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Support Replies posted by papi
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The eco balance doesn't show for me. I have simple status and Image Library installed.
{
"Balance Settings": {
"RefreshTime": 10.0,
"balances": {
"Economics": {
"Enable": true,
"BackgroundColor": "4CAF50",
"Title": "Economics",
"TitleColor": "FFFF00",
"TextColor": null,
"Image": "https://i.imgur.com/jyTe69j.png",
"ImageColor": "FFFF00"
},
"ServerRewards": {
"Enable": false,
"BackgroundColor": "FFD700",
"Title": "ServerRewards",
"TitleColor": "FFFF00",
"TextColor": null,
"Image": "https://i.imgur.com/jyTe69j.png",
"ImageColor": "FFFF00"
}
}
},
"Version": {
"Major": 1,
"Minor": 0,
"Patch": 0
}
} -
Resolved it with changing plans.
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The remote server returned an error: (429) Too Many Requests.
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what is the syntax for using config file?
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This is not disabling the UI
"Turn_Off_UI_By_Default": true
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I havent solved it. Just waiting for an update with the option to remove the images.
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Sounds good. I can't get plugin to call image from ImageLibrray
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I can see in your plugin where to change URL's but how can i disable the image showing in game?
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These are defintely added by your plugin
"ImageID1_0": "2341879970",
"ImageID2_0": "288044601",
"ImageID3_0": "1520789830",
"ImageID4_0": "700902369" -
could be from drug business plugin i will remove them
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The following image ID's are in ImageLibrary
"ImageID1_0": "2341879970",
"ImageID2_0": "288044601",
"ImageID3_0": "1520789830",
"ImageID4_0": "700902369"Not sure why it's added with a _0
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All URL's added by other plugins are from https:\\ links
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Your images are unencrypted URL's and not being added by ImageLibrary
storedData = Interface.Oxide.DataFileSystem.ReadObject<StoredData>("TutorialDisplayData");
var success = ImageLibrary?.Call("AddImage", "http://www.image-heberg.fr/files/16979388842771375397.png", "ImageID1");
if (success == null || !(bool)success)
{
Puts("Failed to load ImageID1");
} -
I agree it's probably a regional issue getting these files from your host.
1. How can I disable the image placeholder in your plugin; or
2. change the URL's to a file location that is local on the server?
ImageLibrary?.Call("AddImage", "C:\\rustserver\server\Apocalypse\image1.png", "ImageID1");
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same issue no errors in console
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I am on a dedicated server. There are multiple plugins using ImageLibray but no errrors in console.
My config is the default one for testing.
What path would i use for local directory?
private void OnServerInitialized()
{
storedData = Interface.Oxide.DataFileSystem.ReadObject<StoredData>("TutorialDisplayData");
ImageLibrary?.Call("AddImage", "C:\rustserver\server\Apocalypse\image1.png", "ImageID1");
ImageLibrary?.Call("AddImage", "C:\rustserver\server\Apocalypse\image2.png", "ImageID2");
ImageLibrary?.Call("AddImage", "C:\rustserver\server\Apocalypse\image3.png", "ImageID3");
ImageLibrary?.Call("AddImage", "http://www.image-heberg.fr/files/16979779363922503647.png", "ImageID4");LoadConfigData();
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I have tried everything to get the images to load but nothing works.
Do the images get stored by Image Library? I did a refreshall onj ImageLibrary thinking this was not downloading them for some reason.
I changed the images to imgur url's and then dropbox files but nothing worked
How can I disable the image placeholder so atleast i can use the text pop-up. Or format for files to be loaded fromj the server locally.
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(08:38:14) | Error while compiling JetEvent: Argument 1: cannot convert from 'PlayerCorpse' to 'ItemContainer' | Line: 3287, Pos: 46
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using /tutorial off temporarily removes the tutorial but it coems straight back on again
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Please close.
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It was working when i bought the plugin seems to have stopped with the update. it's the only reason i bought the plugin. Can't use it on a PVE server until its fixed.
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Thanks that one worked.
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I did that and still get
(12:09:36) | was compiled successfully in 3578ms
(12:09:36) | Error while compiling Wanted: Missing close delimiter '}' for interpolated expression started with '{'. | Line: 305, Pos: 43
Could it be the FP updates?
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It's since the update from FP
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Nope
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The new version still wont compile for me
(08:50:32) | was compiled successfully in 3188ms
(08:50:32) | Error while compiling Wanted: Missing close delimiter '}' for interpolated expression started with '{'. | Line: 305, Pos: 43
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Error while compiling Wanted: Missing close delimiter '}' for interpolated expression started with '{'. | Line: 305, Pos: 43
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Yes that worked for sendvideo me but not sendvideo all. How come only from that host?
Is there a way to download the mp4 to client and send locally?
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Do you have a url I can test with that should work
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Started working after a wipe with a smaller number of traps
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I still can't get the player to play
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(10:38:02) | Error while compiling: DroneTaxi.cs(519,100): error CS1501: No overload for method `GetWaterDepth' takes `2' arguments
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4500 sized map thanks will try
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No there are no errors.
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After restart there a no traps until I manually create them. Is there anything I am doing wrong so they dont automatically spawn ?
{
"Bypass the distance limtiation on the trap and spawn location show command": true,
"Enable/Disable Chat notification about player Death by any \"Random Trap\"": true,
"If all originally set location occupied, then look for new position": true,
"Minimum Distance From Building": 20.0,
"Number of traps on the map": 500,
"Prevent Traps To Be Respawn At Monuments": false,
"Prevent Traps To Be Respawn At RadiationZone": false,
"Prevent Traps To Be Respawn At ZoneManager": false,
"Random knowdown duration": 5.0,
"Retry to get a new location(the bigger the number, bigger the resource consumption to try a new free position)": 200,
"The distance on the trap and spawn location show command (only if not bypassed)": 150,
"Trap activation randomly knowdown": true,
"Trapdamage default 50": 50.0,
"Try to look free location this many times on server init (Not necesseary mean it will find this many free spot, bigger the number, bigger the resource consumption to try a new free position)": 1500,
"Usage of Beartrap": true,
"Usage of Landmine": true,
"Usage of TruePVE": true
} -
Wow tthat's awesome support I am glad it was free. Won't be buying any plugins from you that's for sure, Unistalled it.
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It's not launching multiple rockets either
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I have installed the plugin enabled the permissions thedoorknocker.use
Updated the config to allow 8 rockets
Equipped with a launcher plus basic rockets but i cant get the launcher to fire more than 1 rocket before a reload. What am I doing wrong?
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Still waiting on a fix

Error while compiling: Halloween.cs(1446,39): error CS0115: `Oxide.Plugins.Halloween.Zombie.OverrideCorpseName()' is marked as an override but no suitable method found to override -
(22:06:35) | Calling 'CmdSpawnSpyDrone' on 'DronePatrol v1.0.20' took 408ms
Drone just spawns and drops to the ground
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DroneEvent - Failed to compile: DroneEvent.cs(334,27): error CS0200: Property or indexer `RemoteControlEntity.IsBeingControlled' cannot be assigned to (it is read-only)
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[Info("Halloween", "The_Kiiiing", "1.0.4")] Order #49991 Error while compiling: Halloween.cs(1446,39): error CS0115: `Oxide.Plugins.Halloween.Zombie.OverrideCorpseName()' is marked as an override but no suitable method found to override Plugin will not compile @The_Kiiiing
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Failed to call hook 'PinApplyCommand' on plugin 'StaticLootables v2.8.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.StaticLootables.PinApplyCommand (ConsoleSystem+Arg arg) [0x00092] in <0bd69cb83e384c0c993a5d5362c649b8>:0
at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001d8] in <0bd69cb83e384c0c993a5d5362c649b8>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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Only took 4 months to reply. It didnt work with this commented.
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I can't place anything in the base after authenticating on the TC
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awesome thank you
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Since the update to 1.2.8 I get meteor artifacts left in the sky after the event.
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all sorted thanks
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Disable the Flame Turret in config to stop the Unity errors
"Modify all FlameTurrets (true/false)": false, -
Server Exception: FlameTurret.BudgetedUpdate
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
at UnityEngine.Component.GetComponent[T] () [0x00021] in <745c4d442eef4e08b35b5975d62d89d1>:0
at (wrapper dynamic-method) FlameTurret.CheckTrigger_Patch0(object)
at FlameTurret.ServerThink () [0x00057] in <c4171536ddd34a55a3a9736c22d565be>:0
at FlameTurret+UpdateFlameTurretWorkQueue.RunJob (FlameTurret entity) [0x0000a] in <c4171536ddd34a55a3a9736c22d565be>:0
at ObjectWorkQueue`1[T].RunQueue (System.Double maximumMilliseconds) [0x00084] in <1a1866e622074a0388ef6216acf04130>:0
at ServerMgr.Update () [0x00118] in <c4171536ddd34a55a3a9736c22d565be>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()
(Filename: <745c4d442eef4e08b35b5975d62d89d1> Line: 0) -
I can't find the value that determines what rank a player has. All players show as Newbie indefinitely but I want to see them acquiring ranks for their efforts
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Players get a blank screen and can't exit the plugin
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yes of course. 2.1.4 shows only one image. reloaded Image Library and Hud and i can now see them all. many thanks,
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Sorted, thank you
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Same issue here. Cannot get any of the images to display even with a clean install.
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Sorry I am getting
NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.FurnaceLevels+FurnaceUpgrades.SmeltItems () [0x001eb] in <d878904bfb9e4689b42894fe29f7c50f>:0
at Oxide.Plugins.FurnaceLevels+FurnaceUpgrades.Cook () [0x00014] in <d878904bfb9e4689b42894fe29f7c50f>:0
at InvokeHandlerBase`1[T].DoTick () [0x000be] in <259fcebfe12d4fe1a9e9cedd9876fac8>:0
at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <259fcebfe12d4fe1a9e9cedd9876fac8>:0
(Filename: <d878904bfb9e4689b42894fe29f7c50f> Line: 0) -
ok thank you
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Meteor MLRS effect starts spamming explosions on the impact site
NullReferenceException: Object reference not set to an instance of an object
at AlwaysHotSpot.OreResourceEntity_OnAttacked.Prefix (HitInfo info, OreResourceEntity __instance) [0x0002c] in <bf62c7e4d5794b34979a1414360367bc>:0
at (wrapper dynamic-method) OreResourceEntity.OnAttacked_Patch1(object,HitInfo)
at DamageUtil.RadiusDamage (BaseEntity attackingPlayer, BaseEntity weaponPrefab, UnityEngine.Vector3 pos, System.Single minradius, System.Single radius, System.Collections.Generic.List`1[T] damage, System.Int32 layers, System.Boolean useLineOfSight) [0x00140] in <bd55da73323340f6bdbb8f35571e6ed4>:0
at TimedExplosive.Explode (UnityEngine.Vector3 explosionFxPos) [0x00251] in <bd55da73323340f6bdbb8f35571e6ed4>:0
at TimedExplosive.Explode () [0x00007] in <bd55da73323340f6bdbb8f35571e6ed4>:0
at TimedExplosive.ProjectileImpact (UnityEngine.RaycastHit info, UnityEngine.Vector3 rayOrigin) [0x00000] in <bd55da73323340f6bdbb8f35571e6ed4>:0
at ServerProjectile.DoMovement () [0x001a8] in <bd55da73323340f6bdbb8f35571e6ed4>:0
at ServerProjectile.FixedUpdate () [0x0001b] in <bd55da73323340f6bdbb8f35571e6ed4>:0
(Filename: <bf62c7e4d5794b34979a1414360367bc> Line: 0) -
In your code you have commented out the transaction to remove the scrap from the players inventory? Has nobody else noticed this and can you please fix.
/*var itemScrap = player.inventory.FindItemID("scrap");
if (itemScrap != null && itemScrap.amount >= costInt)
{
itemScrap.UseItem(costInt);
success = true;
}*/ -
Fixed it myself one month later. Have you actually tested this code???
In your code you have commented out the transaction to remove the scrap from the players inventory? Has nobody else noticed this?
/*var itemScrap = player.inventory.FindItemID("scrap");
if (itemScrap != null && itemScrap.amount >= costInt)
{
itemScrap.UseItem(costInt);
success = true;
}*/ -
Changing value to $1 even though balance at top of screen displays Scrap in inventory correctly process cannot proceed.
The Plugin is also dependent on Economics even if you aren't using it. This isn't shown in the Plugin Description.
Could not load plugin 'Disabled\Economics' (no plugin found with that file name)
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Changed value of seeds to $0 which proceeded to the buy screen, drone arrives and then crashes with error
Failed to run a 1.00 timer in 'DrugBusiness v0.35.0' (OverflowException: Value was either too large or too small for an Int32.)
at System.Convert.ToInt32 (System.Double value) [0x00084] in <fb001e01371b4adca20013e0ac763896>:0
at Oxide.Plugins.DrugBusiness+<BeginDelivery>c__AnonStorey10.<>m__0 () [0x0004e] in <a0d7a881af43423c8900a233dc87c174>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0
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Plugin won't take Scraps
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{
"Basic Settings": {
"Hours From The Dealers Will Be Available": 20.0,
"Hours Till The Dealers Will Be Available": 24.0,
"Loading Screen Update Rate (Seconds) [Don't make it too small]": 0.035,
"Loading Screen Anchor Shifting [Left - Right]": 0.001
},
"VPN Settings": {
"Item Info": {
"Display Name": "VPN Flash Drive",
"Skin ID": 2645299478,
"Require In Belt": true,
"Spawn Command": "db.vpn"
}
},
"Drug Settings": {
"Use (Economics / Server Rewards / Scraps)": "Scraps",
"Currency Symbol": "$",
"Marijuana Seeds": {
"Cost per seed": 40.0
},
"Peruvian Coca Seeds": {
"Cost per seed": 40.0
}
},
"Drone Settings": {
"Drone Spawn Distance (Default: 210)": 210,
"Drone Spawn Height (Default: 78)": 78,
"Drone Delivery Height (Default: 40)": 40
},
"Crafting Settings": {
"Cocaine Leaves Required": 5,
"Cocaine Powder Required": 10,
"Cannabis Required": 5,
"Marijuana Required": 10
},
"Dealer Settings": {
"Maximum Dealers at a time (will pick random from the data)": 3,
"Dealer Name": "Dealer",
"Announce when the dealer arrive/leave": true,
"Default Outfit": [
{
"Item": "tshirt",
"Skin": 838212999
},
{
"Item": "pants",
"Skin": 866948432
},
{
"Item": "hat.beenie",
"Skin": 814355387
},
{
"Item": "shoes.boots",
"Skin": 1889769313
},
{
"Item": "mask.bandana",
"Skin": 2312147084
}
],
"Weed Brick": {
"Bricks Sell Quantity": 1,
"Time Taken For Single Trade (Seconds)": 30,
"Brick Selling Price": 520
},
"Cocaine Brick": {
"Bricks Sell Quantity": 1,
"Time Taken For Single Trade (Seconds)": 30,
"Brick Selling Price": 560
}
}
} -
Don't worry about it i switched to economics anyway.
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Scraps didnt work either
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Please share its a great plugin just cant use it rn
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I think there are limitations around what this $ field will accept
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I can't run this plugin because having stacks working is more important


Status doesn't show
in Balance Status
Posted
Thank you yes this is working now.