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RustMaker

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Everything posted by RustMaker

  1. Allow players to bandage themselves (if bandages in inventory) whilst wounded.
  2. We need a height maps category.
  3. Submitted 3 prefabs and all suddenly disappeared, no reason and no notification. What's the deal?
  4. If you're not going to accept an upload, at least provide a notification as to "why" instead of just deleting them.
  5. RustMaker

    KeyNotFoundException

    Seems to be. Not sure why it happened in the first place. Glad it only took a restart.
  6. RustMaker

    KeyNotFoundException

    Seems like a server restart stopped it. Will update if reoccurs.
  7. RustMaker

    KeyNotFoundException

    I unloaded the plugin and it still spams. I reloaded the plugin and it still spams.
  8. RustMaker

    KeyNotFoundException

    Constantly spamming.
  9. RustMaker

    KeyNotFoundException

    KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.BotReSpawn.BestRange (Oxide.Plugins.BotReSpawn+BotData bdata, Oxide.Plugins.BotReSpawn+Range targetrange) [0x00133] in <616b502bc8a94409a7d3756001d77ab9>:0 at Oxide.Plugins.BotReSpawn.SelectWeapon (ScientistNPC npc, Oxide.Plugins.BotReSpawn+BotData bData, BaseAIBrain`1[T] brain) [0x000eb] in <616b502bc8a94409a7d3756001d77ab9>:0 at Oxide.Plugins.BotReSpawn+BotData.SelectWeapon () [0x00000] in <616b502bc8a94409a7d3756001d77ab9>:0 (Filename: <eae584ce26bc40229c1b1aa476bfa589> Line: 0)
  10. On a map with tracks, the workcart and trainwagons will auto-spawn. I am looking for a way to limit which trainwagons (there are 4 or 5 types) will spawn down to a certain type (trainwagona.entity). Is this even possible?
  11. That did it. Thanks!
  12. Can the weapon be melee?
  13. That, I did not do. Will try that and see if that changes things.
  14. The bot profile I created was entirely within those specifications. Not sure what I'm doing wrong. They just run around, knowing there's a threat, but won't throw. I'll try it again.
  15. Yeah... they just won't throw the grenade. Broke line of sight and they just keep running toward me, not doing anything.
  16. They don't seem to want to throw grenades.
  17. Thank you for the quick response! I was able to alter the .prefab line in the plugin itself to the Oil Rig crate, which works for me. As for the rocket launchers, that's great news. Thanks again!
  18. 1. Hackable Crates: Can I change the .prefab to be whatever I want? I want the bots to be able to drop the Oil Rig Hackable Crate 2. Can the bots use Rocket Launchers yet? I remember in the old BotSpawn they couldn't.
  19. Thank you! Didn't realize they needed a clear view of the sky. Works great now.
  20. Hi, Steen! I created the custom profile and just tried to load it as-is with 5 bots in a radius of 10. I still get the server console error "FAILED TO CREATE ENOUGH SPAWN POINTS FOR PROFILE profilename". I've tried changing the spawn area to make it larger, but the lowest I can go is 30 and, at that point, they spawn too spread out. Not sure what I'm doing wrong.
  21. Can't create a custom profile to spawn 5 bots in an area. Getting "FAILED TO CREATE ENOUGH SPAWN POINTS FOR PROFILE profilename" in the server console and nothing is spawning. With the old BotSpawn, you could create custom spawn coordinates, enter the number of bots you wanted to spawn there, and it would just do it. Not sure what to do with this new UI and why it's not as easy as before. If someone could help me, I'd greatly appreciate it.
  22. Need a plugin that disables radiation via permissions and overrides ANY other plugin that's causing radiation.
  23. Looking for a plugin that allows admins to create a map marker (generic radius, not shopping cart) from the command console. Requirements: - Command must be able to be run from the command console - Should be generic radius, NOT shopping cart - Choose color - Choose radius - Choose x/z coordinates - Choose transparency
  24. Works! Kinda stuck with the Zone Manager, though. I have the flags set for it to disable the opening of doors, which works except for still being able to close the door after "opensaysme" is used. I know that's not your plugin, but kinda defeats the purpose of wanting the doors being opened/closed only via command.
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