After the last update, players lose all experience when they die. the config shows a 9% loss of experience at death. it started after I turned off the debt function during the experiment (well, either no one noticed or did not die before).
I just renamed all the bosses, but the plugin still sees them as npc bosses and assigns the same amount of experience to all bosses. I'll check on the spawn npc when I get home)
Bro, is it possible for the new version to make it possible to disable support for the Boss Monsters plugin? The problem is that support is enabled by default (and my bosses have different difficulty levels, so I wanted to set up experience for them using the names of the bosses themselves). But the plugin gives all bosses the same amount of experience, even if you link the experience to the name(
I will be very grateful)
Good afternoon! reinstalled everything from 0, found why it didn't work. (another plugin was interfering). But I found a new problem-if you shoot nails, they also light up and interfere with playing with this skill. Is there any way to add nails to the list of items that will not be displayed by this skill?
I think I found one of the problems (the other plugin did not issue vip status...) but all the same, then the question arises: why does it allow you to set 3 careers (although there is a limit of 2)
The default player has 2 quarries and 1 oil tank available. VIP status has 3 quarries and 2 oil pumps. But for some reason it doesn't go into display and doesn't work.
if you pump the transport branches when pumping (fuel consumption-both perks or any of them). then the other perk will stop working (for the lift of the helicopter)
Good afternoon. Why is it that when I specify the "false" parameter on 152 config lines, the plugin stops taking away experience from players?
https://cdn.discordapp.com/attachments/1072151527965339681/1082002924126879977/RUST_2023.03.05_-_21.09.45.03.mp4
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