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nivex

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Support Replies posted by nivex

  1. hi, i answered that. nothing has changed regarding this. i said you have too many zones. they are taking all available space. please read my response.

  2. hi, you have 33 zones blocking nearly every spawn point. only 100 points remain when it requires at least 1000 to function. those are clusters and all the zones are blocking them. this has not changed btw. that will vary map to map but your zones are the cause.

    find zones that are too large and reduce the size or remove them. or,

    if you want bases inside of some zones then the zone needs to be added to Allowed Zone Manager Zones

  3. hi,

    update the copypaste plugin

    if using linux, then the libgdiplus library must be installed on the machine by the host (see documentation)

    otherwise you have some broken copypaste files that need to be removed, but it seems one of the above is the issue. something is missing.

  4. heya

    a loadout is configured under Scientist Loadout or Scientist Kits, if theyre spawning with different items then its from a different plugin

    also,

    what they spawn on their corpse when they die is heavy scientist prefab loot since theyre heavy scientists. disable this by setting Disable All Prefab Loot Spawns to true. or remove what prefab it shouldnt use from the Prefab ID List, and set Enabled to true, if you want corpses to have different prefab loot.

  5. hi, thats in your loot tables or your copypaste files. rb cant spawn it if its not configured to spawn. copypaste or another plugin would have to

    Empty All Containers is an option in the profiles, if its coming from your copypaste files. otherwise its in your loot tables or being spawned by another plugin

    lastly, delete the oxide/data/RaidableBases/Profiles/Default_Loot.json to ensure it remains an empty file since it will be recreated as an empty file.

  6. hi, there is an option explicitly for that reason already. this will prevent the same base spawning twice

    Require All Bases To Spawn Before Respawning An Existing Base

    if you want that to persist a restart or reload then enable this too, Require All Bases To Spawn Persists On Restart

  7. I understand how it should work and it would be nice, but this feature cannot be 100% reliable because server crashes, unloaded plugins, or degraded performance will break it. I can make events reopen after a restart, but if the plugin can't find a base after restart then you will be responsible for cleaning up any that don't reopen or work properly. If you accept these limitations I can reconsider adding it. it isn't plausible for another plugin to handle this for RB since the required methods aren't exposed and bases cannot persist server restarts, server crashes, or reloading.

  8. heya, the events should despawn on restart and when you reload the plugin. I have no plans to change this right now sorry. no one can purchase an event when a restart is pending, so you could use delayed restarts to help with that. they'll still be allowed to finish any currently purchased events.

    restart 3600

    etc. not ideal, but it is an option.

  9. Hi, it shows 3 hours due a bug when Apply All Lockouts Everytime is enabled, even though the correct time is set and show properly in the UI. This will be fixed in the next update. I've sent you the fixed version

    Yes, that's the difference, Buyable Cooldowns are for purchased events and Player Lockouts are for everything else.

  10. hi, I don't know what it is that you're asking

    Custom Buy Raid Cost has payment set to use scrap, not gold coins. The skin is 0, and there is no name configured with either.

    • If you set a name and your currency has no name, then it will not work.
    • If you do not set a name and your currency has a name, then it will not work.
    • If you specify the wrong name, then it will not work

    So, if the currency has a name, then set it to the exact name of the currency. If the currency has no name, then don't set a name

    example (change the name to your name, and the skin to your skin)

              "Enabled": true,
              "Item Shortname": "scrap",
              "Item Name": "Gold Coin",
              "Amount": 100,
              "Skin": 3486046244

     

  11. heya

    NivexPoolReset.cs

    commands are

    np.info - use this when you notice the issue, if ItemsInUse is in the negative then a item pool issue

    np.reset - you can use this to reset when ItemsInUse is in the negative, but it will just occur again until you remove or update the plugin causing it. for an item pool issue, you must either restart the server or use this command to temporarily fix it. if you remove the bad plugin then it will not happen again. if you remove the wrong plugin then it could take upwards of a day to notice the issue again. 

    if this is caused by a plugin deleting the loot instead, then that requires its own separate steps. the above will not help with that. I seriously doubt a plugin is removing the loot though.

     

     

  12. hi, Convert PVP to PVE is still set to false under Maintained Events

    Scheduled Events:

    • Not enabled (line 464) but you have wipe hours and PVE configured properly

    Maintained Events:

    • Set to spawn 50 bases (line 434)
    • Only 5 out of the 50 are configured to spawn (line 63)
    • No wipe hours are configured (line 435)
    • Set incorrectly to spawn as PVP (change line 450 to true)

    Buyable Events (line 412)

    • 1 base is allowed to be purchased (line 416)
    • Allow Players To Buy PVP Raids (line 413) is set to false when it should be true, the bases are not going to be PVP because they're being converted to PVE.
    • Convert PVP to PVE (line 425) is set to true, so again, there's no need to block PVP raids when you have no PVE profiles.

    Using a convert option doesn't make a profile PVE, it makes the event type PVE where you configured it. If you want a profile to be PVE then change Allow PVP to false in the profiles, but there's no reason to do this until you have PVE and PVP profiles. That is what the Allow Players To Buy PVP Raids option exists for, to distinguish between the two. Otherwise, Convert PVP to PVE will always override Allow PVP. Only a permission or Chance To Randomly Spawn PVP Bases can override a convert option. Yes, a very complicated but feature rich plugin 😜

  13. hi, use the convert options in the config. they're under each event type, Buyable Events, Maintained Events, Scheduled Events and if you are spawning by command then you must set it under Manual Events too.

          "Convert PVE To PVP": false,
          "Convert PVP To PVE": true,

    maintained and scheduled events have another option, leave it at 0

    "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0,

     

  14. heya, body bag does not disappear. it turns into a backpack and is ejected 5 meters outside of the event. if messages are enabled you will get the EjectedYourCorpse message, and it's drawn on your screen if Draw Corpse Time is above 0 (it's 300 by default)

    Eject Corpses From Enemy Raids
    Eject Corpses From PVE Instantly

    both of these are in the profiles, oxide/data/RaidableBases/Profiles/

    if this doesn't happen and your loot is truly disappearing then that would be some other plugin

  15. hi, not sure. RB doesn't select the target or shoot the gun. physics would have to be broken to shoot through the ground, or caused by another plugin. RB only allows the targeting and the damage. the game is supposed to handle the selection and shooting.

  16. heya, nah, he just doesn't have it setup correctly if it's not working. there's instructions in the documentation, but he needs to read the whole documentation and configure the plugin

    Quote

    There are just a few steps required to get bases spawn on your server within minutes

     

  17. hi, I want to help, but you still haven't included any specific details. mentioning other servers or changing fps limits aren't details

    what do the logs show before, during and after the plugin loads?
    what do the logs show before, during and after the grid does or does not load?
    what do the logs show before, during and after players have this issue?
    what do the logs show before, during and after when you notice this issue?
    more importantly, what does rbe debug show when you have this issue? turn it on, then immediately turn it back off again. post it from the server console, not the game.

    I cannot help without some information to go off of. if you want to give me web panel access then I can figure it out myself, but I must have some information to help you.

    what works for a while? if players can buy raids then you cannot see the grid is loading message until you restart or reload the plugin again. if the plugin works then stops then that's not this issue.

     

  18. hi, you have nightmare disabled for 7200 hours. that's 300 days after wipe. that's a long wait 😛

    easy, medium, hard and expert all effectively disabled from spawning with Maintained Events, which looks intentional. though you missed one easy setting under days of the week (not that it matters, it's still disabled elsewhere)

    Quote

    "Allow Players To Buy PVP Raids": false,

    this is not recommended. it can prevent any raid from being purchased if Allow PVP was not set false in the relevant profiles. you have Convert PVP to PVE enabled so any purchased raid will be PVE anyway. the intended purpose of this option is for multi-profile support (where Allow PVP differs from profile to profile)

    Quote

    Custom Buy Raid Cost

    medium, hard and expert don't have a price configured for purchase with the /buyraid command.

  19. hi, that is how it should work. if you have everything in difficulty loot then it should pick from it randomly. if you have too few like with Nightmare then it will pick everything. otherwise items must be chosen for selection before probability can be rolled. like shopping: you pick something off the shelf or look at it first, then decide whether it goes in the cart. 

    if you set it to 0.5 in base loot then it has a 50% chance. if you want to always spawn then you must set it to 1.0 and enable Always Spawn Base Loot Table in the profiles. if you have too few loot items and notice duplicates then you can disable that with Do Not Duplicate Base Loot in the config file. likewise, if you only want to exclude duplicates for items with probability lower than 1.0 then you can enable Check Lower Probability Once Per Loot Item in the profiles. if you have 150 items in the easy difficulty loot and want 30 to spawn then you won't see duplicates  unless you have that duplicate in the base loot and difficulty loot files, then there's a chance for difficulty loot to randomly roll it a second time.

    correct, if you set min to 0 and max to 5 and it lands on 0 then it cannot spawn 0 of the item. it must be at least 1 to spawn.

    the best setup is using both base loot and difficulty loot. put a few items in base loot that you want to always spawn, and leave the rest in difficulty loot. enable Always Spawn Base Loot Table in the profile

  20. hi,

    Quote

    but my server FPS don't drop below 56. and this has been working for years now on the same hardware no specs changed nor any more plugins added.

    please be more specific about the grid loading issue. my answer is very specific to the issue you stated, so if it isn't true then you've left out some very important details. I need the exact messages. there are over 280 messages in this plugin and each one of them has its own answer.

    Quote

    it also no constantly telling me can't find Copy and paste plugin.


    that is too vague. I need the exact message for the copypaste issue too.

    1. "You must update or reload CopyPaste", this means copypaste is not loaded or is not installed. if it's installed, reload CopyPaste.
    2. "X timed out after 15 minutes of no response from CopyPaste; despawning...", this means you have a bad file in your oxide/data/copypaste/ folder
    3. "Pasting 'X base' has been queued: waiting for Steam definitions", it is normal to see this message. CopyPaste requires you to be connected to Steam in order to comply with the Facepunch TOS changes. if you see this message and the base never spawns afterwards then that is an issue with your server and Steam.

  21. hi, if there are intermittent issues with the grid not loading then the current server fps is below 15. reloading the plugin doesn't fix this, your server.fps increasing above 15 does. fps.limit is not relevant here.

     

     

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