

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.7b
  13. Tyler_h

    players spawn under the map

    Yes, The snow wiped out normal spawns, I needed to add a custom spawn point to fix that. It is fixed in the latest version. Please use the BuildersParadiseVol1.1.7.winter.map file.
  14. Tyler_h

    Dome Puzzle Block by rock

    Thank you, I'll fix that ASAP
  15. Tyler_h

    Loot

    Good to hear. I assume you edited your Raidable Bases Loot profiles?
  16. Version 1.0.1

    35 downloads

    9x Easy 8x Medium 5x Hard 4x Expert 4x Nightmare ------------------- This pack contains some of the best thought out, unique and beautifully decorated bases to loot and destroy! Although players cannot loot the DLC, many bases are heavily skinned and themed with custom decorations. ------------------ Use the following Rcon commands to add the bases: rb.config add "Easy Bases" rr-easy-c01 rr-easy-c02 rr-easy-c03 rr-easy-c04 rr-easy-c05 rr-easy-c06 rr-easy-c07 rr-easy-c08 rr-easy-c09 rb.config add "Medium Bases" rr-med-c01 rr-med-c02 rr-med-c03 rr-med-c04 rr-med-c05 rr-med-c06 rr-med-c07 rr-med-c08 rb.config add "Hard Bases" rr-hard-c01 rr-hard-c02 rr-hard-c03 rr-hard-c04 rr-hard-c05 rb.config add "Expert Bases" rr-expert-c01 rr-expert-c02 rr-expert-c03 rr-expert-c04 rb.config add "Nightmare Bases" rr-nightmare-c01 rr-nightmare-c02 rr-nightmare-c03 rr-nightmare-c04
    $15.00
  17. Tyler_h

    Convoy & Racetrack Events

    Good day, I'm also running Killyou's RaceTrack event plugin on my server. Sometimes when the race event spawns on the same road that a convoy is on, if the race car hits the convoy, it registers as an attack on the convoy and glitches out the race event. Is there a way to ignore cars attacking the convoy during certain conditions such as a race event? I have also reached out to Killyou on this matter also. Thank you.
  18. Just would like to confirm that enabling NPC damage in the Raid Protection plugin will allow the NPC's to damage player bases with this plugin.
  19. Dont think it works, players are still complaining. Also nothing happens when i oxide.unload clear_inventory Plugin filename clear_inventory.cs must match the main class clear_inventory (should be clear_inventory.cs) [CSharp] Started Oxide.Compiler v successfully was compiled successfully in 1742ms Ignored unexpected plugin compilation failure: clearinventory Error while compiling clear_inventory: Plugin filename clear_inventory.cs must match the main class clear_inventory (should be clear_inventory.cs)
  20. Purchased the plugin, didn't like how it works so I removed the Creative.cs plugin from my server. Also removed the data files and the .db file that it created. Even after removing the plugin, it still has broken player inventories. Even with enough slots, players cannot get /kits because there is not enough space. When a player dies in a PvP Raidable Base Zone, the player comes back to their body to find all of their items gone and have been replaced with the +999,999 items of all the resources used for free building. How can I fully purge your plugin from my server?
  21. Yes, I include a broken version of the map for you to edit.
  22. Tyler_h

    Custom card swipes

    Changed Status from Pending to Closed
  23. Tyler_h

    Custom card swipes

    You may have missed an important step! Please view the developers instructions on getting the custom elements to work on your server: https://github.com/k1lly0u/Oxide.Ext.RustEdit
  24. Tyler_h

    XDQUEST

    Changed Status from Pending to Not a Bug
  25. Tyler_h

    XDQUEST

    The map does come with a broken version so you can add it if you wish, but I will not be adding it soon. I am also unfamiliar with the plugin you mention. Some plugins will require a manual intervention to set the location of /outpost for teleporting - maybe your plugin can do something similar with a small outpost or a combined outpost & bandit. Your best bet might be to contact the plugin developer to find out how they handle the location of the outpost monument.

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